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Thank you so much for playing and all the compliments! 😭🙏
I worked hard on making the platforming aspect of the game as smooth as I can, I completely agree wih the levels suddenly ending, I unfortunatey ran out of development time cause of my work, I really wish I had more time to make more puzzle elements and levels, will definitely expand on this concept more in the future!

(+1)

Your hard work really shone through with the smoothness of it! I think that in this case you went for quality over quantity, and I find that it was a really good decision as in my opinion, it is a much better experience for a platforming game to have little to no faults in the feedback, controls, and gameplay but just a few levels versus the possibility of clunky, frustrating, and hard to manage controls but a lot of levels. So I find that you really knocked it out of the park with this!