Oh, I see, sorry for accusing :( The game is that big that I thought that it couldn’t be done in a week haha. Really good job!
Alpaca542
Creator of
Recent community posts
Thanks! Yeah, I've heard of it before, it might be because of some memory problems, for example if your browser has a ram limit, that is less than the game. I had some players saying that it loads slowly in Opera and Edge for this reason, that's why I recommended using Chrome in the description. Anyways, glad you liked it!
If you enjoy atmospheric, intriguing, and engaging puzzles, you'll love our game! :) Honest feedback of all kinds is greatly appreciated! https://alpaca542.itch.io/catastrophe
Really good game. The concept is pretty interesting, it's not as simple as it looks, and it's amazingly implemented! There were no FPS losses for me. I haven't finished it yet because some parts are really hard if you didn't eat enough before. You sometimes softlock yourself for the same reason. But overall, the game is incredible. I'll definitely finish it as soon as I have time :)
Thanks for the feedback! It's really helpful. I'm aware of the collision issues, but I thought that I fixed all of them. I'll look for them and upload a fixed version today. The button idea is pretty interesting; can you explain it a bit more? Do you mean that users should be able to switch by directly clicking on characters? Or is it about reducing the number of buttons?
About the gameplay: the game is super catchy, I've spent a lot of time playing it(made it to the wave 35 yay), however, correct me if i'm mistaking, but after wave ~25 jellyfishes are fast as hell and the only useful "tower" is a turtle, other ones just can't handle it. So gameplay becomes placing as many turtles as you can until jellyfishes just break them all. It'd be nice to balance this part a bit, but in overall it's super fun to play!
Cool concept! I liked the game, controls and mechanics weren't really intuitive tho. A single plant for the entire game feels pretty hard, but I got what you were trying to achieve. Also enemies feel too hard, it's hard to kill them with the bat(mainly because you don't have much time with it) and impossible with the man. The only thing you can do is run and glitch through them, which feels pretty weird. However the core idea, as well as art and funny death messages are really good, keep it up!