
Şifreyi buldum kod bölümenede girdim ama sadece ekrana START GAME yazısı geldi o bitiş ekranı mı emin değilim. Ayrıca ne yazarsam yazayım o ekran geldi.
Çok uğraştırdı ellerinize sağlık.
Gerçekten hoş bir oyun olmuş. 2 gün içerisinde bu oyunu yapabilmeniz gerçekten muazam. Çizimleride gayet hoş. Müşteriler mutlu mu mutsuz mu feedbacki sesle vermek istemişsiniz sanırsam ama tam anlayamıyordum bazı yerlerde. Kahve yapma mekaniğide biraz pürüzlü olsada jam oyun sonuç olarak.
Ellerinize sağlık.
Banner art çok harika olmuş. Temayı nasıl yakaladığınızı anlayamadım. Oyunun en soluna gidip değince takıldım harket edemedim. Gene En soldaki odada kırmızı dikdörtgenin üstüne düşünce zıplayamadığım için geri çıkamadım. İlk yerde aşşağı düşerken sağa abanıp alt sağdaki odalardaki portala girince kamera geride kalıyor. Oyunun en temel mekaniği sanırsam edit mode. Oyunun en başındaki odada edit mode'a girip her tuşa bastım mavi şeyi harket ettirebilmek için ama beceremedim(Sol tık sağ tık ya da tuşlara abandım ama belkide kaçırdım ben) Belki bir özellik almam gerekiyordu ama bulduğum tek özellik saldırıydı. En sol oda da pressure plate gibi sarı bir şey var birde çikolata buldum ama o kadar.
Ellerinize sağlık bir patch lazım.
Görselliğe ve oyunun polisihni güzel yapmışsınız gerçekten. Temayla alakasını pek anlayamadım. Sadece gereğinden fazla zor olmuş checkpoint sistemi olabilirdi belki. Aynı zamadna bir modda fazla durunca ölüyormuşuz ama bu keşke daha oyun içinde de gerek UI da gerek oyuncunun değişmesiyle gösterilseydi. Belki rage quit oyunu yapmak istediniz belkide ben fazla yeteneksizim :P.
Ellerinize sağlık.
Would like to play the whole game but wasn't able to because of the third level I think where I needed to drive the unique car backwards. I tried multiple times to go to the green box where and when I did it told me to exit the car but even if I exited and got far away from the car I lost for some reason I don't know why. Mechanics definitely fells janky, using arrows for player and "WASD" for car was disorienting definitely recommend you to look into Unity's New Input System. Also mouse on the screen was another point and while driving backwards not being able to turn the camera was not a fun challenge for me, if we were to move camera freely or at the very least a way to look behind would be great. Also on ambulance level I wasn't able to push the ambulance couple of meters after it stopping for some reason again i don't know why. Also on the first level car gained speed very slowly idk why that's the case. Overall very interesting concept but mechanics need bit more polish. Nevertheless congrats on your game.
I like the sounds, music and simple art style. Controls were fine by me I liked they are being sharp and crisp but the movement can be too fast at some points. My issue is with level design some points I really felt like I am lost and I don't know where am I or some points are unnecessarily hard. Good idea to put some checkpoints otherwise game would be too much unbearable. Other than level design overall fine game congrats on completing your game.
LoL simple and fun game. I liked the twist at the end. Lack of checkpoints felt frustrated but overall game wasn't that hard anyways. Boss, like the others said, was cheeseable and I don't even know if it's is possible to defeat it without cheesing it. Another thing is, enemies felt a bit harsh and rough to fight, they were not difficult but it felt like they didn't give ma chance to attack them (other than the robot that I need to stun) so I just run past them after a while without engaging in the combat. Other than that really cool and polished game with it's art, sounds and music. Congrats on completing your game.
I tried the game three times but wasn't able to progress after a point. Finding where to go felt frustrating because everywhere looks the same. I also didn't get the purpose of collecting ores as well as what bout the passive ore creatures. nothing happened when I killed them or didn't they were all passive other than one, and I tried to kill that one but wasn't able to since there is no indicator for my attacks hitting or it's health going down it just killed me straight away. also that was the point that I wasn't able to progress any further I tried to go around that ore creature and looked around but still didn't a way to go, maybe I missed something? I would like to know if there is a thing that I missed about the game.
Even tough I completed the game and wasn't that hard it is frustrating in some parts. like error 404 I didn't understand why do I need to change the window size to progress or the puzzle that comes right after that how should I know that I need to open the developer console without checking the hint. The bomb defusal I know a website with numbers "1337 but was it an another reference? I don't know and also I didn't know the answer until I checked the hint again. I felt like this for multiple puzzles through out the way these are just some examples. In general hints felt a bit mandatory rather than using my mind to solve the puzzles and even the game tells me to look at the hint, at that point rather than saying it is a hint or a clue it could be a instruction that we need to follow. (We made similar kind of mistake in our game, we said "clues" instead of "criteria".)
It's gonna be a bit repeating what others said but I agree with story should be explained with the game rather than explaining outside the game, when I open the door and when I saw my wife I didn't think anything of it of course because I didn't know what happened to her or why was she sorry because she ate the last piece of the pizza? I had this question because nothing was told to me inside the game, ideally with environmental telling or a note but I didn't know what actually happened until I read your devlog.
Other than that my criticism for the game is controls, for a game that could be easily played with only keyboard using mouse to pick up items is felt bit unnecessary you could easily assign to another key in keyboard I think.
Yeah I like the game and the idea but there is "buts" like the others said, going back and forth taking a bit too long I agree with that, on top of that I don't really understand if something broke by just looking at fuse boxes they all look the same even if the fuse is broken or not and the other issue I had that is probably caused by web build is things going completely black even though I replace the fuses multiple times (this happened on the right monitor a lot). Other than that cool idea and great presentation with a bit lacking in the game feel (not completely but at some parts.) Congrats on completing your game either ways.
Interesting and cool mechanic moving the in game objects with an UI map like chess. I didn't get how rotating is working, when I rotated the 2 on level 3 some "2" blocks disappeared for some reason but I don't know why. It was lacking in fully explaining the how mechanics work.
But congrats on your cool idea anyways.