T - O S - C O S A - L A - M I
(Thank you so much!!!!! Really loved your guys game too (:!!)
10/10 sounds and title. I love my lengthy anime/manga-like titles and this absolutely delivers (pun very much intended) in both title, vibes, and particularly the fantastic art. I think maybe having a little more enemy variation or a slightly faster difficulty increase could elevate this game, but it was an incredibly entertaining and creative game (:
Also the client reviews in the game description are really cute. Lord Leviathan my beloved.
The way the camera moves here is so so satisfying and neatly pulled off. It's really simple in concepts and mechanically, but the learning curve makes it enjoyable, and it's an incredible feeling to master navigating between the planets. There's a really good, almost professional feel to this game, and I don't think I have anything negative to say! Great work (:!!!
This is super creative!!! I love Birdlynn so so much, the mechanic here is really unique and ingratiated in a really fun way. Small details like being able to adjust the music volume or the nice rainbow of the wind lines also add a lot. I found the lines to occasionally be a little bit finicky, and specifically in level 3 the block for some reason didn't break for me regardless of speed gained and I had to glitch through (I was playing through the Firefox browser, which seems to struggle with certain Itch games, so I assume this was just Firefox being strange), but really really fun neat little game. I could easily play more levels (:
There's something almost meditative about this game. It's super cool about seeing the art style change and feeling how many people worked on this game in a way you usually don't actively notice. I feel like there's a bit too much of a difficult jump for certain levels -- particularly the fish and bird -- but that stuff can always be tweaked, and this is an incredibly cool and creative game (:
Really strong Limbo-vibes to me! I really loved the narrative, and though it was too difficult for me to beat, I really enjoyed the levels I managed to play!!! I think the mechanics here are super clever, and I particularly love the time orbs. A small suggestion I have is adding some more coyote time, but that's a small nitpick. A very solid entry -- you should be proud (:!
I've seen a decent amount of Tron-likes this jam, but I think the polish here really sets it apart from others. The movement is difficult but in a way that feels rewarding to learn, aesthetics are clean, vibes are great, and I found the central gameplay loop really appealing. If you guys want to develop it further I think a mini map and a short in-game tutorial screen of some sorts would work in this game's favor, and also I'm personally not a big fan of the lack of background music, but the gameplay/difficulty is both satisfying and enjoyable, and I quite enjoyed playing this. You guys should be proud (:!!!
This is my favourite game I've played for this jam. I don't know if that's mainly due to the atmosphere, or mechanics, or the fun writing, or the creativity, but literally all the elements worked together in this one to create a really fantastic top-down puzzle game. It's super polished, has really cute and easy-to-read pixel art (and also I personally love the aesthetics of this kind of Halloween swampy setting you've got going on), unique mechanics in both the music and the lollipops, and was genuinely such a blast that you could easily have convinced me this was a short retro game rather than a game made in 96 hours.
I think literally my only notes are that it's not always super clear what elements do and don't have collision (like for example it took me a bit to realize I could walk over certain green plants and cobwebs) , and that the grid movement feels a little off to me for whatever reason (my suspicion is that tweaking the animation a smidge or increasing how quickly you 'snap' to a tile might help with this), but those are such teeny-tiny nitpicks in what is otherwise such a phenomenal little game. Sorry this is so long btw -- I just genuinely loved this so much and wanted to gush lol. I don't know how often you do game dev stuff, but if you plan to make more games in the future, I very eagerly anticipate them ((:
Fun puzzle design!!! Gave me some good 'aha' moments, which I think is always what you want, and it was a very nice difficulty for me as someone who plays puzzle games a lot. I think it would be if there was a way to go back to the level select screen once you're actually in a level, and also the audio gets a bit repetitive, but other than that I really liked this (:!
Really cute art and very fun world building, with fun writing and also enjoyable puzzles with a good difficulty scaling. There's a weird bug I encountered where for some reason I couldn't press 'next' on the first level completion screen, and also sometimes the spacing between words is really inconsistent, but I'm also playing in the Firefox browser, which seems to mess with certain games, so that might just be a my side thing lol. Enjoyed it a lot, and now want to make fanart of Lemnisca haha (:!
