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(+1)

oh, thank you for the constructive feedback. absolutely agree, will try to make an update with these changes.

regarding the active playtime after the timer end, it waits until player kill all enemies and then switch the scene. do you mean that it's better to just autokill enemies and switch scene?

Oh that’s what it’s waiting for! Makes sense :D I should’ve figured it out, my bad!

Because right now you’re not “forced” to engage with the enemies, I think you should try to lead the player to take an explicit action. It boils down to what you want to setup as an objective:

  • Surviving? Should stop the timer at 0. Well done, you managed to stay alive, you can go next.

-Having the edge over monsters? Make it explicit that you need to clean the board, that there won’t be another wave spawning.

  • Dodging & Escaping? Spawn an exit somehow, a doors that opens at 0, and you need to reach it.

There probably is other options! Just keep in mind I’m trying to provide a feedback from my experience, because I really loved your game and I would’ve enjoyed even more with that. It’s not criticism, you did super well <3

If you do an update please let me know I’d love to play again :D