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Sappir

183
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12
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14
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A member registered Apr 29, 2022 · View creator page →

Creator of

Recent community posts

Sorry no more reveals. There wasn't enough time :(

It feels a lot better now that you always get a fish. I got the $500. Thanks for updating your game!

Perfect, thanks for playing my game so throughly and multiple times!

aww Thank you!

Thank you, thank you. That was the inspiration! I could never really play claw games without immense patience. 

I guess I should add a hint to click the arrow. 

Did you managed to get the buttons to work and turn on the machine?

Oh that's very interesting! Did you use like a pin joint or was it more about collision detection and adding forces? Thanks for replying!

Very cute! I enjoyed the choices with color and music.

Loved it! The theme and the artwork works together well to create a fun interesting style while the strength of the flipper really turn the game on it's head. I enjoyed the variation in gameplay. With lows of the remote move the horse and the highs of the flipper launching you across the map.

The one handed remote is truely inspired. 

I'm really interested in how you managed the horse animation and rigidbody. It feels like procedural animations.

Beat the third horse couldn't progress after :(

The art looked good. Good work on setting up the mutations and making them work.

Good level design. I enjoyed the variety of challenges they had like needing to wall jump but not too much or trying to jump but you got no head height and need to horizontally travel.

The art and story of cecil is top notch. Would be horse again.

Controls are interesting but usable.
For example wall jump has no indicator but you do have to move into a wall in order to jump off except when you're jumping off another wall? You can't go up angles and need to jump.
But you don't need these things to progress.

Made me cry. Would do again. URARA!!!!

Made me smile and giggle. Great music choice and horse animation.

Three separate games, a main menu, challenging but not too hard is *chefs kiss*

Interesting. I like it. I enjoyed watching the horses bounce around and placing them.

Things I would enjoy: More feed back when placing the horses, a little big of screen shake when the horses touch the walls depending on the horse speed, buttons that added and subtracted the amount of horses I want per round (like plus or minus 1, 10, 100, max)

I thought I went to another website lol. Kinda wish there was a goal other than randomly breeding horses to collect all the colors and stuff.

Peak!

The zanny boss design thats basically a wall of death. The graphics being a little glitchy really set the mood along with the sound design. The minimap is amazing. It shows the obstacles coming up so you could plan just far enough in advance and see what kinda of obstacles are left behind as you launch yourself into the air the whole way through the race. The trampoline was nice touch. I hit it a few times at the right speed and chain launched towards the finish line. Each power up at the end of the stage felt impactful. 

I would keep playing for a long time if there was more stages to discover and maybe had different background music every few stages or every stage.

Easily my favorite so far.

Thank you the artwork took a whole day to draw and implement so I'm pretty proud of it! 
I have made the claws bigger in hopes it bugs out a little less.
Did you try clicking the arrow?

Sorry about that! I have updated the claws to be a little bigger so its a little better.  I have tried making it so it grips more reliably but it made the claw more sensitive on when it should and shouldn't grip things.
Did you try clicking the arrow?

Thank you for your kind words. I updated the claw to be slightly bigger. It still has some physics issues, I think I have to create my own physics system for it with multiple raycasts to really solve the plushies disappearing when gripped wrong.

Also did you click on the arrow?

I enjoyed the graphics. The background music was good. Good dialogue box and the camera fit the game.
I waited a long time for the fish to bob. After 5-10 minutes I stopped. I got 1 fish total. A red one for 5 dollars.

This is a lot of game for a solo dev! The selling mechanics were the highlight for me because they gave choice. I loved the artwork. My favorites was the questionable water, the little transparent soul effect on the gardens, and the characters. The ui really fit the whole aesthetic you were going for. 
As someone who does solo dev, I know how much work goes into this. Very impressive scope and management!

Considering you won second place, you don't need me to tell you how amazing your game is!

Adding force to the stars near your light makes it feel like you're launching little light gravity planets, and that feels amazing. 

Making the descent for the stars be towards the player controlled object really gives your game a nice poetic quality. Something made by conscious designer choice, and that's really awesome.

Did you try out the right click? I call it a grapple but its just really pulling you towards the mouse. You can sling around with your momentum and do cool shots with your laser.  Maybe in like a space game?

I noticed this lol. There isn't a easy way to fix it without just adding more content like obstacles that periodically fly towards the sides or having you slowly get pushed back into the center, but constraining the player feels like a step in the wrong direction. 

Loved your level design.

The art and music fit really well. The present from the wizard king was a nice touch. 

The art and music and sfx is nice!

Your graphics look nice!

Fun! Great use of the limit. The interaction when landing and jumping felt realistic. Adjusting yourself was awesome. Best game I seen so far. I see lots of potential like adding speed boosts when you angle it just right, having speed lines, moving the penguin a little further down  to emphasize speed, adding different slops and ramps and cliffs, ect.   

I loved your art and having the options menu is great. I liked the progression in your game, like the red balloons and the green balloons and the purple balloons. I wished I had more flies to eat with the frog or had another type of reward system.

Thank you so much for finding it. I couldn't replicate it myself. It detects if you move out of the area2D and teleports you to the other side. Based on this I'm assuming its because you can fully escape the area2d once you get teleported due to moving at the perfect angle to not capture your collider anymore. Perhaps the solution would be use a distance check and teleport rather than a area2D.

In hindsight making the character white and the stars white wasn't a smart idea. I actually spent half my time trying to create a good inventory/upgrade system and ended up scrapping it.

I did notice, I also noticed in your tree that we could hit the screen too. I feel like that is a great concept to push further to flesh out the world.

Very nice! Good narration and story. Wished the ball bounced lol. I kept looking for things that wasn't there in hopes I could do more.

This was really well done! Loved the characters and how the story unfolded. It felt natural to avoid the loops and things that the player character felt bad vibes from. 

Loved the artwork and sounds. It was satisfying to watch the sequences play out. I enjoyed how the gameplay loop reinforced the mix and matching/discovery.

Thanks for taking the time to write this review. 
Sticking to a single aesthetic does make sense, perhaps I should've tried drawing a pixel space.
I was attempting to make the player character less distinct hence white instead of green or blue and I made them robed.
The player character a mage.

I really liked this one! The graphics were amazing. Shader really was a plus here. Some of the stars felt like they were in 3d space and I really liked that. The game gave me a feeling of mystery and wonder, if it was directed a bit more I think it really has potential in story telling.  I don't really know why some of the stars turned red though. 

I loved the concept! It looking the same but still has a little difference was a bit frustrating.

Loved the art and little juice everywhere. A interesting take on the snake formula felt a little clunky.

Loved your art. Wish there was more around the area though. I'm not sure but I think I can charge up the throw on the rings?