Oh I see. I apologise for that spiel then. I'm glad you're happy with what you've accomplished
HUTTOF
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This was a fun simple game! Don't know how closely it fits the loop theme though and it doesn't really matter if you choose three actions and press work or one action and work. You may as well just press the button and have it happen. Some interesting variation could come from certain actions being more powerful or something like that at different times of day
This was a really creative idea and fun to pull off some of the jumps! Only criticism would be sometimes it felt like the music was a bit much and it sounded like it was trying to play 2 or 3 things at the same time, which I couldn't quite tell if there was just a lot going on with the music, or whether there was a call to start audio and so one track superimposed on another
As others have said it starts a bit slow. I'm sure with a bit more time to work on it, it could turn into something more fun. Having a look over the other comments, it seems like you're not very happy with yourself (or at least you keep apologising to others) and I understand the feeling but don't be so hard on yourself. It looks like this is your first game jam, and this kind of time pressured format and actually creating a finished game in 4 days is such a unique challenge that the first one is always going to be a very steep learning curve. My first and only previous game jam was not at all fun but it was a start and each time you make something new it'll be better and better
Good luck on future games!
This was interesting to play (in a good way). I made a similar game myself so it's interesting to see how others have done it slightly differently. I made it to I think the fifth level (the one with the different coloured buttons) and it just felt quite unintuitive which way to go. Maybe a slightly larger view would have helped so that more could be seen (unless the goal is exploration)
This was pretty fun! I would love to see a deeper dive into some of these mechanics. One bug I found (or feature) is that on level 6 I only had one robot moved who picked up the same package twice and delivered it to the same place twice which counted as completing the level. Some spikes or traps or something like that might also help with level design and give you some new ideas
By the way, thanks for playing my game earlier!
This was a pretty fun game to play and I liked the puzzles in it! I enjoyed it enough that I tried this level for about 15 minutes and still couldn't figure it out. Any hints would be appreciated! It is interesting to see this game as it's a fairly similar concept to mine but slightly different as they all are
Thanks for playing! I'm glad you thought so highly of it. I was actually originally aiming for more levels but decided to just have a smaller number of higher quality levels. The different coloured flags was certainly something I luckily stumbled upon which happened to work really nicely. Out of curiosity, what level did you make it to?
I really enjoyed some of the levels! Others were a bit more hit or miss. I didn't quite understand the game at first but I figured it out eventually using 'H'. I noticed you said that you had some play testers and some advice I have with that is try and have at least 'blind' play tester, who hasn't seen the game yet, and doesn't know how it works, and then tell them as little as possible. That way you get a perspective of what people online will see and understand of your game when they first see it. I know this because my only previous game jam had my brothers as play testers too, and they understood it because I told them how it worked, but then no one online understood how it worked and it can be a really disheartening feeling, especially if you've put a lot of work into it and it is a good concept, just a little underexplained. I hope this advice isn't unsolicited, my intentions are good. Keep up the good work!
It looks like you've got a lot of feedback already so just one little thing. In terms of art I think you want to try and make things the same resolution (as in the bunny and the grass and the bricks all seemed to have pixels of different styles), and it'll make it look a lot more cohesive. Although, I'm no expert on art given the art for my game is literally non-existent
This is a pretty clean game and when I saw that there was a level editor I couldn't believe that you managed to build one in such a short time. The sound effect of placing roads was a nice touch too. I don't know if I missed it somewhere, but I couldn't figure out how to delete bridges and ramps which meant I often restarted instead which was a bit annoying (but might just be my fault)
These were some pretty fun puzzles! I liked that it was based off input because there is a lot you can do with that. I made a pretty similar game myself actually so it's interesting to see how people do things differently and what kind of puzzles that creates. I think the only thing would be to have some kind of system to figure out which button does what door because I felt like there was a lot of back and forth because of that

