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alie.blackdeveloperssuper

13
Posts
5
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A member registered Jun 20, 2025 · View creator page →

Creator of

Recent community posts

what i like about the game is that it was so creative... but it wasn't that intuitive to grasp..

movement is so smooth.  good work!

the game is creative

the game is creative

The game is super cool.

this game is so beautiful, it's easy to know what is expected of you but it's easy to do it.

this game is straight forward but hard to beat. I love it

It's so cool. I enjoyed messing the order of the statements

Hey, don't take the offence, I wasn't citicizing your team. I apologise if it came out that way. Just sharing useful stuff I thought you'd appreciate.

I also read somewhere that, it's good to keep your target audience in mind. You're the expert in your game so you should not rely on your judgement alone, give people from your target audience the game and let them play it and note how intuitively or unintuitively they are able to interact with it. This feedback is super useful. Then again working with a standard genre is good since most players knows what kinda challenges and actions to expect.

I think there is something you could do with the core mechanics of this game. The way you just guess that the room is safe, it's a cool idea and all and I can see potential iterations for this game (for example if it was an educational game there could be a way of telling that the room was safe by putting educational statements somewhere in the room. that's just my opinion). But hey, this was so good. 

creative and innovative but that means you gotta teach us how to play your game. It's hard to get what's going on let alone enjoy it.