Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Send HelpView game page

Your friend text you and tells you that strange things are happening at her house.Should you go and see what's going on?
Submitted by Egora, Mokar, Kyehor, silacc, Incuboo — 6 hours, 29 minutes before the deadline
Add to collection

Play game

Send Help's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation: How well did it embody "It's not what it seems"?#123.3463.346
Overall#212.9712.971
Emotional Impact: Does it leave a mark?#222.4232.423
Creativity: How bold, weird, or original is the idea?#273.1923.192
Fun: Is the core concept of the game fun and entertaining?#322.9232.923

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice game, I think it was a bit hard, but still great job :)

Submitted

I think the idea for the game is really solid. I don't know how you made the choices procedural but I think it's really cool that you did so each play through can be different. But I do think there were way too many options and way too many hints to keep track of so actually finding the correct thing felt like it was more based on luck. It took so long to accurately find the correct thing and sometimes it felt like some items did fit the description but just wasn't correct. But I think the time was stressing me out so I could've gotten something wrong. I wasn't able to win but I did git it a few goes. I got 3 correct as my max on a single run and started spamming at the end because of time :( cool concept cool game. Nice art I think making it easier would definitely make the experience better :D

Submitted

Very good graphics. Just a little complicated to understand what to do! Good job!

Developer

Thanks for the compliments. Yeah game could be a little complicated and overwhelming  because of the cluster of items but still thank you for playing our game.

Submitted

I enjoyed the bit of the game i played but it was a bit hard. overall good job tho

Developer

Gotta admit giving all the information to the player at once could be difficult but nevertheless, thank you for playing our game

Submitted

Cool game, nice atmosphere. The gameplay mechanics are unique and fun. It fits into the theme and the dabble of humour was entertaining. Overall very polished, fun game. Well done dude, be proud :)

Developer

Thank you for your compliments. Thank you for playing.

Submitted

Really like the atmostphere and overall vibe of the game! ✨
Though it was so difficult trying to find out what the correct items are within such a short time span, and I agree with most the comments here, so no need to say much, love the artstyle and design of the enemy, great job guys!

Developer(+1)

I admit the game is a bit too difficult. We're glad you liked it. Thanks for playing.

Submitted

Have to say, it really got me the first time I got to 0 shots left! Timer keeps the tension up, it can be difficult to keep track of all the hints but I had fun, simple concept but well delivered!

Developer(+1)

Thanks for playing. If you like it, we are happy.

Submitted

This game is a very polished project. It grabs your attention from the start and delivers a consistent, pleasant experience. You can feel the care put into its development. It’s worth spending some time with. I usually don't play games like this but this one grabbed my attention

Developer

Thank you for your compliments. If you like it we're glad. Thans for playing.

Submitted

Game is pretty fun but it gets frustrating trying to figure out the right items with all the rules. This was the longest game I've played in this jam lol.

Developer

If you like it, we are happy. Thanks for playing.

Submitted

Not bad! Had fun playing it, even tho I'm too bad to finish it haha.

Developer

Lmao we know the game is a bit too hard, sometimes even I can't finish it (I put all the items). We're glad you liked it

Submitted

not bad!

Developer

Thank you.

Submitted

You got me 🤣 once my screenshots finished. nice and creepy game 👍👍👍

Developer

Thank you for praise.

Submitted

I don't usually play this type of games, but it's good for what it is :)

Developer(+1)

If you enjoyed we're glad. Thanks for playing

Submitted

I agree with the other comment that it would make more sense to label them as criteria instead of hints, but aside from that small detail, it was a really good experience.

The atmosphere is excellent, the sound design in particular makes a huge difference. At one point I even thought someone had actually knocked on my  door, which definitely got me spooked. And when I failed my first playthrough, the jumpscare almost killed me because it came right after those creepy stepping sounds.

Overall, it was a really fun and immersive entry. Great job!

Developer(+1)

We understand the idea of using "criteria" or "tasks" instead of "tips." English isn't our first language, and we thought "tips" would suffice. We were wrong, thank you for letting us know. We're glad you enjoyed our game's atmosphere and artwork, and we appreciate your feedback.

Submitted

bu gamejam'de gördüğüm en ilginç oyunlardan biriydi. Konsept gayet iyi, çizimler iyi tek kötü tarafı eşyalar hakkındaki bilgilendirme kısmında çok fazla bilgi veriliyor ben şahsen 3 taneden fazlasını aynı anda aklımda tutamadım :D

Genel olarak güzel iş olmuş beğendim.

Developer

Aynı sorulara farklı cevaplar verecek eşyalar bulmamız gerekiyordu soru sayısı arttıkça eşya sayısı da artacağı için o kadar fazla soru koymamız gerekti yoksa eşya sayısını arttıramazdık. Oyunu beğenmenize sevindik geri bildirimleriniz için teşekkürler

Submitted

her niteliğe bir tane eşya mı koydunuz? Oynarken anlamamışım. Yine de mekanikler basitleştirilebilir. mesela eşyanın özelliklerini rengi şu diyerek rengini, niteliği şu diyerek  katı veya sıvı olarak gösterilebilir. Bence tam oyuna dönüştürülebilecek bir konseptiniz var.

Developer

10 sorunun 10'una aynı şekilde cevap veren 2 eşya yok evet baya işleri zorlaştırıyor dediğiniz gibi de ele alabiliriz ilerisi için bakıcaz artık.

Submitted

Once I found out what the gameplay was all about, it was really fun!

I would've liked to see which objects were asked for when losing, because when I won, I already knew all the objects that were mimics! Also, the amount of guesses felt a bit difficult in the beginning. When losing one too many shots, while not having found many objects, clicking random objects to "just try again" felt more efficient, especially if you mathematically couldn't win anymore.

The ambiance is really fitting and the experience is well  rounded!

I find it amusing that the settings button on the phone doesn't actually work 😂

Tidali from Crowfox ;)

Developer

We didn't have much time to try the game. We didn't notice issues like insufficient shots and the game not ending when you mathematically failed to win, so we couldn't fix them. We deliberately chose not to reveal which items were skinwalkers at the end of the game. Since we were playing through fixed levels, we tought showing items when we didn't know would make it too easy for the player to learn and become bored with the game faster. Thank you for your feedback.

Submitted

Gameplay is good, I like it. But it is basically impossible to know what to do without viewing the hints, so I would recommend to instead label that as "criteria" or "tasks" instead of hints, since they're less of hints and more of an actual checklist of things you (as the player) need. It's also a bit confusing on the skinwalker situation, are the skinwalkers the objects and that's why we have to take pictures of them like what the client requested? I was just unsure of the point of the object search gameplay when taking in consideration the story since the game doesn't really have a proper conclusion to it. Other than that, very solid visual style and gameplay.

Developer

We understand the idea of using "criteria" or "quests" instead of "hints." English isn't our native language, and we thought "hints" would suffice. We were wrong, thanks for letting us know. Additionally, we receive an email when starting the game, saying that skinwalkers are real and that we can deactivate them by taking their pictures. We had considered telling the story in a visual novel style, but we ran out of time. Thanks for your feedback.

Submitted(+1)

It is very understandable to mistake hints to be sufficient, and I find that it is still a good word to use! Though as I suggested, there may be others much fitting so I'm happy to help. I myself am not educated on skinwalkers though, but I found myself to be immersed in the way you guys implemented them regardless of the story's completion. Still a really good job if you ask me!