Thank you so much the feedback!! <3
Yeaah, the plane needs some work. We’ll make a version with the polished controls after the jam :D
Wait how? HOW?? What the hell, how did you do that? I’m not strong in desmos and I was expecting something along the lines of moving squares, how the hell did you fit an entire indie game there, with animations, etc. We need Mark to see this!!
I’m incredibly impressed. I wouldn’t be able to do this in a month and you did it in 4 days. Wow.
Level design is really nice and the music rocks! The concept is funny and I enjoyed the duck movement a lot! The rewind takes a while, but imo it’s fine. The sound is not as bad as everyone here says too(idk was fine for me). In overall - really well done! :D
PS: the webgl sensitivity is always significantly higher than the desktop one, it’d be great to have a slider for that
This is really, really, really cool!
The puzzles are amazingly designed, the mice movement is clean and predictable and the overall polish is great. Really enjoyed the music and the sfx as well!
if this is your first released game, this is the best start I’ve seen
Huge well done on the project and hoping to see even more cool levels :D
That’s a 10/10 game. I spent more time playing it that I’d like to admit xD
The enemies are a bit too strong, but it makes the gameplay hard and fun. You send all of your guys to the battle, repair and gathering wood for the repair and manage to beat the wave with like 1 wall durability to spare
The sounds design is great, the art palette and style is amazing, the details are really nice(the trees! the different tools! the stages of growth for crops!) the whole game looks like a nicely done indie game. Huge well done to the author, will probably play it even more, it’s super addictive
Sorry for yapping too much, but I have a lot to say! First of all - the game is incredible. The attention to the details is crazy, the art, the animations, and all the countless little things just blew my mind. I really enjoyed the color palette, it was really nice and clean!
I tried really hard but didn’t finish the game. I’ve spent about 30 minutes, half of which was mastering the leaf jump. For me the timings were really hard, everything had to be so precise that I messed up hundreds of times
I gave the 23/25 vote(I know it’s not common to comment the votes but imo it’s important to give the context here). Both points for me were lost in the enjoyment, because I found it really really hard to not ragequit after the 10th cycle failed by a tiny mistime. I’ll try to beat it again in a while, because I really want to see the ending!
The puzzles are designed incredibly well and just obvious enough to pick up the idea from a few observations!
I have no idea how you managed to make something like that in such a short period of time. The art, the music, the smoothness, even the moving flags - everything was really nice!
I think it’s my favorite game of the whole jam, huge well done!
There is no way this was done in a week, right??
OMG this is so awesome. It feels like a triple A game, the vases are destructable with different sounds for falling pieces, the lighting is polished… it’s REALLY good. The most polished game I’ve played so far. The gameplay loop is nice and clean, reminds me a lot of the Monument Valley. In overall - you did a fantastic job, huge well done!
It’s really nice! I like the player controls, they’re quick and smooth. The game is really clean and polished, which is cool! Most of the levels can be done by just spamming a ton of clones, avoiding the parkour altogether, but I think it’s cool that there are different ways to win!
I’ve accidentally spawned too many clones and made itch shout at me(Uncaught RuntimeError: memory access out of bounds) but I don’t think that’s a problem for normal players 😅