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Laywelin

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A member registered Sep 16, 2023 · View creator page →

Creator of

Recent community posts

I love games that forces me to do two things at once, it scratches a part of my brain that makes me wants to try again and again until it just works. Well done it’s fun! I thought on mobile it was more difficult because you can’t have one hand doing left-right while you’re managing the grid, but it works.

Imho the two tiny things that could make it funnier (for me at least) would be 1 - a better feedback on a completed line/set when the board clears up, because it’s a strong win and it should feel super rewarding 2 - not punishing the player for getting too many pieces. Just replacing the last one, because the game teaches you “dodge rock, collect parts” then suddenly collecting parts is negative, which feels like a betrayal.

Very solid entry, wp <333

It’s a cool idea! I think you maybe overshoot a bit on how much content you added (as in, how many constellations for instance which requires level design) :D The grapling hook is quite nice, it’s a good idea. Voxel planets are pretty and going through the first levels was fun, yet there is something missing to make me stick and see more than the 3 first constellations. Music / sound design? Maybe a very low-efficient limited jetpack to cover for an eventual mistake, a tiny adjustment on the grappling pull force, or just things to collect? A kind of speed-run timer just to have a score and share in comments?

Don’t get me wrong, I loved your entry! I just feel it’s very very close to something super fun and I’m trying to find what would make it click for me.

Thanks for your game, had a fun time and I hope to see more from la team patoune <3

It’s very pretty, unfortunately it’s quite difficult to play due to controls and a tiny big of lag in my browser. With a tiny bit of polish and guidance it would be a very cool game! For a jam it’s a cool entry tho :D

Love the artstyle! The web version has no fullscreen option so some options are not selectable but it’s fun :D

I see Le Petit Prince, I click. It’s that simple!

Well done it’s very cute ❤️

As others said, very cool concept. It’s always nice to find the jam entries like yours that are trying something, find a concept and make it grow into a gameplay loop. Well done :D

ahahah I was like “okay it doesn’t seem like there is any kind of progression…” then the ending got me! Thanks for a good laugh, it’s a beautiful entry I loved it <3

It’s very simple, but it’s charming in a way that you want to continue and see more messages. Well done had a great time <3

Simple but very cute <3

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I like it, a tiny bit of balancing would be even funnier imho (like if you get a first upgrade earlier, because my first thought reaching the 9th planet was “they gonna owe me a new mouse” ahahah) However it snowball quite fast, which is quite good for a jam game. Well done!

Props to you for the planets art, it’s pretty and definitely was worth the effort you put into it <3

Cool game, system is great, I think it’s a tiny bit slow to start (before you get upgrades I mean), but it’s fun to play <3

Great game, pretty and chill <3

It’s a detail, but having a Ariadne’s thread really surprised me. Excellent idea to anchor your game within the myth! That minotaur is a tiny bit too fast once he’s chasing you imho, but it was a fun :D Well done!

It’s fun, but the music is too loud and it’s too chaotic. Having a lot of stuff on screen is fine, but it would really help to think about how you can make it fair for the player. Waves are too fast, so even if I only focus on that most of it simply cannot be dodged.

Also I don’t think there is a way to get more damage, and the enemy has 5000 hp. Each hit is 5 damage, there is no way I hit the boss 1000 times. Usually it’s a hint there is another way to deal with the boss, or the fight is impossible :)

Cool entry though!

I believe the lag could be mitigated by adding a tiny bit of frustrum culling and, if it’s not already here, object pooling! Cool idea, well done :)

Loved it <3 Cool to learn a new myth! The only drawback are how slow you push the rabbits, but the art is awesome <3

Sure thing! In insight I believe that’s the most difficult (and worst design) so I’m happy to give you a solid hint :D It’s two coordinates that are not matching, left and right. And Dr Galopin think he found a pattern: 50 -> 07, 49 -> 06, 60 -> 17, 95 -> 52

It’s always the same difference between left and right… you just need to do the math <3

you’re right about counting so I’m not sure what blocked you! there is 9 candles in the room, 7 blue books and 6 green books :) It’s an escape game, it’s intended that it takes a bit of time figuring out enigms don’t worry!

