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akoreyu

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A member registered Jan 18, 2022 · View creator page →

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What a cool experience. The environment and atmosphere are sublime, and limiting the entire play space on the boat really captures the horror and helplessness aspect of the game.

Insanely cool concept that draws from a universal experience that most people probably have had at one point in their childhood. The limited character controls, ambience and sound design, and the post-processing effects really help each other shine to create a genuinely unsettling experience!

I love the low-angle perspective of the child and the eerie, constantly following gaze of the adults. Both work really well to capture your intended aesthetic and goal. 2D assets in 3D is always a difficult look to get right, but you guys nailed it on this one

Thanks for playing the game and I am glad you enjoyed it :)

Some gimmick and coin combinations being useless or really bad was actually an intended design choice. We wanted to give a sense of like "good combinations" so that players are like "man i wish I had [this coin] with [this gimmick]." But I can see how that approach can be frustrating haha. Thanks for the feedback

Hey ShineZ, thanks for checking out our game and I am happy you enjoyed it :))

I love the idea of doing mult for the biscuits. If we can figure out our spaghetti code and were to continue developing, creating even more crazy fun mechanics and coins that make the player go to obscene number of biscuits would be a lot of fun haha. 

Amazing art and overall aesthetic. Stormchasing is such a perfect concept for the theme, and I love how you get much more views the closer you are to the storm, very cool submission

Hey, thank you so much and thanks for playing the game :) The artists def locked in and cooked

Yes correct! Basically it is plus or minus 25% or 10%. You are trying to hit between 75% or 125% for the first cashout, between 90% and 110% for the second, and 100% exactly on the goal for the biggest cashout (ergo the risking it for the (more) biscuit)

I am glad you enjoyed laundering some biscuits using coins haha. I will make sure to extend your kind comments to the artists :)) 

The game is definitely gambling inspired, but we tried our best to give the player much more control and room for strategy with the gimmicks and retosses. I agree that the game needs a restart button (and a whole lot more stuff like win states xd).

Hey, thanks for playing the game. I apologize if the game objective wasn't clear (it's an issue we been running into with a lot of players lol). But you are supposed to score WITHIN that percent range of the Goal. So, as per your screenshot, being WITHIN 25% of 155 would mean you have to score between 116.25 and 193.75 (Rounded up of course). And within 10% of 155 would have to be scoring between 139.5 and 170.5

I know it's an abstract mechanic, since most similar games are usually just "score above this value," but we liked the idea of getting as close to a target number as possible so that the gamba is more strategic and you can't just press the highest number buttons.

Thanks for checking out the game. Yeah the cashout mechanic and the game goal was definitely hard to communicate with. It was the thing that took the most amount of finetuning, but even then still ended up confusing haha. Will definitely try the Community threads and try to get more votes :)

Thank you so much for playing and the thoughtful comments! I am super happy you enjoyed the game :))
I agree there needs to be more flairs and whistles on hitting exact. Just more player feedback in general ;)

Absolutely love the aesthetics and the bat theming of this game. I think you guys nailed the visuals and gameplay loop of using sound to carefully navigate through a dark cave. I just wish there were more berries or something to collect throughout the levels that made the player take detours into unnecessary and risky paths just to get some collectibles along the way (something like Celeste's strawberries?) 

On top of this being more like attack based card game like slay the spire and Like a Record being more of a traditional card game with monsters and spell type cards. I just meant more so the rotating cards mechanic

I do think the experience is wholly different. I think Like a Record was more like meticulous and overly strategic (almost impossible to wrap your brain around). I think this game is far more approachable and I love the Buckshot Roulette esque vibe with your opponent sitting against you face to face

Haha glad you enjoyed the gamba :) We tried to hit that sweet spot of controlled gambling, where there is more skill expression and strategy than just pure RNG. Also, judging from the playtesting just being able to get to the point where 25% range becomes unavailable is really good haha. The game definitely is a little heavier on the math side, I blame myself for being a nerd

What a simple but insanely addictive premise with flawless execution! I love how you have expanded on the trope of Russian roulettes in such a fun risky way haha. The game is so easy to just pick up and play, and adding multiple duelists with different behaviors was such a good idea... Altho I have a sneaking suspicion that all the duelists in Wickenburg are just Cheaterton wearing different names

The ending sequence!!!! Hahaha, I feel bad for anyone who got skill issued and could not see that. Love games like these, where the theme is embraced wholly into like all parts of the game. I think you nailed the enter the gungeon inspiration. Especially love the reloading risk mechanic, but just wish the payout was bigger for hitting the sweet spot (maybe like the Rad Gun from Gungeon? haha). The art and SFX and the overall aesthetic is very cute and polished

Awesome thanks for playing :) We didn't really have time for an official end state, so I would consider 5 exact hits as probably a victory haha xd

Wow what a unique submission. First RTS I have seen not only in this jam, but in game jams in general. Love the overall concept of controlling ants to go steal some biscuits; it fits the theme perfectly. It was difficult to control the ants from harm when they would pick up a biscuit and just book it though. Other than that, a really good entry

Am I gaslighting myself or couldn't pick other decks? The backs of the deck in game always looked like Guardian, and the card selections seemed identical. Nevertheless, amazingly polished game that hooks you in for multiple rounds. I think the match and reveal mechanic fits the theme perfectly! Looks and plays like a full game, not a jam game.

