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HUTTOF

166
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4
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A member registered Aug 31, 2020 · View creator page →

Creator of

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Really cool game! Had lots of fun playing it

Really cool concept!

One note is that I personally think that the homing upgrade takes out some of the fun and hecticness of the game

This was amazingly done!

It was a little difficult to figure out how things worked to begin with, and I still don't fully understand certain aspects, but it was also cool how there was no 'tutorial' or direct teaching of the concepts, but the level design tried to teach them to you instead. 

Then the fact that you go back to certain areas shows how much thought was put into the design of this game

This is awesome! I kept playing over and over again. Great game, Well done!

Pretty cool game! Short but sweet. Left me wanting more

Amazing music that added to the atmosphere. Very creative

This is nicely done for your first game! Art was good and it felt fun

Just a simple change (and others might disagree) is that you could change shoot to something like space. I personally think that if a control/input can be done without needing the control of the mouse, it probably should be

Cool art style. Needed more time and more questions

This was such a cool idea! The UI felt real enough that I tried to use keyboard shortcuts subconsciously, that I would normally use on a computer. 

I'm impressed

This is a really cool idea with a cool story to back it up! It definitely had a dramatic feel especially with the music

If there were something to improve, it would be the controls. Using WASD to move and E to interact and then space and the arrow keys in dialogue felt a bit jarring, rather than making it consistent

Also, I'm really glad you enjoyed my game!

Took me a while to figure out what I was doing (ended up just standing in the lift for the majority of the first couple of runs). Once I did figure it out, I enjoyed the game and managed to beat it in 55 seconds.

I wasn't able to run this. It said "RGSS-RTP Standard not found" in case that gives you any info on the issue

I quite enjoyed this and the feeling of hitting the boost. Only issue is that I got very lost on that champion trial

Oh I see. I apologise for that spiel then. I'm glad you're happy with what you've accomplished

Thanks for playing! If I continue working on it, visuals are in dire need of change. Problem is, I don't know what I want it to look like yet

I was happily surprised when I realised there was more to this than just putting stuff into boxes. I think the biggest improvement would be to have some kind of visual or audio feedback with the brick and getting to the POIs could be a little wonky sometimes

This was a fun simple game! Don't know how closely it fits the loop theme though and it doesn't really matter if you choose three actions and press work or one action and work.  You may as well just press the button and have it happen. Some interesting variation could come from certain actions being more powerful or something like that at different times of day

This was a really creative idea and fun to pull off some of the jumps! Only criticism would be sometimes it felt like the music was a bit much and it sounded like it was trying to play 2 or 3 things at the same time, which I couldn't quite tell if there was just a lot going on with the music, or whether there was a call to start audio and so one track superimposed on another

That was quite a satisfying little game. The controls felt quite responsive compared to most other platformer games this jam. With a bit of finetuning, I'm sure the movement could feel even better, although I already wanted to play more as it was

As others have said it starts a bit slow. I'm sure with a bit more time to work on it, it could turn into something more fun. Having a look over the other comments, it seems like you're not very happy with yourself (or at least you keep apologising to others) and I understand the feeling but don't be so hard on yourself. It looks like this is your first game jam, and this kind of time pressured format and actually creating a finished game in 4 days is such a unique challenge that the first one is always going to be a very steep learning curve. My first and only previous game jam was not at all fun but it was a start and each time you make something new it'll be better and better

Good luck on future games!

I enjoyed playing this a fair bit! Not quite sure how strong the connection to theme is. Being able to choose the downgrades at the same time as the upgrades made for some interesting choices

I really liked the layering of effects after each lap and how it got progressively harder. The controls were nice and intuitive too

I quite liked the art of the inside of the car and the concept of doing multiple things at once. I couldn't figure out how to use the gun unfortunately

This is quite creative! I think one thing that would really help is a countdown for the 5 moves you have before an event happened because it kind of felt like it was random to me for quite a while which felt frustrating

This was interesting to play (in a good way). I made a similar game myself so it's interesting to see how others have done it slightly differently. I made it to I think the fifth level (the one with the different coloured buttons) and it just felt quite unintuitive which way to go. Maybe a slightly larger view would have helped so that more could be seen (unless the goal is exploration)

The art was really nice and the movement of the snake felt pretty good too. The only problem was that what I'm assuming was a procedurally generated world, wasn't very friendly to navigate and I found it impossible to get back to the tree

By the way, thanks for playing my game earlier!

Thanks for playing!

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This was pretty fun! I would love to see a deeper dive into some of these mechanics. One bug I found (or feature) is that on level 6 I only had one robot moved who picked up the same package twice and delivered it to the same place twice which counted as completing the level. Some spikes or traps or something like that might also help with level design and give you some new ideas

By the way, thanks for playing my game earlier!

This was good fun for a bit although some of the upgrades did feel a bit underpowered compared to others (but I guess if you want a more gambling game than skill game, that works perfectly in your favour)

By the way, thanks for playing my game earlier!

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Despite how basic it looks, this was quite enjoyable! My only critique would be to add little arrows or something similar to show which directions have rooms. Or adding walls maybe. Adding the map did help fix this to a degree though

By the way, thanks for playing my game!

I'm glad you liked it!

Thank you! My art is pretty horrible so I tried going for a clean and simple look rather than having a confusing mess, especially because it gave me more time to create interesting puzzles

Thanks for playing! I did try and make that mechanic in such a way that it didn't feel fiddly or require exact timings but could still probably do with some work to further refine it to make it feel even smoother

It is still possible to navigate the menu using wasd or arrow keys + enter on the web version. Something broke when I made it a web version with the mouse so I just disabled it completely, rather than having something buggy that kinda worked and kinda didn't

Thank you! It's simple but effective I feel

I'm glad you liked it! I will definitely add a skip button if I work on this more in the future

I'm glad you enjoyed the puzzles! I spent a while making sure they were actually fun and satisfying

I don't think I could see the whole screen properly which made it near impossible to play. I could only see the bottom left. I would have liked to play it properly though

Fun little game! It did get fairly hectic running around healing people (in a good way of course). Some more juice when attacking and healing would really complete this

This was a pretty fun game to play and I liked the puzzles in it! I enjoyed it enough that I tried this level for about 15 minutes and still couldn't figure it out. Any hints would be appreciated! It is interesting to see this game as it's a fairly similar concept to mine but slightly different as they all are