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A jam submission

Abyss ArenaView game page

Fight monsters as the arena falls apart
Submitted by neltile (@neltile), ghpxi (@ghpxi) — 4 minutes, 20 seconds before the deadline
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Abyss Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#104.1744.174
Enjoyment#123.7833.783
Overall#283.5433.543
Concept#293.4783.478
Use of the Limitation#842.7392.739

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity/Aseprite

Use of the limitation
Arena dissolves over time

Cookies eaten
none

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Comments

Submitted(+1)

Really well polished, this bat character is interesting.. and so is the concept of the crumbling arena. 

Submitted(+1)

Really well polished, this bat character is interesting.. and so is the concept of the crumbling arena. 

Developer

thank you

Submitted(+1)

Amazing game. Challenging and fun. And visuals and animations are superb. I only wish there was a ui for showing the bullets left. It's fast paced gameplay so I kept trying to shoot even when I was out of ammo. :D

It's a really cool and polished game. Enjoyed it a lot. Great job!

Developer

thank you, ammo shown in the right bottom corner, you can see in the gif

Submitted(+1)

Oh yeah, it is! My bad, I'm blind. :P
Since the health bar was on the top left, my focus was only on the top side. Maybe show ammo horizontally below the health bar then, just a suggestion, if it doesn't mess with the plan you have for your UI. Thanks.

Submitted(+1)

Simple, yet difficult and fun. Also a surprising amount of polish for such a short jam. Great work! 

Developer

thank you, I tried to keep gameplay simple to invest more on polish, still tons improvement can be made)

Submitted(+1)

Fun well polished game

Developer

thanks

Submitted(+1)

I see the Enter The Gungeon inspiration lol. Fun endless shooter. Well done!

Developer

thanks, yeah, I tried to recreate Enter the Gungeon feel, for me it's one of the best twin stick shooter.

Submitted(+1)

Nice polished game.Laywelin has good points I agree with also.

Developer

thank you

Submitted(+1)

Really well polished game, the gun has some real weight behind each shot, very satisfying.

Developer

thank you

Submitted(+1)

Visually super impressive :D The roll animation is chief’s kiss. Had a good time!

3 very tiny things that I think could be improved:

  • the hitboxes are not generous. You could slightly increase the enemy’s hitbox and slightly reduce the detection area around holes’ corners in my opinion
  • It’s too bad that enemies stop spawning after there is 3! It means you can just stop engaging with them and walk for the entire duration. Since there is no reward for defeating them, and they aren’t that dangerous, you easily end up just ignoring them. Would love to see a timer bonus (or only getting hp up crates on kill!) for instance
  • On each wave the timer hits 0, but then you still have 3-5 seconds of active playtime. It’s a very small thing but it’s deceptive!

Even with that, excellent job. The character design is lovely and the color palette is very cool <3 The roll and animations overall have a great feeling, bullets are perfect, and at all time what’s happening on screen is clear. Did play more than once, and made some friends try it too :D

Developer(+1)

oh, thank you for the constructive feedback. absolutely agree, will try to make an update with these changes.

regarding the active playtime after the timer end, it waits until player kill all enemies and then switch the scene. do you mean that it's better to just autokill enemies and switch scene?

Submitted

Oh that’s what it’s waiting for! Makes sense :D I should’ve figured it out, my bad!

Because right now you’re not “forced” to engage with the enemies, I think you should try to lead the player to take an explicit action. It boils down to what you want to setup as an objective:

  • Surviving? Should stop the timer at 0. Well done, you managed to stay alive, you can go next.

-Having the edge over monsters? Make it explicit that you need to clean the board, that there won’t be another wave spawning.

  • Dodging & Escaping? Spawn an exit somehow, a doors that opens at 0, and you need to reach it.

There probably is other options! Just keep in mind I’m trying to provide a feedback from my experience, because I really loved your game and I would’ve enjoyed even more with that. It’s not criticism, you did super well <3

If you do an update please let me know I’d love to play again :D

Submitted (1 edit) (+1)

good take on the theme and limitation !! 

Developer(+1)

thanks

Submitted (1 edit) (+1)

good take on the theme and limitation !! 

Submitted(+1)

Cool game, but the ghost's collision is... strange? Oh, and I got a black screen after second stage :(

Developer (1 edit) (+1)

yeah, I already upload an update with better collisions, but they still a bit strange, will try to experiment with it more.

regarding black screen, this bug drives me crazy, I know that it appears sometimes for some players, but I cannot reproduce it. if you know how to reproduce it, please let me know.

thank you for the feedback.

Submitted(+2)

Neat little game, really liked the art. Unsure if others have experienced it, but I got stuck on a black screen trying to go to stage 2. 

Developer

I know that it appears sometimes for some players, but I cannot reproduce it. if you know how to reproduce it, please let me know.

thank you

Submitted(+1)

This game is really well made! Loved the art style and the player movement!

Developer

thanks

Submitted(+1)

The art and music and sfx is nice!

Developer

thank you, the music isn't mine, I found it with free license. for me sound design is a black magic)

Submitted(+2)

This was fun, and super polished - especially for a solo project! Congrats!

Developer

thank you