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I agree with the other comment that it would make more sense to label them as criteria instead of hints, but aside from that small detail, it was a really good experience.

The atmosphere is excellent, the sound design in particular makes a huge difference. At one point I even thought someone had actually knocked on my  door, which definitely got me spooked. And when I failed my first playthrough, the jumpscare almost killed me because it came right after those creepy stepping sounds.

Overall, it was a really fun and immersive entry. Great job!

(+1)

We understand the idea of using "criteria" or "tasks" instead of "tips." English isn't our first language, and we thought "tips" would suffice. We were wrong, thank you for letting us know. We're glad you enjoyed our game's atmosphere and artwork, and we appreciate your feedback.