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Your hard work really shone through with the smoothness of it! I think that in this case you went for quality over quantity, and I find that it was a really good decision as in my opinion, it is a much better experience for a platforming game to have little to no faults in the feedback, controls, and gameplay but just a few levels versus the possibility of clunky, frustrating, and hard to manage controls but a lot of levels. So I find that you really knocked it out of the park with this!