Thanks for the feedback! I added a control display during interactions so people don’t get stuck <3

I did a small 1h update (because my SO only play with controllers and I wanted her to test it out ^.^”). It now has controller support + I added a tiny bit of UX to fix the issues few of you mentioned. It’s a bit clearer what are the controls in interaction view now! Sorry for that <3

I’m sure you’re very close! One requires you to very carefully look around in the room, the other is about understanding the difference between values ❤️ you’re clever enough!!

count what you see ❤️ I agree the documents interaction don’t have a good ux, but thanks for playing it!!

I definitely didn’t sleep enough T.T

Copy pasting my comment from the game page:

Okay full game when? It’s awesome, well done! Very cool art style (reminded me Vagante on Steam and gameplay is super tight. I’d definitely buy a full-game version with that production quality!

I’m curious, would you mind sharing how you did the dissolve effect?! Very compelling entry, you did an insane job here <3

Okay full game when? It’s awesome, well done! Very cool art style (reminded me Vagante on Steam and gameplay is super tight. I’d definitely buy a full-game version with that production quality!

Ahhhh the art style and vocalizations ahahah well done had a lot of fun <3

Cool idea :D

YOU USED THE GOOD OL DOGGOS FOR YOUR MYTHOLOGY THEME TOO <3

Was fun! A bit difficult but once you get the hang of it it’s cool <3

Well done. It’s a beautiful game, I really enjoyed it <3 Having a bit of storytelling in between each constellation chase is a good idea, it made me want to know what was the next part <3 It’s a lot of work you did here!

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Cool entry! It’s very difficult, however, and I think you could display the interface all the time given it’s pretty much required to progress :D

I loved the parallax effect on stars, and the music while a tad too loud was cute! Well done :)

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Was this game made during the jam? You have other game prototypes on your itch that are very similar, all of them published around the same time. It’s difficult to see how it’s related to either Astral or the limitation.

The sound design is awesome!! well done! Excellent use of the limitation, I knew about Hyades and it was nicely done. The physics of the jar and well as the flower’s animation are especially great! Very cool entry <3

Had the issue as well about that watering sound playing on repeat on the ending screen! Not sure it’s always happening, but it’s funny indeed and not at all an hindrance to the experience :D

As I’m sure you know, there is something special about reading a random comment on the internet on something you crafted. Aaand there is something EVEN MORE special about hearing someone talking about it!

Thanks a LOT for doing that, one of the best reward I could’ve hoped for! I’m very glad you enjoyed it. Still going through the video, but sending a lot of love your way <3

Heyo!! As promised I’m testing now that I got 2 coffees in me and a bit of rest!

Very cool idea and great execution! I’ll be honest I got stuck here for a long time, starting from the “easy” section: image.png Once done I thought “okay that’s it for me” ^.^

I only noticed at the end that you could click on the post-it to get some explanations - really great that you included that!!

Love the mood, great starting animation and cool music that doesn’t get annoying after a 30min+ session.

Two things I would’ve loved: 1 - the history numbers are not of the same size, so bits are not aligned with the ones you’re working on. I think having a space separation + color could be enough, and helps the player visually compare and see what changed. Having it smaller makes it difficult to visually link what happened!

2 (but it’s strictly personal) - I would’ve enjoyed an ingame note-pad / blank text block somewhere (a 2nd post-it?) allowing me to write what I’m doing. I like that you may need a paper and a pen outside of the game, but it would be cool to have it in-game too!

Thanks for the game, had a fun time, keep it up <3

Oah you reached 30k, well done!!!

Glad you enjoyed it <3

ohhh well done! I’m glad you enjoyed it <3 (and that you found the ducks :D) Thanks for playing it!

That mad person did it, reached more than 30 000! Glad you tested the game :D Well done and you’re welcome, good digging!!

Thanks for trying it out <3

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Told ya I would make it! Very cool idea :D I enjoyed how it forces your focus, whether it’s your eyes or your mind, to shift between the story and the obstacles. I found myself at times being greedy typing fast just to get the next part. I’m glad restarting puts you at the last word you missed ^.^”

Thanks for making it!