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Gameplay is good, I like it. But it is basically impossible to know what to do without viewing the hints, so I would recommend to instead label that as "criteria" or "tasks" instead of hints, since they're less of hints and more of an actual checklist of things you (as the player) need. It's also a bit confusing on the skinwalker situation, are the skinwalkers the objects and that's why we have to take pictures of them like what the client requested? I was just unsure of the point of the object search gameplay when taking in consideration the story since the game doesn't really have a proper conclusion to it. Other than that, very solid visual style and gameplay.

We understand the idea of using "criteria" or "quests" instead of "hints." English isn't our native language, and we thought "hints" would suffice. We were wrong, thanks for letting us know. Additionally, we receive an email when starting the game, saying that skinwalkers are real and that we can deactivate them by taking their pictures. We had considered telling the story in a visual novel style, but we ran out of time. Thanks for your feedback.

(+1)

It is very understandable to mistake hints to be sufficient, and I find that it is still a good word to use! Though as I suggested, there may be others much fitting so I'm happy to help. I myself am not educated on skinwalkers though, but I found myself to be immersed in the way you guys implemented them regardless of the story's completion. Still a really good job if you ask me!