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akoreyu

158
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A member registered Jan 18, 2022 · View creator page →

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Really fun experience with a cool aesthetic. I really like how the shooting mechanic works, good balance of randomness and skill. However, the reloading kept breaking at certain parts of the game

Thanks for playing :) Yeah, difficulty and lack of audio seem to be the two areas where the game came most short in

Definitely did not expect to see a mobile game entry this jam. Works well for what it is, but I wish there were more variation in the hazards and upgrades

I am glad you enjoyed the game :) I am really bad with post-jam updates, but hoping I will have time (and motivation haha) to do a few more updates so that we can just include all the stuff we didn't have time for.

I really like the concept of spinning your sword clockwise vs counter-clockwise. The controls are intuitive, and it's satisfying to let it rip and start going really fast

Thanks for playing. I agree the difficulty may have been too hard, especially without a proper way to communicate the aims. You should try to deal with the ants using the Corn on the Cob tower, might make it easier

Haha, I really appreciate the pun

I am sorry if the goal and gameplay were hard to understand. It is basically a tower defense game where you scare away critters using certain foods, and each food is better at dealing with specific enemies. The goal is to just spin and aim the towers before the critters steal them

Really cool art style. I managed to beat the game (at least I think so) the first time without even understanding what half of the screens do. Manage to get by with just spamming space mostly

Thanks for playing, I am glad you enjoyed it

Such a cute concept and art style. Love how the dog gets muddier as you roll around in it! Wish there were other things you could spin in, but other than that was a fun experience

Thanks so much for playing, and I am glad you liked the idea. I agree that if we can communicate the aiming better, the spinning mechanic would feel so much better

Interesting take on gambling. Wish cards had a more spinning motion rather than appearing. Also, could not figure out how to close the shop UI. I wanted to play around with the upgrades, but just kept getting stuck on the shop UI and could not go back. Maybe I was missing something

Thanks for checking the game out. The different foods actually have different shot angles, with the hotdog being the most precise. We definitely should have done a better job of communicating the aiming, though

Thanks for playing. I agree the hit boxes were a little frustrating when playing, we had a solution in mind but could't get around to implementing it sadge

Really fun and unique take on the theme and a super serious entry. Love the voice acting and art style  

Thanks for checking the game out and for the kind words :)

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Super cute art style and easy-to-understand gameplay. Stopped around level 111, the end-game prices get pretty steep haha. Love the little characters and the vfx. As other people pointed out, the spin upgrade doing nothing was a little confusing at first. Also, the spinning wheel seemed a little inconsistent at times? Sometimes it would slide, and sometimes it would just stop abruptly

I am glad you enjoyed our take on the theme :) Thanks for playing and don't worry, you aren't the only one that found the game difficult haha

As the latest entry in the trilogy, Honse 3 The Joust! had big shoes to fill. However, the cinematic intro, which is new to the series, has blown me away. A very serious experience.

Absolutely love everything about this game. I had an idea for a similar rhythm game with spinning records as a DJ as well, so I am super happy to see it done to such a high level of execution. Also love the dialogue and characters <3

Thank you so much for playing the game :) If you want to take care of the raccoons, you can just scare away the other animals but spin your blankets in a way to purposefully give the raccoons the food, haha. Later on in the game you also add hotdogs and bear mace to your healthy diet

Absolutely adore the visual style of the game, looks so cute! Also, such a unique and interesting concept to be building the wheel for once instead of just spinning it. It was a refereshing experience :)

Really cute entry. Meowal keeps cheating in the red mini-game, but I no-diffed him on all the other ones. Super serious entry

Yeah I noticed the UI issue after building as well. The UI specifically went through a lot of revisions and iterations, but the way it interacts with the spinning definitely can be annoying. Should have done more playtesting during development lol

I am glad you enjoyed the game. This was my first time working on a tower defense game, and it was a lot of fun :) Thank you for the kind words

Hey thank you for checking out the game. Yeah, we did not have enough time and ended up cutting sound, regretting that decision in hindsight haha. I agree that the learning curve is a bit steep right now as well especially before you get used to the spinning

I love how after a certain point in the endgame, the game just turns into a cookie clicker game as I try to spam the Upgrade Numbers button as fast as possible haha. Amazingly addictive experience, great job

Also thank you so much for adding a mouse wheel input! My arms were growing tired from doing all the spinning motions in this jam haha

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Super polished game. Had a lot of fun playing it. Wish the game was endless though! When the game ended, I had $1,209,367

The gameplay is super intuitive and addictive. The game just FEELS amazing to play. Love the Persona5 inspired style as well, looks amazing. Great job!

What a wild and interesting theme and interpretation of spinning. Good thing I watched the moistcritical video on Nasubi, made this experience so much cooler. My game froze at $6000 though, I want to play more haha

Interesting idea to have the power-ups be selected using a wheel spin. There is a lot you can do with that concept, but the current levels are a little to easy to beat without messing with the temporary abilities i feel like

My arms gave out way before I could even see the first wheel upgrade

Cute aesthetic and game. Knew I would see hamster type games, but didn't expect something like this haha. The UI is a little overwhelming at the start and gets a little bit to understand what is going on. Didn't realize that the purchased items only come the next day and not instantly for a few rounds xd

Really fun game and super cool take on the theme. Love using the cursor as the hitbox for the player, beautiful risk and reward of offense vs defense

Love your interpretation of the theme, one of the most unique ones I have seen yet. Art and sound are super cute, just wish there was something that broke the web or something to add an extra layer of pressure to each level

Figured out that the actual meta is to farm word count in the computer instead of risking the spin. Maybe maximizing shareholder value does work

Cleared in 7:34. Super fun game. Really fun core loop leverage for a lot of interesting interactions. Love smashing the enemies on the head and trying to min-max the damage haha. Audio and visual feedback is also great. Just wish there were slightly more "spinning" involved

I love the aesthetic of the game, builds a really interesting atmosphere. The take on the theme is really interesting as well, I just wish the reels on the wrist looked more like it was spinning rather than just switching numbers. There is a lot of content here, you have a talented team and it shows!