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Is the thing you buy more cards to deckbuild with after? I didn’t really understand this and got to leve 5 bosses having bought like nothing cause I didn’t get what the point of trying to get money was, now it’s too hard to get new things? I would’ve played a lot more if the animations/delays for trap cards and effects like the safeguard skull card thing wouldn’t take forever. It also seems pretty buggy - I suddenly got a game over seemingly due to normal time once with 14 turns remaining…

Oh well, I love the art and the music’s good. A nice package overall, just the gameplay could’ve used a lot more clarity. I’m also terrible at memory games so idk, I’m always a tough sell on this kind of thing. Good work putting it together!

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You  got to level 5! Well done!

Exactly like you said it should get harder as you go, with the money you have collected you could have bought cards in the shop. Those cards are now in the deck builder where you can select which cards you wanna have in your deck for your next playthrough in which you could go further!

Pretty buggy for 1 bug? That is pretty harsh - Yes that is a bug turns gained/lost are in fact only visuall and you only have 60 turns to complete the level.

I agree the animations could be faster but to avoid further buggs whe have decided to leave delays a little longer so the game processes do not overlap.

You know, completely fair point, that is harsh for one bug and I’m sorry for that! It felt major in terms of how much an impact on the game it had but the game as a whole is not buggy. For a game of this much mechanical complexity during a game jam y’all did a great job with it and I’m sorry to come across as diminishing that!

I will say though, if it’s helpful for future development, I did also notice flipping a card during shuffle seemed to cause the possibility of having three cards flipped up trying to match. It was also pretty unclear what was happening with the boss taking turns, I know it’s supposed to flip a card at the start of a turn unless after a match? But sometimes it would go on a roll picking two cards several times in a row. Could’ve been an effect I didn’t understand?

(+1)

Thank you so much for all those insights - seriously, that kind of feedback is gold! 🙌
(And yes, further development is definitely in the pipeline!)

Right now, clarity is our top priority.
Thing we missed explaining properly is what happens after you stay - the boss flips the first card of each turn.
But it’s not always clear when the turn ends or continues - and that’s on us. We're thinking of adding a screen overlay to help with this, because yeah, it’s definitely confusing at the moment.

For example, if the boss reveals a trap card, that ends the turn - triggering another flip, which could be another trap. That kind of chain reaction can snowball fast, and that’s part of the risk. We're planning to tweak this so there are more varied distractions from the 'Enraged' boss - like flipping the first card every 2–3 turns, or stealing a coin each turn. There are tons of possibilities, but time wasn’t on our side to test and implement everything just yet 😅

Also, we missed that reshuffling doesn’t block player input, which can lead to three cards being flipped. That gives the player a temporary advantage for one round - after which all flipped cards should be reversed. Definitely something we’ll be addressing!