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Sappir

61
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3
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8
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A member registered Apr 29, 2022 · View creator page →

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Sorry didn't know what it meant. I wish you the best Acerola.

Huh, I never thought about checking the urban dictionary for emoji definitions. Sorry for your loss Acerola. Death is never easy.

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Most people are just reacting to because they care, there isn't really a good emoji for it. A lot of people got banned without warning. Just take it as a lesson.

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Does that not mean "rest in peace"?

Music and graphics was very pretty! Moving the boat and exploring was nice!

I did it(I Won :D)! The game was super nice! I really enjoyed the gameplay! I like how the fishes are the ones catching us this time.
The polish that is there is really good. I wish there was abit more polish though. (like flickering lights, grime, an abient creepy tune)

I'm amazed you managed to put a leaderboard in! That was really nice! I like your interpretation of the no water! It was funny to have the bones of fishes in there. Good game!

I loved the polish and charm of the game! The mechanics were interesting and fitting for fishing and the space felt very much not like a replacement of water. Amazing!

Thank you!

Aww thank you. Have you tried holding down the jump button? It makes you jump a little higher! I kinda want to add a up attack and a down attack like smash bros. It's kinda crazy though.

It's just 30 bags :D And its been a couple days now :D

Thank you for playing! I added some of your suggestions afterwards

I'm definitely thinking about adding some more attacks! I am half way done with  the sprites for a fishing rod attack! I kind of want to see about adding some enemies too. Then a shop, then a combo system or damage accumulates.

Good art style! I would recommend finding a way to export it into a web game!

Good work! I like your page for the game! Your controls felt just right for the pace of your game! The cutscene was cool! I got around 1600. The right music would have been amazing!

I like the music. I like the intro! The graphics are good! They get the point across. The graphic scenes are super awesome! My favorite part of the game! Like the duck and intro.
I feel like the gun has a click limit? I couldn't switch guns :(

I enjoyed the game for a round.

yes, I'm at glad I fish-nished.

Thank you! I'll add more attacks soon! I have a set of unused fishing rod as a sword! I think it would feel better if you can attack upwards and downwards!

Ha ha, yeah it's a plastic bag xD. I posted up where I got the fishes!

I love what you did! Everything fits together! The simple graphics and effects with the style of music and sound effects fit the jam's palette well. This is a very well made game! Great Job!

Amazing job! Love your sprites and background! Has the quintessential and some QOL! It's amazing how much you got done by yourself!

This is amazing! How did you y'all get the text to ooooze with style and flair? I love it! The cute style art complimented the color palette purr-fectly.  
Althooough... it does bothers me, that you can't speed up dialogue, nor have any prompt to know when the text is finish or not. I do understand it is a 2 day game jam and it's difficult add stuff like that.
Amazing job, you two!

The graphics are gorgeous! The music and sound effects are on point and fits! Amazing job Y'all!

Good game I enjoyed the retro graphics. It was hard to tell at first but I like it when you upgrade the unit and it summons more projectiles per shot.
It is hard to dodge but the police batons are dodge-able. I do like that.
The score being your money is a good touch.
The game was fun!

Good job, very well made! I found the game overall pretty engaging. The player sprite was cute! The graphics was good.
The interactions sometimes didn't always work as expected, I had to shift around a little sometimes. But when it did work, which is often, I enjoyed things lighting up or un-lighting. The warm orange light really shone through there. I'm unsure how to score works and I don't remember it during but...
Overall really good job y'all!

I don't know why I enjoyed that so much. Good job!

Good stylized and clean graphics. Very juicy. I imagine this game to be the definition of taking a simple concept adding a twist and polishing it a lot. May I know how long it took to create it?

Good job on your game jam! I enjoyed the music the most. I don't understand how the candles made use of the limitation. Overall good job!

This is so good. I really enjoyed your sound effects lol. Sounds like you voiced it

My discord username is Sappir#7051

Orz I only got 5 apples.
I liked the game. I wish there was more game juice.

I really like your visual design and presentation. The clean presentation made is nice to look at and the visual representation, made things pretty clear.

The power ups felt powerful. However the gray panels felt pretty unfair. I didn't like losing control over what little I already had.

My biggest gripe is having to press the button at the bottom right corner of my screen.

Great job on the visuals. The presentation needs some work but overall it was nice!

Ohh, I like this one a lot! Game is very fun! The visuals are generally pleasing.
I wish there was sounds and more polish.

Overall Great submission!

I like the visuals! The game has a child book feel to it. The music fit very nicely too!

Great mechanics! I enjoyed the visuals quite a lot too. 

The game is great! My first time playing a game with this mechanic.

I think the character and music fit well together.

I wish I had more of a indicator that I finished the current level by hitting the right spot.

Thank you for your amazing review! I really happy with how this turned out. I hope to make similar or better quality games in the future.

I really enjoyed the sound effects, the art work is simplistic and stylistic, and golfing gameplay is always fun.
I just wish there was a bit more to some gameplay element, whether it be stage design, or game mechanic. But I understand there are difficulties that come with designing more, especially during a game jam.
Wonderful job

This does give me quite a few ideas. Like making the connection between the dice, score, and teleporter more obvious(or making connections between representations of a game mechanic more obvious), and, next time in a game jam, make it replayable as soon as possible.
I learned a lot this game jam.
And reviews like this help me figure out a lot, so I appreciate you taking the time to write this review.
Thank you for taking the time to write the review.