I really enjoyed some of the levels! Others were a bit more hit or miss. I didn't quite understand the game at first but I figured it out eventually using 'H'. I noticed you said that you had some play testers and some advice I have with that is try and have at least 'blind' play tester, who hasn't seen the game yet, and doesn't know how it works, and then tell them as little as possible. That way you get a perspective of what people online will see and understand of your game when they first see it. I know this because my only previous game jam had my brothers as play testers too, and they understood it because I told them how it worked, but then no one online understood how it worked and it can be a really disheartening feeling, especially if you've put a lot of work into it and it is a good concept, just a little underexplained. I hope this advice isn't unsolicited, my intentions are good. Keep up the good work!
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Each of my playtesters was introduced at different time and blind, they eventually stopped being blind but the entire time all my results were "i have to explain stuff better" so i ended up adding hints as my last addition. I planning to continue the project for a bit and focus on this issue with addition of new mechanics and more levels if youre interested, anyways thanks for feedback!