Thanks for the feedback! Really appreciate that <3
The controls went through like 2 days of playtesting by different people and 4 prototypes. For some reason this felt intuitive to everyone we checked with yet unintuitive to the actual players :(
That's very interesting, and a good lesson to me too. What do you think that disconnect might have come from? That's a lot of playtesting that I'm amazed you were able to fit in