that's not a bad idea!! maybe after a couple weeks of work i could flesh out the game into a full steam release...we'll see how it goes!
SPK:ROLL
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the environment and overall visual theming was actually really cool!! it's very cool to see a jam game lean this far into creating a really interesting world and a cohesive story to go with it, and it had me really interested (kind of like how I felt playing Outer Wilds lol, i see the inspiration!!)
Glad you enjoyed it!! I'm glad you adored the wave effect on it, it actually took a lot of time to get right: I had each impact saved in an array as a dictionary with the origin of collision (from 0 to 359). Every frame, I updated the circle like so: For each impact in the array, it checks the original point plus its age (which I updated with delta every frame) to determine how far the impact travelled, and which two points on the circle are at that distance. I then raised/lowered those two (and all points within a distance of them) with a sin function. It was fun to figure out! If you have any other questions, feel free to ask!!











