Yes, the secret double jump was originally an accident, but we liked it so much we decided to leave it in. We even added small visual indicator to help time it (though it is still hard to pull off).
This is a clever idea and fun to play. Updating the car sprite to holding the food would have helped me more quickly understand the steps. That said, I did figure it out.
Ok - and this is embarrassing... I didn't see the essential controls that show after that text. I had scrolled the browser too far :( Knew that I had to be missing something!
"Am I screwed?" - yes, it appears I am. Tried multiple times, but could barely fill the bar at all. Still I had a great time. Interesting and fun take on the tower defence genre.
I have played a few lasso games during this jam, but yours was unique. I liked how the rope/fence interacted with the sheep and they couldn't just jump over it. This changed it from a purely speed based game into something interactive.
Bringing one of my favorite books to life - well done! Some animations on the actions would have really helped, but I realize that there is only some much that can be done during a jam
Totally agree. Jump buffering is in place, but coyote time was still on the unfinished checklist when the jam ended. I'll be sure to add it once the reviewing period is over.