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(+2)

The level of  polish here is insane -- down to the small details like keybinding with a nice GUI.  The music is some of the best I've heard this jam (seriously, I kind of want it as a standalone song so I can add it to my playlist...), and the gameplay loop has a great feel to it. I echo sentiments that I think the way information is presented is quite overwhelming, and also as a keyboard player I think the input on ship movement is a little slippery, but still had a blast playing this. Well done (:!

Thanks for playing. Glad you liked it. We've done several Godot Wild Jams recently, and with their accessibility category we've worked to get a nice system going, especially for key rebinding.

We've been very happy with Ovani sounds, and use a lot of their stuff in our games. We didn't use it in this game, but they offer 3 different intensities for each track. They often do bundles on Humble.

The intro text was a late addition, and we added it to the existing dialog box, which did not work out as well as we'd have liked. If we do more development on this, we'll need to find a better way to present it.

We tried to give the feel of being in space and having to overcome your own inertia, so have very low friction. Adding thruster upgrades to improve your acceleration would probably help.