I'd Love the help for testing as I'm trying out some ideas I'm not 100% sure on. I'll send a message over your way when I start getting playtests <3
ByteOracle
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I absolutely love unique fishing themed games and this was up there as one of the most unique ones I've ever played! I loved the idea and the implementation of the loop.
My only things is that I felt it was a bit hard to get a good loop going to what felt like being too weak at the start. But after a few upgrades I was really zooming through
Plays great! I think the idea behind this was fun.
A few things I think could have seriously improved this game:
- Change the swing animation delay to after the swing is completed rather than before, it just ended up making it feel a little weird to start with until I was used to it
- Some basic sound effects would have made this feel a LOT more complete and satisfying
- At least on my setup (4k monitor) there was an issue with the game scaling with my display but the level stayed the same size. It caused the game to slow down a lot because the enemies on the right side of the screen had to walk suuuper far.
But all in all I enjoyed this and played it for quite a while! Good job!
One of the best if not the best game I have played this jam!
I absolutely loved every second this.
Only thing I could honestly suggest is just more particle effects maybe feedback (like camera shake). But even then I feel like if you had more time for it you would have had them.
Amazing job, I hope there is a full release version after the jam.
I really like the art and audio for this game! Also the concept of the loop and it's gameplay mechanics are pretty unique which I enjoyed.
I did find the candle mechanic to be poorly telegraphed and frequently had times where I was unable to remove the ghost even though I could swear it was the same location as I had previously used.
Another suggestion I might have is have the ghosts on tweens to make their movements feel a bit less sporadic.
Other than those I did have a fun time with this game!
Very polished and well put together!
At first I felt like getting speed increases were going to make the ghosts not threats but then I realized how much of a hazard they were going to be the faster you were going, kinda fixing a common issue I've seen with games like this one where basically every ghost just goes the same speed and line.