Oh that’s what it’s waiting for! Makes sense :D I should’ve figured it out, my bad!
Because right now you’re not “forced” to engage with the enemies, I think you should try to lead the player to take an explicit action. It boils down to what you want to setup as an objective:
- Surviving? Should stop the timer at 0. Well done, you managed to stay alive, you can go next.
-Having the edge over monsters? Make it explicit that you need to clean the board, that there won’t be another wave spawning.
- Dodging & Escaping? Spawn an exit somehow, a doors that opens at 0, and you need to reach it.
There probably is other options! Just keep in mind I’m trying to provide a feedback from my experience, because I really loved your game and I would’ve enjoyed even more with that. It’s not criticism, you did super well <3
If you do an update please let me know I’d love to play again :D