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Chris

357
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1
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7
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A member registered Jul 11, 2025 · View creator page →

Creator of

Recent community posts

Thank you so much for playing! ✨
I will definitely consider adding a option to rebind controls in the future!

Thank you for playing and compliments! ✨
I did make the jumps very forgiving since I wanted the focus to be on the puzzle challenges rather than platforming challenges!

THANK YOU SO MUCH FOR THE HIGH PRAISE 😭🙏
I completely agree, I'd definitely love to keep scaling this idea in the future, I love the concept as well!

Thank you so much for playing! ✨
I really like minimalist pixel art, especially happy with the 3 color rule I impose on myself :))

Thank you for playing! ✨

Thank you so much for playing and compliments 😭🙏
 Glad you noticed the smoothness of the movement, really proud of it!

Wow definitely the best horror game I've played in this jam! 😨
atmostphere and overall vibe of the game was amazing, absolutely terrifying, even the artstyle and color pallette choice was great, very minimalist and grainy, jumpscare got me real bad haha, though I would suggest having the camera a bit more further from the player, it was kinda difficult to see what's ahead, especially with this type of controls, I would also suggest adding a accelaration and decelaration to the turning of the wheelchair, that way it doesn't just stop immediately, would really add a lot and make the character feel more weighty.

Overall, I usually don't play horror games alone, but really enjoyed your game, great job on your first horror game!

Thank you for playing and compliments, glad you enjoyed my game! ✨

Very interesting concept! ✨
I see potential with this idea, I think I've seen a few games about it already, might want to look into that for inspirations (example: Toodee and Topdee), I also notice a smearing issue with the character's sprite, you can fix that by going to Project > Project Settings > General > Physics> Common > Physics Interpoation (if you don't see it turn on advance settings) enable this setting on your project and it shold fixt that smearing issue!

Thank you for playing! ✨

Very simple and neat concept! ✨
Good job on making the magnifying glass work, I bet it works similar to my game too, overall short and fun game, good job!

I am kinda just lost most of the time sadly... probably skill issue :((

I like the artstyle and twist! ✨
It made me chuckle when I figured out that I was suppose to shoot the humans haha, though I did feel that the later levels the movement of the targets are crazy fast, other than that, overall pretty neat game, good job!

Very cool design! ✨
but unfortunately didn't enjoy it that much, the villagers were very hard to kill and when I was playing there was no audio from what I can tell, but the intro cutscene was very clean though, good job on that!

Love the concept and art direction! ✨
the boss designs are cool af, love the color palette choice too, my only issue is that the games slows down so much whenever there's too much bullets on screen, not good for a bullet hell game, other than that, good job guys!

very clean platformer with fun and simple mechanics! ✨
The artstyle and sound design was great, really nailed the retro vibe, though some of the movement could've been improved, such as an accelaration and decelaration for the left and right movement, that way it doesn't just stop immediately, it'll add weight to your characters movement, other than that very polished experience, good job!

Very clever and funny premise 😂
Really love the narrative and premise of the game, tho I wish the gameplay aspect of it was more interesting and inlined with abducting and invading, overall very solid game, good job! 

Very creative! 🤯
Pretty blown away with the mechanics at play here, especially when it starts splitting my screen, that was great, good job!

Really like the atmostphere and overall vibe of the game! ✨
Though it was so difficult trying to find out what the correct items are within such a short time span, and I agree with most the comments here, so no need to say much, love the artstyle and design of the enemy, great job guys!

Wow very solid and fun game! ✨
I downlooaded the game and found that the tutorial was funny, gave me a chuckle, and the weapon variety was great, even the upgrade system was surprisingly full of content, though the recoil movement mechanic is interesting, at times it does come off as annoying to navigate with, but definitely with time and maybe some minor adjustments with the recoil, you'l have a pretty neat game, good job!

Thank you for playing and compliments! 🙏✨
I will definitely keep expanding on this concept in the future, glad you enjoyed it!

Thanks for playing!
I was definitely considering adding more lanterns, initially the lanterns had the ability to be drop or thrown to keep a platform active but due to me running out of development time, I decided to scraped the idea, maybe in the future! 

Thank you for playing!✨
It is unfortunately that I ran out of development time for this game, I would love to expand on this concept more in the future!

Thank you so much for playing and compliments 🙏
I learned so much about how to make platforming feel good with this project, really glad you enjoyed it!

Very interesting concept! ✨
I like the minimalist artstyle and overall vibe of the game, I did feel the controls were a bit irratic might be skill issue from me, but as a beginner of the game, it didn't feel good at the beginning and after 10 mins of driving around, I still feel I couldn't drive the way I wanted too. Very neat game, good job team!

Really fun challenge! 🔥
I like rage games so this was up my alley, very clever challenges, it really fits the theme, tho I did wish the input buffer for the jump was a bit more forgiving, other than that solid game, great job!

Wow this is great! ✨
I like the twist for each different pipe, simple and great execution, it's really not what it seems! Good job!

THEME MENTIONED MOMENT 🔥🔥
Thank you for playing!

Thank you so much for playing and all the compliments! 😭🙏
I worked hard on making the platforming aspect of the game as smooth as I can, I completely agree wih the levels suddenly ending, I unfortunatey ran out of development time cause of my work, I really wish I had more time to make more puzzle elements and levels, will definitely expand on this concept more in the future!

Thank you so much for playing! ✨
I also wanted to do more levels! Unfortunately I ran out of time cause of work, will definitely like to expand this game more in the future with clever puzzles!

Thank you so much for playing! ✨
Making the light work was a very interesting learning experience for me, glad you liked it!

Thanks for playing! ✨
Could you explain what makes the controls not intutive and awkward? would like to hear your perspective and improve my game!

Good job on being the first one to find the secret! ✨
Thanks for playing my game!

Really like the boss fight! tho the movement is too floaty, I also didn't like how when I jump I keep moving towards the direction I am facing, I don't know if that was intentional but it does make the player feel like they can't control their jumps.

Overall,  had a okay time with this, good job!

Wow very unique interpretation! really like the execution and vibe of the game, with more pictures, this'll be pretty neat, good job!

Having no checkpoints really sucks :((

I like the art direction and overall art style of the game, unfortunately though didn't enjoy it that much, character controls were a bit too fast and I thought the game was a bit too zoomed in, got lots more to say but I'll leave it at that for now.

The design of Hayato was good! but I didn't know why the whole game is stuttering so much for me, and I also thought that there was suppose to be a darker twist, I guess it's not what it seems ✨
Good job!

Welp didn't enjoy this game that much, couldn't fullscreen my game so it was hard to read the text and lack of audio was not great either, I got stuck at a character saying "hey" and I couldn't progress further unfortunately, got lots more to say but I'll leave it at that.

Very interesting idea 💡
We had a similar concept, I like the buttons and gravity stop aspect of it, though movement can be a bit awkward at times, I sometimes get stuck on walls and inside blocks.
Overall, it's a neat short game! goood job!