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(+1)

The art style is really solid and well established, I love it a lot! It definitely built the identity of the game right from the get go. The mechanics are intuitive and creative, and it feels really good to play with alongside the polished platformer mechanics like the long-press jump and coyote time. I do wish there were more levels as the designs were just starting to get interesting and well crafted, it was suddenly the end.

Overall, I really like the concept and design. I definitely see a lot of potential with the obstacles and possibly opponents, very cool and would love to see more of this!

Thank you so much for playing and all the compliments! 😭🙏
I worked hard on making the platforming aspect of the game as smooth as I can, I completely agree wih the levels suddenly ending, I unfortunatey ran out of development time cause of my work, I really wish I had more time to make more puzzle elements and levels, will definitely expand on this concept more in the future!

(+1)

Your hard work really shone through with the smoothness of it! I think that in this case you went for quality over quantity, and I find that it was a really good decision as in my opinion, it is a much better experience for a platforming game to have little to no faults in the feedback, controls, and gameplay but just a few levels versus the possibility of clunky, frustrating, and hard to manage controls but a lot of levels. So I find that you really knocked it out of the park with this!