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Alpaca542

58
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1
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A member registered Dec 06, 2023 · View creator page →

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Recent community posts

Oh, I see, sorry for accusing :( The game is that big that I thought that it couldn’t be done in a week haha. Really good job!

Hm, I see, I’ll give it a try. Thanks :D

Haha, thanks :D

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Great game, but "full version"? You made it before the jam?

I'll do what I can to fix it. Maybe the windows build would be nice as a second solution, in case that anyone will face the same problem. Thanks for the feedback!

There is an intended way to play, that definitely leads you to the end(following signs) but there are shortcuts and skips too, that can make everything easier and faster. If you tell which moment you're struggling with I can help :)

Hi, thanks for playing :) It's completely beatable, you just need to follow the signs. Maybe you skipped something?

That's insane

Oh, I see... damn, it's weird. How long did it take to load? For me first time it loaded in ~5 seconds, was it the same for you?

Great game! The models are really cool. The only problem I faced is that the in-browser sensitivity is larger that the engine's one. So it'd be nice to be able to set it manually via a slider or something like that. In overall, good job!

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Thanks! Yeah, I've heard of it before, it might be because of some memory problems, for example if your browser has a ram limit, that is less than the game. I had some players saying that it loads slowly in Opera and Edge for this reason, that's why I recommended using Chrome in the description. Anyways, glad you liked it!

Can you explain what to do please? For me it looks like there is only choosable level and it's completly unbeatable no matter how precise I jump :(

Thanks for playing! Glad you liked it. I had a lot of feedback for the movement already, I'm not sure how to improve it yet, but i definitely will after the jam

If you enjoy atmospheric, intriguing, and engaging puzzles, you'll love our game! :) Honest feedback of all kinds is greatly appreciated! https://alpaca542.itch.io/catastrophe

Yep, the owner said that it's fine. Added :)

Really good game. The concept is pretty interesting, it's not as simple as it looks, and it's amazingly implemented! There were no FPS losses for me. I haven't finished it yet because some parts are really hard if you didn't eat enough before. You sometimes softlock yourself for the same reason. But overall, the game is incredible. I'll definitely finish it as soon as I have time :)

Oh, I think I got it. You're talking about binding character switching to the keyboard buttons, right? It's a pretty cool idea! I'm not sure if such changes are allowed after submission or not, but if they are, I'll add it.

Thanks for playing! Glad you enjoyed it :)

Thanks for playing and for the feedback! The levels are indeed quite difficult, maybe even too difficult... We believed it would be nice to challenge players at every level, for that feeling of satisfaction when they finally figure it out, but maybe we went a bit too far :D

Thanks for the feedback! It's really helpful. I'm aware of the collision issues, but I thought that I fixed all of them. I'll look for them and upload a fixed version today. The button idea is pretty interesting; can you explain it a bit more? Do you mean that users should be able to switch by directly clicking on characters? Or is it about reducing the number of buttons?

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Thanks for playing! Making realistic explosions with only 2 colors available turned out pretty tough xD Glad you liked it :)

Really cool game! Stuck on level 8 for a while, but it was really enjoyable

Cool game, but really glitchy for me, when I end a level it's just darkness and wight flashes( Player is pretty laggy too

Thanks, that's exactly what we were trying to achieve! Glad you liked it :)

As I got it it's not about difficulties, but about different builds(web, windows etc.), but yeah makes sense

Good game, but there is no transformation :(

Doesn't work work me

Thanks! Glad you liked it :D

Thanks! Added :)

If there were a creativity or a storyline topic I'd give it 6/5 :)

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About the gameplay: the game is super catchy, I've spent a lot of time playing it(made it to the wave 35 yay), however, correct me if i'm mistaking, but after wave ~25 jellyfishes are fast as hell and the only useful "tower" is a turtle, other ones just can't handle it. So gameplay becomes placing as many turtles as you can until jellyfishes just break them all. It'd be nice to balance this part a bit, but in overall it's super fun to play!

Idk about the theme. It looks like you just put the storyline about the jellyfish. It's pretty creative ngl, but it doesn't affect the gameplay at all :(

Cool game, but the fullscreen ui is a bit broken

Yep, I've the same question. And how is it going to be controlled? I mean, rn everyone can just upload a new version with updates and stuff and nobody'll notice it

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Rated :D
Ours is The Catastrophe

Cool concept! I liked the game, controls and mechanics weren't really intuitive tho. A single plant for the entire game feels pretty hard, but I got what you were trying to achieve. Also enemies feel too hard, it's hard to kill them with the bat(mainly because you don't have much time with it) and impossible with the man. The only thing you can do is run and glitch through them, which feels pretty weird. However the core idea, as well as art and funny death messages are really good, keep it up!

That's fine, the game is cool! I was just writing it, being a bit frustrated :D

I've spent like 7 minutes on the first spikes. When I finally past them I've spent 10 minutes on the keeping speed mechanic

Thanks! :D

Thanks, I really appreciate it :)

Yeah, I didn’t  have much time left so the only ones I managed to implement are duck, music and smoke ones. Maybe I’ll add some more in the future!