Play Roguelike Memory Game
Witch Way's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #40 | 3.977 | 3.977 |
| Visuals | #58 | 4.523 | 4.523 |
| Overall | #115 | 3.792 | 3.792 |
| Innovation | #127 | 3.750 | 3.750 |
| Gameplay | #271 | 3.545 | 3.545 |
| Enjoyment | #467 | 3.500 | 3.500 |
| Theme | #503 | 3.455 | 3.455 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You never know what you gonna get untill you risk it!
You also might risk a little more to get the real treasure!
Reveal suprises hidden underneath the cards.
Find the Treasure and leave OR stay and try getting it all!
What code and assets did you not make from scratch during the jam (if any)?
VFX from cartooncoffeegames
How many people worked on the game?7
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Comments
The game is super interesting. It is enjoyable and feels like it’s almost ready to be released. The art is stylish and has humor—very well done. The main problem for me was that the start of the game is way too intense. There are coins, treasures, dragons, numerous cards with various effects, and the clock ticking… I would say it would work much better to have all these things brought to the table one by one. To get the taste of the appetizer and then move to the main dish. But maybe it would be too much for a weekly jam.
Personally, I would prefer the game to be purely turn-based without a real-time clock, but this is not a big problem.
How the cards react on mouseover is really distracting, and the effect could be more subtle.
Despite the critique, I like the game a lot. Best of luck with it if you would like to develop it further!
First of all, thank you so much for playing!
You're absolutely right - the game currently lacks a tutorial or any proper introduction to the mechanics. We were hoping that basic memory game knowledge would be enough to get players started, but it's definitely something we'll be addressing in the near future 😉
Regarding the timer… there actually isn’t one! 😄 The game is purely turn-based. However, there’s a bug that might have misled you: you only have 60 turns, regardless of what the indicator shows. Cards that appear to affect the turn count are purely visual at the moment 😅
That’s a very interesting point about the hover effects! Could you please clarify whether you mean the reaction when hovering over revealed cards, hidden ones, or both?
Thank you again for taking the time to comment and share your feedback - it means a lot to us!
Great game! The visuals are really nice.
While playing, I felt that when the mouse hovers over a card and it gets so big, it was a bit distracting for remembering the images. Or maybe my memory just isn’t that good, haha.
Also, sometimes when clicking on a card, I had to click several times before it worked.
Overall, it’s a great game! 🎉
Oh well, haha
The whole idea behind enlarging the image was to make the card more memorable - guess that didn’t quite go as planned 😅
The card’s hitbox is unfortunately offset by about half its height, which might’ve caused the issue you ran into.
Thanks so much for playing and for taking the time to leave a comment—it really means a lot! 💛
Finally got a chance to play your game - wow it's so fun - what a great spin on a memory game! The art is fantastic and gives it such a great vibe, vfx and music is great. The only thing I had trouble with was feeling like the cards were sometimes not as responsive as I would have liked. Like, i'd have to click multiple times and sometimes hover off then on again to get the click to work. Aside from that very minor detail, I absolutely loved it - great entry!
Thank you so much for taking the time to play and leave such a nice comment!
We're thrilled you enjoyed the game and appreciated the vibe - our visual and audio department poured a lot of love into the visuals, VFX, and music, so it means a lot to hear that it resonated with you.
You're totally right about the card responsiveness.
The hitbox is currently offset vertically by about half (a little Godot quirk I didn’t catch in time 😅).
I’ll be sure to fix it in the next update. Hopefully it didn’t take away too much from the experience!
Comments like yours are a joy to read - thank you again for the kind words!
Loved the style, I would have scaled the UI a bit bigger. Good job!
Am I gaslighting myself or couldn't pick other decks? The backs of the deck in game always looked like Guardian, and the card selections seemed identical. Nevertheless, amazingly polished game that hooks you in for multiple rounds. I think the match and reveal mechanic fits the theme perfectly! Looks and plays like a full game, not a jam game.
