Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Moon-Blight of MercuryView project page

A system agnostic library crawl.
Submitted by Liminitch — 3 hours, 2 minutes before the deadline
Add to collection

Play game

The Moon-Blight of Mercury's itch.io page

Results

CriteriaRankScore*Raw Score
Art: how well does the art support the other content?#474.3214.321
Theme: how well would the module have fit into the Appendix N?#804.1434.143
Overall#903.8433.843
Layout: how easy is it to find all the presented information?#1023.7863.786
Writing: how clear and/or interesting is the writing?#1083.7503.750
Playability: how easy would it be to run this module?#1463.2143.214

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

LOVE the cover and moon blight piece here. The latter gives me Erol Otus vibes, bravo. Like other comments below, I was really after a map to help me visualise the library but I understand space is tight.


The tidal flooding room was cool and I liked the clues pointing towards where the blight can be found. 


Good luck in the jam!

Developer(+1)

Thank you! The issue with map was partially space but also just figuring out how to do it sensibly for a potentially vast space which isn't static - I basically ran out of time to work it out. It's an interesting problem to work on though!

Submitted(+1)

I love a good library adventure, and the art and general vibes of this adventure are absolutely great. My primary critique is that it is hard to visualize the layout of the library, and the quantum nature of the encounters (wherever you go, you find a clue) does the exploration of the library a disservice.

I would have liked a map with concrete encounters in specific areas. Not only would that make it easier to run, it would make the library easier for the players themselves to visualize.

I love, love, love that the reward for completing the quest is essentially a library card. That makes my heart happy.

Developer

Thank you for the feedback! Interesting what you say about the clues, I was wary of making it too difficult to find a way forward given the scale of the environment - but I agree it would be better if it were more challenging, and clues /encounters related to specific areas. Will ponder as I work out the mapping!

Submitted(+1)

Love the cover collage.  A library adventure, always overdue.

Developer

Thank you!

Submitted(+1)

I love the vibe and atmosphere coming from the adventure! Very on theme, in a weird way! A library crawl is such an interesting angle as well. I do feel that this needs a map. Overall, this is an wesome adventure!

Developer

Thank you!

Submitted(+1)

This feels very on-theme and has some really great, psychedelic puzzles within. The look of it really compliments the contents. The encounters are all very thematic, and I really like the kind of overall nature of the Moon and how that threatens the library. Enemies are described with enough detail that I think statting it out for any system would be quite do-able.

Developer(+1)

Thank you so much! It's my first module and I didn't really give myself enough time to think about the technical aspects of writing something system agnostic, so I imagine I've done it in a slightly peculiar way, but hopefully it is workable...

Submitted(+1)

Great lil adventure where your love of libraries clearly shines through the mist & illusions. I really enjoyed the palette & artwork within, though I too would’ve enjoyed a map of some kind.

My players are approaching a great library soon in my home game, and I am sure I will be running rooms from this module in it. Good work!

Developer(+1)

That's great, thank you! I think I'm going to put an improved version up including a map after the jam ends

Submitted(+1)

I like the setting. It would be great to have some wandering NPCs to encounter.  The final boss is really cool especially the false defeat bit.

Good job!

Developer

Thank you! Agreed, I had some ideas for NPCs but didn't manage to fit them in

Submitted(+1)

While the aesthetics are great, the font size, typeface and background make this harder to parse than it should be. I think it'd be easier to run if you cut (I know, painful) text and turned each area into a series of bullet points.

The detail on the library is impressive -- do you have a background in library science?

The story feels like a cross between Appendix N and Doctor Who, which is great.

Developer

Thank you, that is helpful! I do  work in a library, that might have seeped in a bit...

Submitted(+1)

It's great. Too many fictional libraries don't show any knowledge of how they work beyond what someone might remember from elementary school. Having things be classified wrong as an element of the blight was a very specific detail and very appropriate to the setting.

Submitted(+1)

The art and layout present a cohesive vibe, and I enjoy the variety of encounters/challenges presented throughout. I think a diagram of the library's layout would benefit this adventure greatly, even if only an example section considering how much the party is traversing a space that's extremely uniform. Thank you for sharing.

Developer

Thank you! I agree, I had intended to include something like that but it got sacrificed to the limitations of time and space...

Submitted(+1)

What an awesome cover with some really cool use of colours, very evocative and made me want to take a look. The idea of the blighted rooms are all quite interesting. I really like the illustration at the back and the different forms the blight can take are a cool idea. Awesome work!

Developer

Thank you so much!

Submitted(+1)

Magically blighted library! I'm in. This is great. You managed to fit a ton in the space allotment. And everything is very evocative. Nice job.

Developer

Thank you!

Submitted(+1)

This entry looks great, well designed and the art is evocative. I now know why I doze off when I’m comfortable in a library; it’s not the peaceful atmosphere and quiet- it’s those pesky sprites! Great start and I love the requirement to wear gloves, obviously the brutes among the party will ignore them!

Developer

Thank you! I amused myself with the gloves idea so I'm glad you liked them

Submitted(+1)

Any reference to planetary spheres is a strong start in my book! This one's got great flavor and imagination.

Developer

Thank you! I struggled a bit with the prompt initially when thinking about the literal planet (no moons there), but going a bit oblique with it made things fall into place more (at least for me!) 

Submitted(+1)

This has a gentle, light hearted, and dreamy feel to it which I like. The art is charming. I think it would be a fun diversion in a campaign. Nice work.

Developer

Thank you!

Submitted(+1)

A library in distress? That is a call to help, for sure. Great idea and development. 

Developer

Aw thank you!