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LeViciouS

155
Posts
1
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7
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5
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A member registered Nov 02, 2021 · View creator page →

Creator of

Recent community posts

We found a bug on our game and would like to update it, but our programmer can't do it right now. What is the deadline to upload a fix?

Thank you for the very detailed feedback!

On chrome? I tried both on Chrome and Firefox on both Linux and Windows and it worked. I don't have a Mac to try it on I'm sorry :(

Very relaxing game :)

A beautiful puzzle game. I'm very bad at puzzles, but I enjoyed playing this one.

I click play then I have no idea what i'm supposed to do. I clicked on everything but nothing happen

I enjoyed the game, beautiful message :)

That's so nice, thank you!

Thank you :)

Thank you so much! 

Ok, I was able to finish! i will now rate it! It's a very solid entry to this jam congrats!

Beautiful art, sound and story. 

If you had a light beam shooting at the same time it might be why.

I wanted to show more "stats" but didn't have time

It does... Just that the initial power of the light beam is a bit low, and the light fill takes more time to go down so at first it really looks like it's not working. I will fix that in a future update.

Aaaawww thanks!

I LOVE the mashup between Stacklands and Overcooked! The game is kinda hard, but i kept wanting to try again so I think you might have something there!

Thank you for this relaxing mooment

WTF did I just play xD There's so many things wrong in this game but yet, it feels exactly how it should be lmao.

Thank you for the trip :p

Special thanks for the inconsistent sound design with realistic cat sounds mixed with mouthed sounds xD

Special mention to the attacking pixel art dog's animation, hilarious.

No, one thing I just can't let you go away with, the narrator, make it speak faster, or let me go faster in the dialogues, it's slooooow xD

Is there an end after the music game?

Very cute game! I wish my son was a little older, I7m sure he would love to play this!

Good job!

Very relaxing concept. It has a "interactive museum game" vibe, the type of game that you can find in museum projected on a wall and you can interact with it with your body xD

The sound would need some tweaking to be the relaxing experience it's supposed to be, it saturates a lot, making it not really soothing :p

Yeah... pretty basic indeed :p

What was your original goal with this game? What was the "uplift" factor? What are the numbers under the train cars? So many questions! ^^

Is the end the big gap? I can't go further, I click on the little grass things and... that's it, nothing more happens

I'm so frustrated because I love the art and vibe of the game! I want to see more!

Not really my style of game and not really my universe as well so it's kinda hard for me to rate, I'm not the audience!

I hope your game finds the audience it deserve, it looks like you put a lot of effort in this! 

Best of luck.

I don't know why you tried to reinvent the wheel with the controls... I appreciate the effort to add some added challenge compared to the original, but  it's too difficult for me, and the fact that there's no restart button is a bit hard to want to try again lol.

A for effort :p

The art is really cool! I think you have an interesting idea with the light as a bait (just like the real fish), I just wish you went further with the idea and really be able to use the light as a bait and not just a way to move around.

Also, I think this kind of game works great when there's a feeling of progression, so instead of having a level that goes up, maybe using the size of the fish would make the progress more satisfying. Or find some new mechanic! Keep looking!

It's a slot machine. Would be nice to have some sound fx to make it a bit more interesting. I don't know what the german person is saying on the radio but I appreciate the effort to record all this "dialogue" xD

I like the art, I don't understand what I7m supposed to do, but it's kinda fun to just jump around and break everything ^^

I don't know if it's a feature or a bug, but most of the spikes in the beginning we can just jump on them without dying.

I don't have much more to say as it's basically geometry dash with a minecraft theme. I understand it can be hard to find inspiration, but I think you could gain by trying a little bit to create something original. Even if you can't draw, I would've preferred an ugly square than a steve face! Keep trying!

Web version, I think I have a bug,when the traveler arrive, I can't interact with them.

Just a feedback from just the beginning, you should maybe put a little less "..." in the dialogues/textbox. it breaks the flow and gets really annoying. 

Love the art, and the sound design is really clean!

Interesting take on bomberman xD It's cute. The movement would gain a lot by being able to move in diagonal. Also an upgrade to the bomb eggs would be nice as well as it can get a bit tedious to break the blocks one by one.

Great work!

A vampire survivor with butterflies. Too bad that it's not playable with KB&M.

Really sorry for anyone getting the bug where the ending screen doesn't show... Send me a DM if you want to see it :p. Unfortunately I will not be able to fix it anytime soon as I am currently on vacation with family.

So sorry 😔 

Thank you :)

Thank you! i'm so happy that you enjoyed the journey!

Saved me a headache, thank you!

I was talking about the visuals specifically since that's one of the criteria.

Warioware! That was fun haha

Wanted to give a good rating on the visuals, but since it's litteraly a copy paste of Balatro it's a bit hard to give... 

The concept looks interesting, but as other said, it's very hard to understand how to play the game, and also requires knowledge of chess for playing.

Interesting concept

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I'm a bit frustrated because the game looks nice and I could really enjoy playing it, but the decision made about the mapping of the controls is really questionable....

Why not let me use wasd to move and space bar to jump, "E" and "F" to destroy/create blocks, or even left click/right click? Would've been so much easier to move around.... The problem with your implementation is that it inverts the classic paradigm of left hand for movement, right hand for actions, so it's very unnatural feeling to control.
The game has good potential if you implement a better control scheme (Controller support would be amazing too)