I loved the weapon loop mechanic, it makes you need to adapt your positioning and angle to defeat the enemies. However, this concept isn't really explored becouse of how weak the enemies are. Some tougher enemies would definetly benefit the gameplay a lot better. Also job aplications as a weapon type is complete bullshit, i loved it.
Kaduyeah
Creator of
Recent community posts
Thank you for the feedback! I also think i lacked in the camera mechanics, specially becouse depending on the angle you can get inside of the light and not get cought.
I was worried people would not understand the mechanics, i was going to make a writen tutorial on carpets not counting on toaching or stepping and the ceiling climbing as a hole but i opted out of having it on a text in order to make it feel more immersive, i am glad you liked this part.
Maybe "No handstanding" would be better then "no toaching". I really apreciate the feedback! and i am very glad you liked the main mechanic (I was worried people would not like the camera inversion for it being disorienting).
I really like the idea for this game, always having different characters with different personalities is really good and made every dialogue feel fresh. Maybe a system where you searched yourself for new quests to give instead of just getting a new one every time you gave one would have been nice tho, but still a very good game!


