Very nice game, a great idea this circular suica game with flowers! First time I see it. Great job!
LeViciouS
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I played more than I thought I would haha so good job!
The sound design is pretty good and satisfying so it helped a lot. The progress is maybe a tad slow and the picking part by drag and dropping the little character is funny but a bit tedious in the end. Maybe I would've preferred to be able to "buy"farmers and they would pick the berries automatically? So the more farmers you have the faster it gets collected?
Congrats on the submission!
Yeah, a bit hard to rate as the game is very unfinished haha. So much is missing for it to be playable.
Maybe try to finish it after the jam and release it on itch anyway :) There's some potential with this setup (space flower growing business :))
Maybe add some alien plants to lean even more in the theme.
A cat cafe "simulator" is a good idea. I feel like it doesn't fit much the theme tho except for the"comfy"part maybe?
What would've been nice is to see a bit more interactions between the customers and the cats, also be able to place the new furniture where we want.
The "comfy" part of the game kinda goes away when my game play becomes frantically clicking on everything on screen to get money, I think you could lean more into an idle game with this and let the money arrive when customers interact with cats / order food or drinks maybe.
Cute game, good job on delivering on time!
The art is BEAUTIFUL! I love the little intro!
Unfortunately the UI is very much lacking and it's very unclear how to play the game. I have to click on the bear then press spacebar to launch the fishing line, but nothing on the screen is telling me. The bubbles I have to pop as well, took me some button smashing to understand I also had to press spacebar. After i get my fish and close the panel, I smash buttons everywhere on screen but nothing happens. At some point the bear threw the line again but no idea why.
I couldn't really see the "loop" but probably beacause i couldn't finish the fishing game.
Very beautiful game, but needs a lot of polish on the UI and "instructions"
I liked it :) I do feel like the placement of the UI is a bit off. I have to look back and forth between the top of the screen to see my gold, then back down to click, then in the middle, then up, down, middle in this endless loop.
A bit tiring. If it's by design so it's not too "easy" I can understand, but when difficulty comes from "hard to interact" for me there's a problem.
I would try putting the buying buttons on top, under the gold info. Or make those buttons bigger and also the difference between *can buy* and *cannot buy * more obvious, I think the colors are too similar between the two states.
When the battles intensifies I've been clicking a lot on buying buttons thinking they were in a *can buy* state when they were not.
Imo if you can fix those UX issues, that's a very good game!
Hello, came from reddit to give some feedback. I absolutely love the art and music, very chill.
About the game itself, I feel the progress curve is a bit too slow to my taste. In a clicker I expect that I can stop "clicling" around ~5-10 min of gameplay. Or that my click really make a difference, I didn't feel that and felt I constantly had to click.
I know it might not sound like a fair feedback fora "clicker" but I really felt like the upgrades were a bit slow to arrive.
Second point is about the "killer bots", in the description it says that the can be "used to attack enemies" but it seems like I can only attack enemies by firing the rockets. I would've liked some automation of the defense by those bots. The fact that I have to fire myself is fine but:
- The description led me to believe the bots would do it
- The fire buttons being in the same UI as the buying the rocket feels a bit off and unsatisfying to me.
Also as seen on the screenshot below, the UI getting over the main clicking area is not good imo, the UI should be on the left of the head. If I want to click on the main character, i have to sway my mouse too far.

I enjoyed playing your game and might come back to it later to see the upgrades :)
I'd love if you could also try my game and give some feedback:
WTF did I just play xD There's so many things wrong in this game but yet, it feels exactly how it should be lmao.
Thank you for the trip :p
Special thanks for the inconsistent sound design with realistic cat sounds mixed with mouthed sounds xD
Special mention to the attacking pixel art dog's animation, hilarious.
No, one thing I just can't let you go away with, the narrator, make it speak faster, or let me go faster in the dialogues, it's slooooow xD
Very relaxing concept. It has a "interactive museum game" vibe, the type of game that you can find in museum projected on a wall and you can interact with it with your body xD
The sound would need some tweaking to be the relaxing experience it's supposed to be, it saturates a lot, making it not really soothing :p





