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HUTTOF

153
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3
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A member registered Aug 31, 2020 · View creator page →

Creator of

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Oh I see. I apologise for that spiel then. I'm glad you're happy with what you've accomplished

Thanks for playing! If I continue working on it, visuals are in dire need of change. Problem is, I don't know what I want it to look like yet

I was happily surprised when I realised there was more to this than just putting stuff into boxes. I think the biggest improvement would be to have some kind of visual or audio feedback with the brick and getting to the POIs could be a little wonky sometimes

This was a fun simple game! Don't know how closely it fits the loop theme though and it doesn't really matter if you choose three actions and press work or one action and work.  You may as well just press the button and have it happen. Some interesting variation could come from certain actions being more powerful or something like that at different times of day

This was a really creative idea and fun to pull off some of the jumps! Only criticism would be sometimes it felt like the music was a bit much and it sounded like it was trying to play 2 or 3 things at the same time, which I couldn't quite tell if there was just a lot going on with the music, or whether there was a call to start audio and so one track superimposed on another

That was quite a satisfying little game. The controls felt quite responsive compared to most other platformer games this jam. With a bit of finetuning, I'm sure the movement could feel even better, although I already wanted to play more as it was

As others have said it starts a bit slow. I'm sure with a bit more time to work on it, it could turn into something more fun. Having a look over the other comments, it seems like you're not very happy with yourself (or at least you keep apologising to others) and I understand the feeling but don't be so hard on yourself. It looks like this is your first game jam, and this kind of time pressured format and actually creating a finished game in 4 days is such a unique challenge that the first one is always going to be a very steep learning curve. My first and only previous game jam was not at all fun but it was a start and each time you make something new it'll be better and better

Good luck on future games!

I enjoyed playing this a fair bit! Not quite sure how strong the connection to theme is. Being able to choose the downgrades at the same time as the upgrades made for some interesting choices

I really liked the layering of effects after each lap and how it got progressively harder. The controls were nice and intuitive too

I quite liked the art of the inside of the car and the concept of doing multiple things at once. I couldn't figure out how to use the gun unfortunately

This is quite creative! I think one thing that would really help is a countdown for the 5 moves you have before an event happened because it kind of felt like it was random to me for quite a while which felt frustrating

This was interesting to play (in a good way). I made a similar game myself so it's interesting to see how others have done it slightly differently. I made it to I think the fifth level (the one with the different coloured buttons) and it just felt quite unintuitive which way to go. Maybe a slightly larger view would have helped so that more could be seen (unless the goal is exploration)

The art was really nice and the movement of the snake felt pretty good too. The only problem was that what I'm assuming was a procedurally generated world, wasn't very friendly to navigate and I found it impossible to get back to the tree

By the way, thanks for playing my game earlier!

Thanks for playing!

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This was pretty fun! I would love to see a deeper dive into some of these mechanics. One bug I found (or feature) is that on level 6 I only had one robot moved who picked up the same package twice and delivered it to the same place twice which counted as completing the level. Some spikes or traps or something like that might also help with level design and give you some new ideas

By the way, thanks for playing my game earlier!

This was good fun for a bit although some of the upgrades did feel a bit underpowered compared to others (but I guess if you want a more gambling game than skill game, that works perfectly in your favour)

By the way, thanks for playing my game earlier!

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Despite how basic it looks, this was quite enjoyable! My only critique would be to add little arrows or something similar to show which directions have rooms. Or adding walls maybe. Adding the map did help fix this to a degree though

By the way, thanks for playing my game!

I'm glad you liked it!

Thank you! My art is pretty horrible so I tried going for a clean and simple look rather than having a confusing mess, especially because it gave me more time to create interesting puzzles

Thanks for playing! I did try and make that mechanic in such a way that it didn't feel fiddly or require exact timings but could still probably do with some work to further refine it to make it feel even smoother

It is still possible to navigate the menu using wasd or arrow keys + enter on the web version. Something broke when I made it a web version with the mouse so I just disabled it completely, rather than having something buggy that kinda worked and kinda didn't

Thank you! It's simple but effective I feel

I'm glad you liked it! I will definitely add a skip button if I work on this more in the future

I'm glad you enjoyed the puzzles! I spent a while making sure they were actually fun and satisfying

I don't think I could see the whole screen properly which made it near impossible to play. I could only see the bottom left. I would have liked to play it properly though

Fun little game! It did get fairly hectic running around healing people (in a good way of course). Some more juice when attacking and healing would really complete this

This was a pretty fun game to play and I liked the puzzles in it! I enjoyed it enough that I tried this level for about 15 minutes and still couldn't figure it out. Any hints would be appreciated! It is interesting to see this game as it's a fairly similar concept to mine but slightly different as they all are

This was such a fun little game and I'm really impressed at the text evaluation (as everyone else seems to be). I'm glad it was fairly forgiving as some of those messages were not easy. The atmosphere and the sound effects are really nice too.

By the way, thanks for playing my game earlier!

Thanks for playing! I'm glad you thought so highly of it. I was actually originally aiming for more levels but decided to just have a smaller number of higher quality levels. The different coloured flags was certainly something I luckily stumbled upon which happened to work really nicely. Out of curiosity, what level did you make it to?

This was cool. I've never seen a terminal game before. My only complaint is that the hidden black holes kept turning up and setting my score to 0

I'm glad you enjoyed it! I was thinking about adding a button to end a cycle faster but didn't get round to it even though I probably could have done it in 5-10 minutes (or break my whole game trying. One or the other but no inbetween)

This is a really weird atmosphere. And I mean that in the best way possible! I didn't completely understand what was going on though

The atmosphere on this is insane! I was in a state of terror the whole time

Based on your description and my short try playing it I'm assuming there is no game at the moment. The art style and the music are pretty nice. I especially like what I assume is the chicken coup

Ohhh. I understand now, I thought I could delete roads and only roads but that makes sense. Also, something I forgot to mention is the way that you rotate through from road->ramp->bridge->ramp->road was a really nice touch

I really enjoyed some of the levels! Others were a bit more hit or miss. I didn't quite understand the game at first but I figured it out eventually using 'H'. I noticed you said that you had some play testers and some advice I have with that is try and have at least 'blind' play tester, who hasn't seen the game yet, and doesn't know how it works, and then tell them as little as possible. That way you get a perspective of what people online will see and understand of your game when they first see it. I know this because my only previous game jam had my brothers as play testers too, and they understood it because I told them how it worked, but then no one online understood how it worked and it can be a really disheartening feeling, especially if you've put a lot of work into it and it is a good concept, just a little underexplained. I hope this advice isn't unsolicited, my intentions are good. Keep up the good work!

It looks like you've got a lot of feedback already so just one little thing. In terms of art I think you want to try and make things the same resolution (as in the bunny and the grass and the bricks all seemed to have pixels of different styles), and it'll make it look a lot more cohesive. Although, I'm no expert on art given the art for my game is literally non-existent

This is a pretty clean game and when I saw that there was a level editor I couldn't believe that you managed to build one in such a short time. The sound effect of placing roads was a nice touch too. I don't know if I missed it somewhere, but I couldn't figure out how to delete bridges and ramps which meant I often restarted instead which was a bit annoying (but might just be my fault)

These were some pretty fun puzzles! I liked that it was based off input because there is a lot you can do with that. I made a pretty similar game myself actually so it's interesting to see how people do things differently and what kind of puzzles that creates. I think the only thing would be to have some kind of system to figure out which button does what door because I felt like there was a lot of back and forth because of that

I enjoyed this little game! The upgrades could do a bit of work though