
Submitted
A bird's minute| Criteria | Rank | Score* | Raw Score |
| Artwork | #1287 | 3.848 | 3.848 |
| Audio | #1914 | 3.242 | 3.242 |
| Creativity | #2251 | 3.667 | 3.667 |
| Narrative | #2485 | 2.667 | 2.667 |
| Enjoyment | #4540 | 2.758 | 2.758 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about making flying a plane round loops. But the game itself is a loop of different versions.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
HVSB team
I also read somewhere that, it's good to keep your target audience in mind. You're the expert in your game so you should not rely on your judgement alone, give people from your target audience the game and let them play it and note how intuitively or unintuitively they are able to interact with it. This feedback is super useful. Then again working with a standard genre is good since most players knows what kinda challenges and actions to expect.
I appreciate your enthusiasm, but you’re making a lot of assumptions about our process without having been involved in it at all.
This was a 96 hour game jam entry we did som tests with our intended audience, balanced the difficulty based on their feedback, whilst working with the time constraints of the jam.
You don’t have the right to tell me (and us) how to make my own game, especially when I’m not new to game development at all and understand the principles you’re pointing out.
It’s easy to give broad ‘best practice’ advice after release, but a jam project isn’t the same as a f*cking multi year commercial project. We made choices to match the scope, time limit, and goals of the jam.
Feedback on the actual game is always welcome. Feedback on a process you weren’t part of is… less relevant.
Short and a bit janky but I love the creativity on display. Feels like the opening of a narrative game werhe you play different mini games to progress.
Having the game take place in a book that the character draws is a really cool idea haha
The idea of using sketches to tell the story is very cool, with the intro cinematic! The plane was weird to control but not impossible. Really liked the art too!
Artstyle is super cool, and the hand drawing the levels in are a nice touch. Controlling the plane felt kind of janky though. Overall, great job!
The game is incredible — I honestly didn’t expect to see a jam entry include a full cinematic and such a beautiful transition with the notebook and doodles.
The plane controls might be a bit tricky, though that could just be me not being very good at it 😅
Either way, I really enjoyed the experience and had a lot of fun. Great job!
The music is lovely and fits the game perfectly.
Very charming, even if it took a bit to get used to the airplane's controls. But respawning with the cow you were carrying made it forgiving enough. I really liked the animations and going between the 3D and 2D views!
The artstyle is super cool! I loved watching them build the level! The movement was a little wonky so it might be worth looking into!
What a cinematic experience , Cool Game , Controls are little trickier , Rest everything made me amazed and inspired me.
Please Checkout my game too if possible.
Sketchy artstyle is absolutely amazing and even controls was a little tricky - it was fun! Tho, I think that cannonballs were pretty friendly and didn't want to kill me :D
The controls take some getting used to, but once you do its pretty fun! I also love the art style and your take on the theme too! Great work!
A game who's consistant style makes the entire adventure the very opposite of the title, #BORED manages to keep even the most ipaddy kids' attentions as the players spin and loop their way through various obstacles while collecting, that's right, cows!
The obstacles, albeit simply coded, give the game creativity which could not be mentioned of many games throughout history. I suspect some of this may have emerged from such a.... united.... team. The airplane concept alone is also pretty creative, and bold considering the vast amount of physics challenges one needs to conquer to get airborne.
I enjoyed the levels a lot, though the menu shenanigans and the lack of actual challenges in the levels were less fun for me personally. The dangling cow mechanic rocked though!
The story is subtle, but the theme is actually incredibly cohesive. All the crazy obstacles definitely fit the mind of a deranged and totally #bored kid!
I LOVED the airplane art, shark art, and cow art!!!!!!
"Moo", also, gnarly music. Except when it was playing stock lofi.
All in all, very surreal experience :3
-DataPotato
Loved the vibe. The controls messed with my mind because I thought it was aircraft controls, but then I got it after a while. Fun stuff!
Hehe, I guess I really love how coherent the game is. It says it's about scribbling while being bored, and that's how I felt playing it. And picking up cows with magnet is hillarious. Maybe I wish it was a little bit more difficult, then again, absolutely that afternoon #bored intensity kind of difficulty: delivered ;)
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