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Athryell

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A member registered Aug 04, 2020 · View creator page →

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That's was super fun and original! And the stuff the pop-up and bot detector is a very cool touch! Great job

Thanks!

Thank for the long review!

About the theme: I first started with a dungeon crawler where you move the dungeon (the map) and the player stays in a fixed position but it lacked something, so I just create a spherical dungeon instead of a flat one and choose to move it with the table. So you move the "world" and the player is in a fixed position.

Yep you did it well, it's a game about control and not rolling fast, but if it takes too long you'll find the dungeon crowded with enemies!

I might implement the arrow movement, a lot of requests for that :D Thanks for playing!

Thanks! Actually it was designed to be played like this but yes maybe it would me more fun! (On phone it's easier :D )

(: !eciN

That's super cool! Ready to put it in the stores!

That was really fun and I loved the art too. I only wish there were more levels! :D

Wow! That's one of the best so far! I can see it released as a whole game on the store! Great job!

Music was awesome!! 😅

Yes it is indeed 😅 Thanks for the feedback!

Thanks!!

Thank you! Happy you like it!

You didn't fail me! I really had a great time and I liked the twist (plus it's a 3 days jam)! ;)

Ok I gave it another try and now it works, maybe I did something wrong the previous time!

Great game! It's really crispy and quick, visual and sounds fits perfectly. Not easy to win and everything comes down to the last few rounds but it keeps the tension high for the whole run! Great job!

Wow! This is problably one of the best game I've played so far, the concept is simple but deep, there is a little bit of skill needed for the aiming part which, the cool fetch/come mechanic and the puzzle design is really interesting, not to hard to be frustrating but enough to let you think a little bit about it and then feel clever when solved.

I reached the end and I wanted to play more! So great job!

Ps: Plus I really liked I could pet the dog for a little boost of confidence! :D

I believe that in a level or two (like the one with 3 buttons on a big ladder on the left and 5 walls on the right) you need the dog to leave the ball on the floor so you can tell him to, at least that is how I solve that level!

Hi there! I really liked your game! We had a similar idea of blocking the AI path with obstacles and I'm really happy that I could try your game!

The only little problem I found is that once I placed the rocks, there was no way to remove them, neither clicking nor resetting the level (don't know if it's like this for all levels, it happened only in one of the levels with two vacuum cleaners).

Plus I don't know if it's intentional but some level could be solved in a different way and with less blocks that the one it looks it is supposed to be resolved, but maybe it's good that there are different solutions:


Anyway these are minor things, I had a lot of fun!! Great job!

Lot of fun! It's a really good one created just in such short amount of time! With just a couple more different enemies it could be a complete game! Good job!

Ps: Swarm of Patrol + Repair is OP! :D

Ahah! Thanks! Yes no sound effects so you can play yours in background ;)

Thank you!

Thanks!!

Thank you!! I'll follow you advices! ;)

Thank you!I already changed the speed in the updated version ;) I'll start working on sound next

Thanks!! I'm sorry it annoyed you (I've in mind a "give me a hint" feature) but today I'll get away with "the AI takes the shortest path, doesn't care wichone, it's your duty to guide it!" :D

It sounds really interesting, hope you can finish it!

Oh yes you are definitely right, the gameplay was so smooth that I didn't think about the boids! Actually it's a very clever idea!

Thanks!!

Thank you! Yes I'll definitely polish it a little bit!

Thank you adonis!! And you are right about the features: I also tought about dragging tiles (transitions and assets aren't there only because I run out of time :D ). I didn't think about the "go" button tough, actually you are right, maybe I can swap it with a "give me a hint" for the harder levels. Thanks for the hints! I love jams for this suggestions

Hi there! I really love the graphic, the colors and the little ghosts! I was a little bit weird but also fun to be smashed on the wall by the group of happy friends! :D

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The concept and the graphic are really nice! It's like a real time puzzle game (I did a puzzle game as well!) and it would be even more satisfying with a less "floaty" jump. I believe you can easily add more levels to create a very cool game!

Thank you!!

Wow you are right! Thanks for that, I didn't notice it! From the comments I also found out that level 7 is the hardest, I'll fine tune them but at least for the jam if someone got stuck can cheat and reach the end (level 10). I thought of giving the player the chance to get some help with the levels if needed and maybe give just a lower score. Next time!

This change of perspective is really cool! I really like when we help the AI to do it's job. Well done!

Thanks! I'm going to have a look at yours!

Thanks a lot!