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A jam submission

Planet ExpressView game page

Send planets on vacation
Submitted by Barion, Valarauko9 — 5 hours, 27 minutes before the deadline
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Planet Express's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#20292.8062.806
Creativity#29013.5073.507
Audio#30012.9852.985
Enjoyment#34433.0153.015
Artwork#43282.9252.925

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
An planets orbit is a loop

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Ametrin Studios

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Comments

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page
Submitted (2 edits) (+1)

Saw you in the discord. Love the concept & the design. the music sounds great too though feels a bit spooky for a nice vacation though haha. Nice jamming!

Submitted(+1)

Interesting game!

Submitted(+1)

the hat is a nice touch! love me sum hats!

Submitted(+1)

its so cute

Submitted(+1)

Love the cute faces of the planets lol, also smashing them with asteroids is much fun. Also like the attention to details like how u can smash two planets together, impressive gravity interpretation, overall nice game!

Submitted (1 edit) (+1)

This was a pretty fun idea! One thing that I think I might have preferred is if the asteroids had a bit more oomph or if it was easier to aim them, but that might just be a problem with me

By the way, thanks for playing my game!

Submitted(+1)

Really fun and unique idea! I really like the fact that the trajectory are always recalculated and it's hard to go against the force of the suns lol!

Great Job!

Submitted(+1)

What a fun and original concept! It felt like playing pool with planets 😂 Really creative and enjoyable idea!!

Great work!!!! 👏👏👏

Submitted(+1)

This was a silly and delightful game. I love the premise and fighting gravity with a futile conclusion. I missed a lot of shots at close range even, so a way to have a bit easier time shooting would be nice. But I still had fun!

Submitted(+1)

That is a lot of fun

Submitted(+1)

Nice Game!

Submitted(+1)

I think you should only have a few powerful asteroids, not infante ones you can spam point blank. It make the whole aiming line redundant.

Submitted(+1)

i really like your interpretation of the loop theme! the game was pretty fun even though i kinda suck at it 😭. I think the review messages were funny too! nice job!

Submitted(+1)

Quite a lot of fun! 

Honestly I don't have much to comment on critiquing the gameplay it's self but I think it'd be hilarious if you had it so the planets would react to being close to exploding or getting sucked into the sun

Developer(+1)

yes, definitely! We already have face textures for this but i ran out of time :(

Submitted(+1)

Ah that's such a shame to hear, if you do a post jam update that'd be so fun to see

Submitted(+1)

This game has some cool mechanics that was fun to explore. The music and audio in general was also pretty good. It has some humorous writing as well.

I know I said the main mechanic is cool, which it is, but it was also wildly frustrating/unintuitive for me as well. My main problem with this is that it is too hard to predict the path of the planet motion to have any meaningful pre-planned asteroid shooting. I would try to line up my asteroid in a place where I think the planet will cross on its path to try to push it, only to find out that the planet will not go there, so I would miss my shot entirely or do something I didn't want to. In the end it would devolve to something akin to me just trying to shoot the asteroid as near the planet as possible as fast as possible. I know this may have come from a place where you want to simulate real orbital physics, but sadly for me it doesn't always mean it translate to a fun game. If there was simply a line drawn showing the predicted path the planet would be going, then maybe this could be solved, but I'm not quite sure if you can do something like pre-calculate the physics interactions of the physics objects either.

Developer (2 edits)

thank you for your valuable feedback, yes it definitely requires a good intuition for newtonian physics. we’ll look into how to make hitting planets easier without removing the challenge for experienced players (maybe we can generate more predictable orbits for the easier difficulties). With some more optimisations it might be possible to predict the flight paths a few seconds ahead. (the asteroid prediction uses a static estimation, making it super fast, but that only works because they are so light compared to the sun). Or we could teach the player more about how the planets move with a more extensive tutorial.

And i definitely have to tweak the difficulty assignment. Right now it switches players to harder difficulties way to fast.

Submitted(+1)

wow I loved that idea! art was very nice too, I especially liked the faces on the planets lol.

If you don't mind, please consider rating my game as well :)

Submitted(+1)

The idea to use gravity as a loop tool is super creative! :D It was a bit difficult but aside from that, I love every aspect of your game - the art is sooo good too! 

Submitted(+1)

Orbital mechanics is always great. Now if you'd also show where the asteroid and planet will colide I'd actually manage to hit them sometimes.

Submitted(+1)

The asteroids seemed too weak. I could barely redirect the planets. Fun concept though.

Developer

the farther you pull the stronger the asteroid gets. you should be able to easily pass the tutorial with 2 or even 1 shot

Submitted

Oh maybe I missed that part

Submitted(+1)

Great planet physics and fun gameplay.

Viewing comments 40 to 21 of 49 · Next page · Previous page · First page · Last page