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SPRK:ROLL

108
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A member registered Feb 06, 2021 · View creator page →

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of course!! thank you for playing! I agree on the tutorial, it's a shame I had to rush it. That's something I'll redo the moment this jam's over. 

every part of this is SO EXCELLENT!! I really adore the visuals, and then when everything REALLY began to fit into place I started to understand it. this is really cool and is such a well-rounded concept, I could see it as a steam release

This was SO nicely crafted!! I just really adored its progression too. also i love the crab

okok i've NEVER seen anything like this art style before this is realllllly cool

the art's adorable and like the game is adorable and like i love it

wait a pacifist run is like, a REALLY cool idea !! and yeah, the option to skip is a really good idea too. another thing to put in my post-jam update

this artstyle is genuinely off the top it's like...wonderful. we need more of this.

this game got me stressed over tic tac toe of all things (excellent pun btw i freaking love games with puns in them) it's just such a well-executed concept!!

i just want to say that this game is just so visually lovely, cohesive and WELL-CRAFTED

this is just genuinely fantastic and adorable i dont know what else to say

THIS TOOK ME FOR A SPIN AND THEN TOOK ME OUT BACK AND THEN fed me a delicious pizza dinner. The movement is so unruly yet so INTUITIVE, which is insane btw,,

OK THIS IS THE MOST MECHANICALLY SIMPLE BUT FUNCTIONALLY ADDICTING PUZZLE MECHANIC I'VE EVER SEEN. WHAT

I am absolutely SOLD on the art it's just so whimsical

So I SHOULD'VE kept the Fast Forward I had for debug is what I'm hearing xd,, it does get boring with the early enemies that have VERY little going on. Something to add to my list. glad you liked it, though!!

that's not a bad idea!! maybe after a couple weeks of work i could flesh out the game into a full steam release...we'll see how it goes!

thanks for playing!! i know this game is TOUGH AS NAILS, especially in the first couple of incarnations... i'll definitely tune the balancing of the game (especially in the first grand loop) in the post-jam update!

glad you enjoyed it!! also, that's actually a really good solution, I'll be 100% sure to implement that in the post-jam update!

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this game threw me for a loop (cue laughter)

in all seriousness, the puzzles were SUPER well designed (which made the twist even harder to believe), and coding shaders is tough!! the main screen effect was actually really cool aesthetically, and the game was actually really fun to play overall

the environment and overall visual theming was actually really cool!! it's very cool to see a jam game lean this far into creating a really interesting world and a cohesive story to go with it, and it had me really interested (kind of like how I felt playing Outer Wilds lol, i see the inspiration!!)

This was a really cool game, and the execution of the concept was AMAZING. The orbit system is EASILY one of the most creative iterations I've ever seen, and was just really fun to play with and optimize!!

Glad you enjoyed it!! I'm glad you adored the wave effect on it, it actually took a lot of time to get right: I had each impact saved in an array as a dictionary with the origin of collision (from 0 to 359). Every frame, I updated the circle like so: For each impact in the array, it checks the original point plus its age (which I updated with delta every frame) to determine how far the impact travelled, and which two points on the circle are at that distance. I then raised/lowered those two (and all points within a distance of them) with a sin function. It was fun to figure out! If you have any other questions, feel free to ask!!

glad you appreciated the skill tree!! i VERY MUCH agree that the game's a *little* challenging on the first run, but that's what the second lap of the nine incarnations is for, right?

i really liked the aesthetic of the game!! the pixel art is actually top notch, and the looping concept very well executed (in a much more interesting way than most games i've seen too!)

yeah i know!! I've already had to do SO many HTML-specific optimizations but the Windows version just runs MUCH better.

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i will admit, the first nine incarnations are supposed to be hard!! I'd be impressed if someone managed to successfully bring every single incarnation to the End of Time on the first run!

i really want to highlight how absolutely charming this game looks!! i VERY MUCH enjoyed the aesthetic.

everything was just SO silly!! the aesthetic was so cute and cohesive, and i found myself genuinely invested in a little snail racing around a loop. i loved this game!! so much!!

This game's really cool!! The progression was done SO well with the theme in mind; the amount of content is impressive, and it stayed interesting the entire time (which is really hard to do in just a couple days!!).

this game's a freaking fever dream and honestly i wouldn't have it any other way
(this is unironically a pretty refreshing take on the theme, so good work..!)

The pixel art was excellently done!! This game is a very cool iteration of Snake that really stands out!

This game's concept is actually really cool!! The premise sounds very simple, but the mechanics actually require a surprising amount of strategy, especially when going for high scores. This game actually had me invested for a while!!

This is one of the best feeling platformers I've ever played, hands down. The Drunk effect was also really well done! It affected gameplay but WASN'T the slightest bit nauseating!!

This game is purely and utterly UNIQUE. You leaned into the aesthetic so well,, I really like this.

WE FINALLY HAVE A SPIRITUAL SUCCESSOR TO POKEMON RANGER!!

i just adore this concept and the whole game is just really cute overall!

twin!! my brain is also fried from lack of sleep. thanks for stopping by and commenting on GMTK submissions anyways! I'll check your game out.

I adored this game,, it's just really chill!!

Of all snake-derived games, this is actually a very interesting one! Making it open source is also just pretty cool.

a simple but purrfectly executed puzzle system!! I genuinely just want to see more levels in the future!!

this game deep-fried my brain and fed it back to me

In all seriousness, the entire aesthetic of this game goes so hard, and this has got to be one of the CLEANEST (and fairest)  iterations of "avoiding your past self" I've seen so far!!

You nailed it with the artstyle! This was a really neat game overall.