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It's gonna be a bit repeating what others said but I agree with story should be explained with the game rather than explaining outside the game, when I open the door and when I saw my wife I didn't think anything of it of course because I didn't know what happened to her or why was she sorry because she ate the last piece of the pizza? I had this question because nothing was told to me inside the game, ideally with environmental telling or a note but I didn't know what actually happened until I read your devlog.

Other than that my criticism for the game is controls, for a game that could be easily played with only keyboard using mouse to pick up items is felt bit unnecessary you could easily assign to another key in keyboard I think.