Only nitpick  with it is that the game on start is a little overwhelming. Starting off with a smaller board and fewer cards and ramping up the complexity and difficulty over time would have definitely helped me understand the game (and my deck) better

Greg got absolutely owned by my death by a thousand bloodrose cuts strategy. Amazing art and ambiance. The gameplay reminds me of Like a Record, one of the winners of the last GMTK jam

Deceptively simple looking resource management game with a surprising level of depth. The tutorial in the description definitely helped, because I was lost at first, but after you understand the controls it is pretty interesting. Love the lore and theming as well

Really fun game. I love the idea of having to take riskier paths and control your speed more carefully to get cookies. Haven't play SkyRoads, the game you mentioned in the description, but this one really reminded me of a game called Snail Mail :)

Very endearing and cute art. I love the lore you have built around the characters as well haha. I think the rhythm game mechanic is solid, but just wish you integrated the theme into the mechanic as well. A way to do something harder or additional notes or beats or anything to score more points? Waiting for part 3

Super fun game with amazing visuals! As expected from an unreal game the environment looks amazing. I love the core gameplay loop as well, just wish there were some i-frames or something, because it felt bad when the guys would eat like 10 cookies in like half a second

Fun little game with an endearing art style! Loved the intro especially reminds me of old Newgrounds animations

Thank you so much! I agree that there is definitely more that needs to be done with the win and loss conditions, being able to retry rounds, and as well as more things to do with biscuits you earn. We are tentatively thinking of doing a post-jam update regarding all those issues :) Either way, thanks so much for your insight and kind words

The music and art result in a atmospheric game and the character sprites have a lot of personality. It might just be because I am a rogue main in WoW, but managed to beat the game on my first try because I successfully stole like 7 out of 8 times haha.

Absolutely worth it. Glad that my plates and knives sold for the same price as my bed, wardrobe, and TV

Hey thanks for checking it out and I am glad you enjoyed the game! The cashout button being unclear definitely is a problem haha. That's what I get for not playtesting enough before submission

What a fun and unique idea and very good execution of it. The game was very easy to pick up, but the more difficult shapes definitely required strategy to pull off. I just love the aesthetic and concept of biscuit delivery fairies eating parts of the delivery haha

Super polished game with amazing visuals! The shader really brings a beautiful unique aesthetic to the game. I also really do like the risk and balance of the entertainment meter vs your HP. One nitpick is that, although the dialogue box is well made, too many dialogues during the game is distracts from the gameplay and visuals a little bit.

Amazingly fun game with a unique concept. I just wish there were more unique interactions with playing certain cards together, almost like with balatro hands. I understand that the marks are what gives that functionality, but lack of combos make the start a little slow. Aside from that nitpick, amazing idea with even better execution! Great work

Absolutely amazing game! Chess balatro goes hard

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I like the idea of turning black jack into a roguelike. Very good visuals and ambiance. Could not figure out how to win past 3 rounds in a row; I guess the house always wins haha

What a fun game! I definitely saw some other racing type games with the concept of trading control for more speed, but I think making it a level based puzzle works really well! Could definitely be developed into a bigger game with more variety and just more levels

Really cool game with amazing visuals and execution. I loved knocking enemies into each other. I liked the overall idea of risking opening boxes for items that had either positive or negative impacts. However, with so many item slots, being able to just remove the item for a few coins felt like it negated the risk factor. I also was not a fan of how insanely bad some items were. Loved the items that had both positive and negative effects like the +25% everything coin that lets you get more money but take more damage. More items with hybrid pros and cons effects like that would be fun I think!

Super cute game with a straightforward and well executed take on the theme. The art is amazing and the concept reminds me of Over the Hedge film xd

Haha no worries! Engaging enemy AI is definitely tricky to figure out. Goodluck to your future projects bro

Super fun game with great execution! Loved the Risk cards so much, I basically almost only picked Risk and had a run where I just ended up with 0 ammo and could not shoot in one of my earlier runs haha. After that one, just absolutely obliterated with death wish. Amazing!0 ammo run