Only nitpick with it is that the game on start is a little overwhelming. Starting off with a smaller board and fewer cards and ramping up the complexity and difficulty over time would have definitely helped me understand the game (and my deck) better
Hahaha, I think the fact that the reverse of the cards is always the same (the same as the Guardian's) might have thrown you off a little 😛 Just to be sure, I went in and checked if they were different - even after going back to the main menu and selecting the other one - they are different 😛
As for the Deck Builder, there are no more unique cards to unlock, but you can buy and use multiple copies of the same card in your deck.
"Overwhelming" should be the name of the game at this point, as 80% of the comments mention it 😛
Totally agree with that - tutorial levels with progressively more cards would definitely enhance the early experience.
Thank you so much for taking the time to write such a kind comment!
It means a lot to the whole team - we poured a ton of love into this, and it’s amazing to hear it resonated with you
My short term memory is garbage, and that wont stop me from enjoying this game.
I love the art of the little dudes!
There was an issue though, where sometimes a card I wasnt trying to select grew in size, growing its hitbox and making me select it when i did not intend to.
Haha, love your attitude! 😄
You're absolutely right - the card hitbox is offset vertically by about half. Totally my bad, and I’ll work on getting that fixed!
Also, the little dudes are grateful for your kind words. We love that you love them!💖
This sucked me in for a few games! Nice mix of skill and random chance.
I did find myself just trying to match things to clear the board and not paying attention to the effects.
I would recommend letting the player clicking on cards skip the currently playing animation to improve the responsive feel.
Great work, it felt like it was on theme and a good blend of genres!
Thanks so much for playing! I'm really glad it kept you engaged for a while 😊
So... you took down the boss!? 😏
Totally hear you on the animations feeling a bit long — you're spot on. The extra delay is there to prevent overlapping processes and avoid jam bugs.
But yep, it's definitely something we're looking to smooth out and improve going forward!
Is the thing you buy more cards to deckbuild with after? I didn’t really understand this and got to leve 5 bosses having bought like nothing cause I didn’t get what the point of trying to get money was, now it’s too hard to get new things? I would’ve played a lot more if the animations/delays for trap cards and effects like the safeguard skull card thing wouldn’t take forever. It also seems pretty buggy - I suddenly got a game over seemingly due to normal time once with 14 turns remaining…
Oh well, I love the art and the music’s good. A nice package overall, just the gameplay could’ve used a lot more clarity. I’m also terrible at memory games so idk, I’m always a tough sell on this kind of thing. Good work putting it together!
You got to level 5! Well done!
Exactly like you said it should get harder as you go, with the money you have collected you could have bought cards in the shop. Those cards are now in the deck builder where you can select which cards you wanna have in your deck for your next playthrough in which you could go further!
Pretty buggy for 1 bug? That is pretty harsh - Yes that is a bug turns gained/lost are in fact only visuall and you only have 60 turns to complete the level.
I agree the animations could be faster but to avoid further buggs whe have decided to leave delays a little longer so the game processes do not overlap.
You know, completely fair point, that is harsh for one bug and I’m sorry for that! It felt major in terms of how much an impact on the game it had but the game as a whole is not buggy. For a game of this much mechanical complexity during a game jam y’all did a great job with it and I’m sorry to come across as diminishing that!
I will say though, if it’s helpful for future development, I did also notice flipping a card during shuffle seemed to cause the possibility of having three cards flipped up trying to match. It was also pretty unclear what was happening with the boss taking turns, I know it’s supposed to flip a card at the start of a turn unless after a match? But sometimes it would go on a roll picking two cards several times in a row. Could’ve been an effect I didn’t understand?
Thank you so much for all those insights - seriously, that kind of feedback is gold! 🙌
(And yes, further development is definitely in the pipeline!)
Right now, clarity is our top priority.
Thing we missed explaining properly is what happens after you stay - the boss flips the first card of each turn.
But it’s not always clear when the turn ends or continues - and that’s on us. We're thinking of adding a screen overlay to help with this, because yeah, it’s definitely confusing at the moment.
