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Big fan of the main movement mechanic! It's a very fun and silly idea-- I do think the wording for some of the signs should be changed, I thought the "No Touching" meant I couldn't touch it at all- not just with my hands haha.

The lack of tutorialisation on the handstand into ceiling grab was a little interesting, as I thought it was a bug initially, but I think it was well introduced in gameplay! So really good job there :D

I also couldn't really tell when the cameras were catching me, especially in the last level on the left, it felt a little confusing, especially with the lights being soft on the edges. But overall the challenges were interesting and fun, good job!!

(+1)

Thank you for the feedback! I also think i lacked in the camera mechanics, specially becouse depending on the angle you can get inside of the light and not get cought.

I was worried people would not understand the mechanics, i was going to make a writen tutorial  on carpets not counting on toaching or stepping and the ceiling climbing as a hole but i opted out of having it on a text in order to make it feel more immersive, i am glad you liked this part.

Maybe "No handstanding" would be better then "no toaching". I really apreciate the feedback! and i am very glad you liked the main mechanic (I was worried people would not like the camera inversion for it being disorienting).