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Revolving Valley's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #461 | 3.958 | 3.958 |
| Audio | #519 | 3.750 | 3.750 |
| Artwork | #525 | 4.208 | 4.208 |
| Creativity | #1732 | 3.792 | 3.792 |
| Narrative | #2183 | 2.750 | 2.750 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game happens in a looping map. The player goes around the same 6 rooms to fight enemies and get upgrades for both themself and their enemies.
(Optional) Please credit all assets you've used
SFX credit: https://kronbits.itch.io/freesfx
Background music credit: HeatleyBros@Youtube
(Optional) What would you like to be called if GMTK features your game?
Leko Topaz
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Comments
Really cool take on the theme! I love the idea that you are cycling through the same rooms over and over again. I think there is even more opportunity to have the rooms evolve over the run or let the player leave things behind in rooms, break walls, etc...
The music is incredible! And the overall execution of the game is really well done. My only complaint is that I felt like it needed to be shorter/easier for a game jam. I think I only made it 4 cycles on my best attempt
Great little art style and addictive gameplay. Exploding bullets are fun, but not a great combo with piercing rounds.
the progression felt very well paced, and the art and color palette was super charming. love the retro western vibes going on here. the deltarune explosion effect for the spawning enemy got a good chuckle out of me
really cool rogulite love the art style
I couldn't run the game unfortunately.
I got an error: 'The procedure entry point MFCreateDXGIDeviceManager could not be located in the dynamic library MFPlat.DLL'
Nicely made roguelite with smooth controls. I wish there were more mechanisms or enemy types in the loops before the boss, it felt a bit repetitive after a while as the enemies, difficulty, and upgrades remained similar.
Great art and music. The gameplay is also nice, though it becomes a bit repetitive while progressing to Wave 9 with the boss, which suddenly raises the difficulty. It might be because I ignored the red challenges the tree gave. Overall though, it was still a good experience and being able to have a challenging fight with the final boss was fun.
loved the art and the music, the controls were easy to pick up but could get harder or add more monsters with each loop
Great idea, and well executed too! I particularly love the explosion the spawner makes when it dies - very funny.
This was a fun little game! I think the scaling for money is a little off -- especially given the difficulty increase when you choose to get more souls -- but the atmosphere is fantastic, the gameplay loop fun, and I always appreciate a good Yee Haw game (:!
Charming cowboy shoot 'em up! I see from the screenshots there is some kind of boss eventually? But around my sixth cycle it was already feeling a bit repetitive. The upgrade system is nice (especially the varied ammunition types), but I wish the costs didn't scale so fast! Even if you always take an offering at the shrine, it feels like you're able to buy just one item per cycle. Also as a slight balance thing, it seems like "heal 1" and "upgrade health by 2" cost the same amount of money? 😅
All in all, had a lot of fun with this, might have to play again later and find that boss... 🤠💀
Fun game! the SFX were a bit loud for my taste, but I liked being a pew pew cowboy! Background music was HEAT. Good work!
Enjoyable game, I wish I had more chance to get upgrades!
i really liked the aesthetic of the game!! the pixel art is actually top notch, and the looping concept very well executed (in a much more interesting way than most games i've seen too!)
Ooh, really fun loop!! The enemies have very clear silhouettes and fit in with the atmosphere of the game-- big fan of making everything super clear. The gameplay is simple and effective, and the choices offered to the player are fun-- making the game more difficult in order to afford more items is a neat idea.
I do wish that the Choices were hidden until the area was beaten though, because I found myself accidentally clicking Items / Enemy decisions while fighting due to needing to click a lot in a variety of locations haha.
Very punishing and enjoyable loop!
It's very hard to make a game where you go to the same location over and over in a loop and make it fun, i tip my hat to ya for pulling it off with the modifications and enemy variety. The only problem i really had was the white text blending in with the background.
Awesome game, modifers allowed some very cracked builds! Also snipers are n1 ops.
I really enjoyed the game; its greatest strength is its beautiful graphics. Although I have to say I was also surprised by the considerable diversity of monsters, which, along with their spawning in, I think, random locations, means it doesn't become repetitive as quickly as in other games. I can't think of much to criticize; maybe there are a few minor issues, but considering the time limit we had, it's a miracle this game is so functional and entertaining. Keep up the good work! :D
5 loops :3
please rate my game if you are not busy
loved the audio and gameplay