For example, if the boss reveals a trap card, that ends the turn - triggering another flip, which could be another trap. That kind of chain reaction can snowball fast, and that’s part of the risk. We're planning to tweak this so there are more varied distractions from the 'Enraged' boss - like flipping the first card every 2–3 turns, or stealing a coin each turn. There are tons of possibilities, but time wasn’t on our side to test and implement everything just yet 😅
Also, we missed that reshuffling doesn’t block player input, which can lead to three cards being flipped. That gives the player a temporary advantage for one round - after which all flipped cards should be reversed. Definitely something we’ll be addressing!
I loved it! After 30 min I had to stop.
The art, sound and music is on point. The nice take on a memory game where you need to keep track of not choosing tha ones that hurt you is very smart and the UI animation for when you move through the cards and different effects are great! Well done!
You're absolutely welcome to keep playing😄
Our artist poured a ton of heart into the audio and visuals, so it means a lot to hear that you appreciated them. Thank you for noticing!
And most of all, thank you so much for playing. It truly means the world to us! 💖
Really awesome game you and the team made, feel very proud of it.
Also, I thank you for taking time on playing my silly granny game :D
How did you know!?
Yes I got the trophy! :P
Very polished and addictive game! Don't know what level I got to but I found myself playing for ages haha. Got pretty good. Best strat I found was flipping cards systematically instead of at random. Makes it way easier to remember where a card you've seen before it. Loved the art. Loved the sound. Great work!
We're so happy to hear you enjoyed the game and spent some time with it - thank you, that really means a lot to the whole team!
Your systematic card-flipping strategy is totally valid (smart move!), though sometimes going off-script can lead to some wild surprises... but is it worth the risk? 😄
Everyone on the team poured a lot of love into the art, sound, and gameplay, so hearing feedback like yours is incredibly heartwarming.
Thanks again for playing - we're thrilled you had fun!
I like the crooked cartoon art style. It reminds me a lot of Adventure Time. A roguelike memory game mashup also seems pretty innovative. As I understand it, you can buy/unlock new cards to fill out your deck, but it also seemed like the shops had a lot of repeats from my starter deck, so I wasn't sure whether my purchases affected only that run or if they would unlock some additional copies during deckbuilding. More clarity/control there would help drive player agency in steering a path through the randomness. I'd definitely want to know when I have enough cards to just dump the -X coin ones.
Totally agree with you on the deckbuilding clarity—we definitely dropped the ball on showing how many pairs you've collected. You can blame that oversight on me 😅
That said, I'm really glad you appreciated the concept and enjoyed the art style! The Adventure Time comparison is such a fun compliment - our artist will be thrilled to hear that.
Thanks so much for taking the time to play and share your thoughts - it means a lot to the whole team. We’re definitely taking notes!
The art is absolutely amazing! And the vibes are immaculate.
I found it a little hard to get into with so many cards from the start and felt a bit overwhelmed. I wasn't sure what each card does, but once I understood what they do it was a bit easier to play!
We're so glad to hear you enjoyed the art and the overall vibe - that truly means a lot to us!
We totally understand the initial overwhelm with the cards. You're not alone in feeling that way, and it's something we need to look into.
Thank you for sticking with it and taking the time to share your thoughts.
We really appreciate it!
This is a dope concept! The visuals are spectacular and remind me a lot of Cult of the Lamb with I love. Well done, you should consider publishing it somewhere other than itch! (Also pls drop the artist socials so I can go follow xD)
There might be some exciting plans ahead for the game - including publishing it elsewhere - so who knows, you might get to play a more polished and refined version in the future! 😉
We’ve also added social links to the game description to make it easier to stay connected and follow any updates.
Thanks so much for playing, and I’m really glad you enjoyed it!
Really cool game overall! Amazing visuals, great game feel and adicting gameplay. I had problems with framerate, maybe due to the sprite sizes? but that's expected in a game jam
Hahahaha exactly!
All the assets are in 4k so yeah not the best for a web build :P
Still I am so glad you played through it and found the game enjoyable!
Thank you for playing!