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Cool entry! It’s too bad you didn’t make a webGL export, people won’t take the extra step of downloading to test it :( There is still time to add one! I only got the “Phase Walls” power, that seemingly do nothing? Tried all my keys and never activated. Never had to use the dash, but it’s always fun, and I didn’t get items working beside the healing potion (got a sunny flower, a weird mushroom, and a red rock. What are they doing? Couldn’t use it).

Think you had a scope issue because there is so many things in there :D The walking animation of the character is great, the eerie ambience too!

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Hey! Thanks a lot for checking out the game and for the detailed feedback really appreciate it!

You're absolutely right about the WebGL build. We focused on the downloadable version and sadly ran out of time, but I’m planning to add a WebGL export soon so it’s easier to try out.

About the “Phase Walk” ability , that was supposed to let the player pass through certain walls. Unfortunately, it doesn't work right now because we forgot to assign the proper wall layer, so the collision stays active 😅 Totally our bad, but it’ll be fixed in the next update!

The items you picked up (Sunny Flower, Toxic Mushroom, Red Rock) are actually craftable modifiers. If you press P and drag them onto your arrow (left inventory slot), they apply special effects to your attacks.
-> After equipping a modifier, press C to switch between different dart types.

Only health potions are consumed directly with E, so that’s why the other items didn’t seem to do anything if not crafted correctly.

And yeah… scope definitely exploded a bit 😄 But I’m really glad you enjoyed the walking animation and the eerie atmosphere — that means a lot!

Thanks again for playing and for your thoughtful comment!

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The items you picked up (Sunny Flower, Toxic Mushroom, Red Rock) are actually craftable modifiers. If you press P and drag them onto your arrow (left inventory slot), they apply special effects to your attacks. -> After equipping a modifier, press C to switch between different dart types.

AHHHHHHHHH it makes sense now! Okay! It’s true that I forgot to try switching between dart types, but it’s mentioned in the menu. Thanks for clarifying <3 Hope you can make the webGL build so more people get to check it out <3