Really well polished, this bat character is interesting.. and so is the concept of the crumbling arena.
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Abyss Arena's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #10 | 4.174 | 4.174 |
| Enjoyment | #12 | 3.783 | 3.783 |
| Overall | #28 | 3.543 | 3.543 |
| Concept | #29 | 3.478 | 3.478 |
| Use of the Limitation | #84 | 2.739 | 2.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity/Aseprite
Use of the limitation
Arena dissolves over time
Cookies eaten
none
Comments
Really well polished, this bat character is interesting.. and so is the concept of the crumbling arena.
Amazing game. Challenging and fun. And visuals and animations are superb. I only wish there was a ui for showing the bullets left. It's fast paced gameplay so I kept trying to shoot even when I was out of ammo. :D
It's a really cool and polished game. Enjoyed it a lot. Great job!
Simple, yet difficult and fun. Also a surprising amount of polish for such a short jam. Great work!
Really well polished game, the gun has some real weight behind each shot, very satisfying.
Visually super impressive :D The roll animation is chief’s kiss. Had a good time!
3 very tiny things that I think could be improved:
- the hitboxes are not generous. You could slightly increase the enemy’s hitbox and slightly reduce the detection area around holes’ corners in my opinion
- It’s too bad that enemies stop spawning after there is 3! It means you can just stop engaging with them and walk for the entire duration. Since there is no reward for defeating them, and they aren’t that dangerous, you easily end up just ignoring them. Would love to see a timer bonus (or only getting hp up crates on kill!) for instance
- On each wave the timer hits 0, but then you still have 3-5 seconds of active playtime. It’s a very small thing but it’s deceptive!
Even with that, excellent job. The character design is lovely and the color palette is very cool <3 The roll and animations overall have a great feeling, bullets are perfect, and at all time what’s happening on screen is clear. Did play more than once, and made some friends try it too :D
Oh that’s what it’s waiting for! Makes sense :D I should’ve figured it out, my bad!
Because right now you’re not “forced” to engage with the enemies, I think you should try to lead the player to take an explicit action. It boils down to what you want to setup as an objective:
- Surviving? Should stop the timer at 0. Well done, you managed to stay alive, you can go next.
-Having the edge over monsters? Make it explicit that you need to clean the board, that there won’t be another wave spawning.
- Dodging & Escaping? Spawn an exit somehow, a doors that opens at 0, and you need to reach it.
There probably is other options! Just keep in mind I’m trying to provide a feedback from my experience, because I really loved your game and I would’ve enjoyed even more with that. It’s not criticism, you did super well <3
If you do an update please let me know I’d love to play again :D
Cool game, but the ghost's collision is... strange? Oh, and I got a black screen after second stage :(
yeah, I already upload an update with better collisions, but they still a bit strange, will try to experiment with it more.
regarding black screen, this bug drives me crazy, I know that it appears sometimes for some players, but I cannot reproduce it. if you know how to reproduce it, please let me know.
thank you for the feedback.
Neat little game, really liked the art. Unsure if others have experienced it, but I got stuck on a black screen trying to go to stage 2.
This was fun, and super polished - especially for a solo project! Congrats!





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