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Luvam!

9
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2
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A member registered Jun 10, 2020 · View creator page →

Creator of

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Simple and effective mechanic, had a lot of fun playing and thinking "hah, it seems unlikely I'll hit one of the anchors in this level" before proceeding to hit almost every anchor in the level haha!

Only gripe is that the game seems to but only built for one resolution, as in some levels I wasn't able to see every anchor (there's one level where they're all in the corners and I couldn't see the top left one) and I was also unable to see the walls on the sides for the entire game unfortunately. 

But overall very fun and a game I'd love to play more of! Would be funny if I could control multiple orbitors.

Ooh, really fun loop!! The enemies have very clear silhouettes and fit in with the atmosphere of the game-- big fan of making everything super clear. The gameplay is simple and effective, and the choices offered to the player are fun-- making the game more difficult in order to afford more items is a neat idea.

I do wish that the Choices were hidden until the area was beaten though, because I found myself accidentally clicking Items / Enemy decisions while fighting due to needing to click a lot in a variety of locations haha.

Very punishing and enjoyable loop!

Big fan of the main movement mechanic! It's a very fun and silly idea-- I do think the wording for some of the signs should be changed, I thought the "No Touching" meant I couldn't touch it at all- not just with my hands haha.

The lack of tutorialisation on the handstand into ceiling grab was a little interesting, as I thought it was a bug initially, but I think it was well introduced in gameplay! So really good job there :D

I also couldn't really tell when the cameras were catching me, especially in the last level on the left, it felt a little confusing, especially with the lights being soft on the edges. But overall the challenges were interesting and fun, good job!!

Really nice atmosphere- definitely eerie and did make me anxious while playing! 

The art and set-dressing is pretty well done, and the place has character. Though I admit I got pretty nauseous with the level of headbobbing and visual noise ;; I also didn't really understand the 3rd level very well? I saw one of the mannequin guys right by the start and they didn't do anything. I just kind of walked around and I think got caught by something a few times, the level of darkness is a little excessive so I don't actually know what happened haha. The hearts are a cool concept, and the outline on them is cool, I also enjoyed flinging them around.

A simple and nifty idea, though a little buggy and confusing :o !

I like the idea of needing to cycle and storing books in summons to cast spells, it can make for hectic gameplay if the situation is getting tense. I think if you expanded on this idea it'd be very fun! I'd love to see more spells, and maybe they don't all full-clear the screen but instead target different regions.

Fun idea! 

I enjoyed being a gopher running around and exploring, though I feel the golf aspect of the game is very unpredictable and difficult to control-- making it pretty hard to get further in the levels at a good pace. Also the art and audio is quite nice! 

Thanks for the kind words!

Yeah the game's a lil confusing haha, none of us are very experienced with programming unfortunately, but we'll keep getting better o7

and will do!! your game looks gorgeous

very fun and silly game!! Love the art style and premise

Loved this little game!! Art style is wonderful and the characters are fun to talk to :D