Sorry no more reveals. There wasn't enough time :(
Sappir
Creator of
Recent community posts
Loved it! The theme and the artwork works together well to create a fun interesting style while the strength of the flipper really turn the game on it's head. I enjoyed the variation in gameplay. With lows of the remote move the horse and the highs of the flipper launching you across the map.
The one handed remote is truely inspired.
I'm really interested in how you managed the horse animation and rigidbody. It feels like procedural animations.
Good level design. I enjoyed the variety of challenges they had like needing to wall jump but not too much or trying to jump but you got no head height and need to horizontally travel.
The art and story of cecil is top notch. Would be horse again.
Controls are interesting but usable.
For example wall jump has no indicator but you do have to move into a wall in order to jump off except when you're jumping off another wall? You can't go up angles and need to jump.
But you don't need these things to progress.
Interesting. I like it. I enjoyed watching the horses bounce around and placing them.
Things I would enjoy: More feed back when placing the horses, a little big of screen shake when the horses touch the walls depending on the horse speed, buttons that added and subtracted the amount of horses I want per round (like plus or minus 1, 10, 100, max)
Peak!
The zanny boss design thats basically a wall of death. The graphics being a little glitchy really set the mood along with the sound design. The minimap is amazing. It shows the obstacles coming up so you could plan just far enough in advance and see what kinda of obstacles are left behind as you launch yourself into the air the whole way through the race. The trampoline was nice touch. I hit it a few times at the right speed and chain launched towards the finish line. Each power up at the end of the stage felt impactful.
I would keep playing for a long time if there was more stages to discover and maybe had different background music every few stages or every stage.
Easily my favorite so far.
This is a lot of game for a solo dev! The selling mechanics were the highlight for me because they gave choice. I loved the artwork. My favorites was the questionable water, the little transparent soul effect on the gardens, and the characters. The ui really fit the whole aesthetic you were going for.
As someone who does solo dev, I know how much work goes into this. Very impressive scope and management!
Considering you won second place, you don't need me to tell you how amazing your game is!
Adding force to the stars near your light makes it feel like you're launching little light gravity planets, and that feels amazing.
Making the descent for the stars be towards the player controlled object really gives your game a nice poetic quality. Something made by conscious designer choice, and that's really awesome.
Fun! Great use of the limit. The interaction when landing and jumping felt realistic. Adjusting yourself was awesome. Best game I seen so far. I see lots of potential like adding speed boosts when you angle it just right, having speed lines, moving the penguin a little further down to emphasize speed, adding different slops and ramps and cliffs, ect.
Thank you so much for finding it. I couldn't replicate it myself. It detects if you move out of the area2D and teleports you to the other side. Based on this I'm assuming its because you can fully escape the area2d once you get teleported due to moving at the perfect angle to not capture your collider anymore. Perhaps the solution would be use a distance check and teleport rather than a area2D.
In hindsight making the character white and the stars white wasn't a smart idea. I actually spent half my time trying to create a good inventory/upgrade system and ended up scrapping it.
I really liked this one! The graphics were amazing. Shader really was a plus here. Some of the stars felt like they were in 3d space and I really liked that. The game gave me a feeling of mystery and wonder, if it was directed a bit more I think it really has potential in story telling. I don't really know why some of the stars turned red though.






















