We understand the idea of using "criteria" or "quests" instead of "hints." English isn't our native language, and we thought "hints" would suffice. We were wrong, thanks for letting us know. Additionally, we receive an email when starting the game, saying that skinwalkers are real and that we can deactivate them by taking their pictures. We had considered telling the story in a visual novel style, but we ran out of time. Thanks for your feedback.
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It is very understandable to mistake hints to be sufficient, and I find that it is still a good word to use! Though as I suggested, there may be others much fitting so I'm happy to help. I myself am not educated on skinwalkers though, but I found myself to be immersed in the way you guys implemented them regardless of the story's completion. Still a really good job if you ask me!