Ahhh this is super high quality! The art is gorgeous, and the main loop is very fun and really tense, which I think was the point! I genuinely gasped a little when I heard the voice acting lol. Insanely well made for a jam game, and really satisfying to finally get right -- you guys should be proud (:!
I shockingly don't, but as I'm a uni student in a small town in the UK more than half of my friends do haha
And glad that the atmosphere worked for you! Totally get that VNs aren't everyone's cup of tea -- esepcially with something like this that leans more 'novel' than 'visual' -- but glad you got something out of it regardless. Enjoyed your game, btw (:!
Eyyy, nice first jam game!!!! I really love the art, and the movement feels good, which can be difficult to pull off with platformers. I think it would be neat if there was some expansion on the 'trial and error' aspects (doors that lead to different places, maybe more of a logic system to figuring out what door is right), but still, solid work for your first ever jam! Hope you had fun, and wish you luck with future things (:!
The scrolling mechanic is a really unique way to do a loop -- it fulfilled all my gambling needs. I got a little hooked on this, not going to lie, and I think it's also shockingly well balanced for a game jam game. I wish maybe the SFX chosen were a little bit softer, or maybe there was some sort of background music, but that's a minor nitpick. Really enjoyed it, and congrats on finishing your first game jam in 2 years!!!! That's a huge achievement and you should be proud (:
Thank you for the feedback! This was my first time using Ren'Py for a jam, and I ran into so much audio issues, because turns out Ren'Py only accepts like two audio formats and has the worst audio system I've ever witnessed in a game engine lol. Next time, I'm definitely prepping some audio a couple in advance. It'll help the gamers read lol
I'm a massive bullet hell fan, so this was very fun to play. The graphics, audio, and mechanics all work together really cohesively to create a really polished retro-feeling game, and I this kept me entertained for ageeees, which I think is a huge complement when it comes to jam games. I have a very small nitpick in that I think the player invincibility time is a little overly generous -- I definitely got through some hits scotch free when I really feel like I shouldn't have -- but honestly that might have more to do with the fact I play a lot of bullet hells rather than any issues with game balance itself haha. Really fun and well-executed game, you guys should be proud (:!
As a guinea pig, it was fun getting to try out being drunk in a fellow rodent brethern's skin lol
I think seeing the beers on the minimap/being able to freely move the camera with a button toggle would be neat just to make finding the last one or two beers a little more fun, but other than that I really really loved this. The Hamtaro-like hamster is adorable, the pixel art is really clean and legible, and the platforming is really responsive and feels great. It's also super creative; I echo others in particularly enjoying the drunk effect. Really fun entry -- you guys should be proud (:!!!
The environmental storytelling and atmosphere here is fantastic. I'm not usually the biggest fan of 'spot the anomaly' games, but the artstyle in this one was fun enough that I powered through, and I'm glad I did, as it was a very fun little experience. Really enjoyable , and impressive graphics/polish for only 96 hours!
Adorable. The art is so so cute, the little 'blop' sound effects bring me so much joy, and I played this for wayyyy too long because I got hooked on the satisfying feeling (when I got the 'water adjacent tiles' upgrade I actually gasped a little in sheer satisfaction). I have the tiniest of nitpicks in that I wish the upgrades UI was maybe slightly bigger or slightly further spaced apart. as I found it a little difficult to read each icon, but that's a really minor thing in an otherwise amazing game. You should be proud (:!!!
The level of polish here is insane -- down to the small details like keybinding with a nice GUI. The music is some of the best I've heard this jam (seriously, I kind of want it as a standalone song so I can add it to my playlist...), and the gameplay loop has a great feel to it. I echo sentiments that I think the way information is presented is quite overwhelming, and also as a keyboard player I think the input on ship movement is a little slippery, but still had a blast playing this. Well done (:!