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SPK:ROLL

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A member registered Feb 06, 2021 · View creator page →

Creator of

Recent community posts

that's not a bad idea!! maybe after a couple weeks of work i could flesh out the game into a full steam release...we'll see how it goes!

thanks for playing!! i know this game is TOUGH AS NAILS, especially in the first couple of incarnations... i'll definitely tune the balancing of the game (especially in the first grand loop) in the post-jam update!

glad you enjoyed it!! also, that's actually a really good solution, I'll be 100% sure to implement that in the post-jam update!

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this game threw me for a loop (cue laughter)

in all seriousness, the puzzles were SUPER well designed (which made the twist even harder to believe), and coding shaders is tough!! the main screen effect was actually really cool aesthetically, and the game was actually really fun to play overall

the environment and overall visual theming was actually really cool!! it's very cool to see a jam game lean this far into creating a really interesting world and a cohesive story to go with it, and it had me really interested (kind of like how I felt playing Outer Wilds lol, i see the inspiration!!)

This was a really cool game, and the execution of the concept was AMAZING. The orbit system is EASILY one of the most creative iterations I've ever seen, and was just really fun to play with and optimize!!

Glad you enjoyed it!! I'm glad you adored the wave effect on it, it actually took a lot of time to get right: I had each impact saved in an array as a dictionary with the origin of collision (from 0 to 359). Every frame, I updated the circle like so: For each impact in the array, it checks the original point plus its age (which I updated with delta every frame) to determine how far the impact travelled, and which two points on the circle are at that distance. I then raised/lowered those two (and all points within a distance of them) with a sin function. It was fun to figure out! If you have any other questions, feel free to ask!!

glad you appreciated the skill tree!! i VERY MUCH agree that the game's a *little* challenging on the first run, but that's what the second lap of the nine incarnations is for, right?

i really liked the aesthetic of the game!! the pixel art is actually top notch, and the looping concept very well executed (in a much more interesting way than most games i've seen too!)

yeah i know!! I've already had to do SO many HTML-specific optimizations but the Windows version just runs MUCH better.

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i will admit, the first nine incarnations are supposed to be hard!! I'd be impressed if someone managed to successfully bring every single incarnation to the End of Time on the first run!

i really want to highlight how absolutely charming this game looks!! i VERY MUCH enjoyed the aesthetic.

everything was just SO silly!! the aesthetic was so cute and cohesive, and i found myself genuinely invested in a little snail racing around a loop. i loved this game!! so much!!

This game's really cool!! The progression was done SO well with the theme in mind; the amount of content is impressive, and it stayed interesting the entire time (which is really hard to do in just a couple days!!).

this game's a freaking fever dream and honestly i wouldn't have it any other way
(this is unironically a pretty refreshing take on the theme, so good work..!)

The pixel art was excellently done!! This game is a very cool iteration of Snake that really stands out!

This game's concept is actually really cool!! The premise sounds very simple, but the mechanics actually require a surprising amount of strategy, especially when going for high scores. This game actually had me invested for a while!!

This is one of the best feeling platformers I've ever played, hands down. The Drunk effect was also really well done! It affected gameplay but WASN'T the slightest bit nauseating!!

This game is purely and utterly UNIQUE. You leaned into the aesthetic so well,, I really like this.

WE FINALLY HAVE A SPIRITUAL SUCCESSOR TO POKEMON RANGER!!

i just adore this concept and the whole game is just really cute overall!

twin!! my brain is also fried from lack of sleep. thanks for stopping by and commenting on GMTK submissions anyways! I'll check your game out.

I adored this game,, it's just really chill!!

Of all snake-derived games, this is actually a very interesting one! Making it open source is also just pretty cool.

a simple but purrfectly executed puzzle system!! I genuinely just want to see more levels in the future!!

this game deep-fried my brain and fed it back to me

In all seriousness, the entire aesthetic of this game goes so hard, and this has got to be one of the CLEANEST (and fairest)  iterations of "avoiding your past self" I've seen so far!!

You nailed it with the artstyle! This was a really neat game overall.

This combat was a little inconsistent, but is overall pretty solid.

I really like the aesthetic, it's quite inspired! I'm impressed with how you got a pretty complex 3D game to work pretty well on web.

Yeah, this game is its own form of horror. This is one of the most interesting puzzles I've seen. Great work!

The concept was cute, and the artstyle seems familiar... 

Cars, am I right? The perspective was really well done (good use of 3D graphics!) I know the pain of not having an HTML port (3D games often just can't run on web), but I still the game is enjoyable.

I think that the monster was actually quite unsettling, this was one of the more horrifying games of the jam. I enjoyed the game overall, good work!

Well, that's the most evil frog I've ever encountered in my entire life.

I think the core concept was excellent. I'd love to see more of this in the future.

For the type of movement, I think that the platforming was solid! I feel kind of bad for killing those guys :(

Honestly, I really just like the aesthetic. Excellent shader work here.

Interesting game! I'm really liking the 3D games in this jam so far.

Props to Faop for the art, I really adored it. The level design was perfect given for movement the system you made.

I wish there was more levels, as I was just getting the hang of the movement system (which is overly snappy and I kind of loved it). I also kind of liked the aesthetic. As someone who also made a 3D game for the first time this jam, great work for your first 3D game!

I think the puzzle design was perfect with a lot of good supporting mechanics! Good work.