We didn't have much time to try the game. We didn't notice issues like insufficient shots and the game not ending when you mathematically failed to win, so we couldn't fix them. We deliberately chose not to reveal which items were skinwalkers at the end of the game. Since we were playing through fixed levels, we tought showing items when we didn't know would make it too easy for the player to learn and become bored with the game faster. Thank you for your feedback.