We found a bug on our game and would like to update it, but our programmer can't do it right now. What is the deadline to upload a fix?
LeViciouS
Creator of
Recent community posts
WTF did I just play xD There's so many things wrong in this game but yet, it feels exactly how it should be lmao.
Thank you for the trip :p
Special thanks for the inconsistent sound design with realistic cat sounds mixed with mouthed sounds xD
Special mention to the attacking pixel art dog's animation, hilarious.
No, one thing I just can't let you go away with, the narrator, make it speak faster, or let me go faster in the dialogues, it's slooooow xD
Very relaxing concept. It has a "interactive museum game" vibe, the type of game that you can find in museum projected on a wall and you can interact with it with your body xD
The sound would need some tweaking to be the relaxing experience it's supposed to be, it saturates a lot, making it not really soothing :p
The art is really cool! I think you have an interesting idea with the light as a bait (just like the real fish), I just wish you went further with the idea and really be able to use the light as a bait and not just a way to move around.
Also, I think this kind of game works great when there's a feeling of progression, so instead of having a level that goes up, maybe using the size of the fish would make the progress more satisfying. Or find some new mechanic! Keep looking!
I don't know if it's a feature or a bug, but most of the spikes in the beginning we can just jump on them without dying.
I don't have much more to say as it's basically geometry dash with a minecraft theme. I understand it can be hard to find inspiration, but I think you could gain by trying a little bit to create something original. Even if you can't draw, I would've preferred an ugly square than a steve face! Keep trying!
I'm a bit frustrated because the game looks nice and I could really enjoy playing it, but the decision made about the mapping of the controls is really questionable....
Why not let me use wasd to move and space bar to jump, "E" and "F" to destroy/create blocks, or even left click/right click? Would've been so much easier to move around.... The problem with your implementation is that it inverts the classic paradigm of left hand for movement, right hand for actions, so it's very unnatural feeling to control.
The game has good potential if you implement a better control scheme (Controller support would be amazing too)




