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Datapotato

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A member registered Dec 21, 2022 · View creator page →

Creator of

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Hey everyone, sorry I couldn't finish the game in time for the jam , but if it looks like it could be fun you should try out the improved (albeit still incomplete) version of the game here.

or here:

datapotato.itch.io/mine-loop-improved-edition

Hi! Yes, I joined the server and my username is Datapotato#7623. Thank you!

Cool! I made a video just about my game here if anyone wants to watch it: 

Thanks for playing!

Thank you so much everyone for enjoying my game! I know it's full of flaws and far from flawless, but you all find such a fun-filled way to point them out and give constructive feedback! Thank you all! BTW, I just posted the video on how I made this game on my youtube channel, so you can check it out and maybe my other videos here: 

Thank you! This is the most fun comment I've read from this jam so far!

Thank you! I'm glad you lie it! Or hate it? But if you're comparing it to a game as iconic as flappy bird, I suppose I'm satisfied!

Thank you for your feedback!

As for missing out on extras and not being able to clear the screen - one strategy is to lure the ghosts to one side of the maze and then go through the edge to appear on the other side. If you've already tried that, my only other advice is to avoid the ghosts, and wait for them at the expense of time.

As for easter eggs... 

nnuɯǝɥʇɟoɹouɹǝɔʇǝɟlɯoʇoʇqǝɥʇʞlᴉɔɔ

Thank you! Stupid does tend to have a negative connotation, maybe you meant wacky? I just stole that word from someone else's comment. Regardless, since you mean it as a complement, thank you for the complement! I would be totally cool if I won the game jam too!

Yes :)

Thank you for your feedback! I originally wanted to add some of the things you mentioned, but I ended up not having time! Thanks for playing though!

Thank you, I think I find a disproportionate amount of joy in wild physics based games, but I'm glad that you enjoyed it also!

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Thank you very much! This might be a sign that I've play-tested too much, but my record is 42 seconds :)

edit: I just got 35 seconds


Haha you translated the morse code, it's just an easter egg in the game somewhere...

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:)

(this is me acknowledging your response without adding any more)

Hey! It's like the world's hardest game but you don't have to worry about dy-- oh I just died on the first level.

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I think the only problem with this game is that you can walk right by events. Apparently I dropped my wallet, but since I took an extra step I don't get to pick it up. It's not an action game, but it's good for what it is.


Although I kind of played it like an action game. Left Right Left Right!

Your legs are hurting badly

Left Right Left Right!

I thought there wouldn't be much more to it than a simple platformer game, but something about it seems really cool. I like the pixel-perfect parallax sky especially (even though it seems a little buggy), and the interesting jumping. If I could give one suggestion, I would appreciate if there were three different buttons for jumping, so a player could play in whatever style is comfortable to them. W, space, and up arrow. Especially since there aren't any in-game instructions, it could save the player from a little bit of frustration. Although maybe you use those keys later on for a different mechanic? I wish I could play the next level! Oh and also I'm not quite sure what those spike boxes are. Are they spike boxes? Anyway, good game! 

Haha I have lots of bugs also :0

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Do you mean that the ghosts seem to just be hanging around the remaining orbs? I'm glad to hear that you are experiencing weird movement! At least for me, that's one of the things that I love about physics-based games. Thank you for the feedback! 


By the way, I thought your game was scary. I'm guessing that was the goal? :) so good job 

Hey thanks! I personally think it's sort of funny when you get cornered, and you have to use some strategy to avoid it. You can teleport through the left and right sides to get away from the ghosts fast. I found your game fun as well!

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Thank you! I enjoyed your game also! 

If you have any other feedback I'd be happy to hear it!

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I would like to answer the questions you had in your comment, so here I go. I do think that you made some interesting points though, some things I should probably try to add in future games if I have time: 

- The cursor is for clicking the buttons, like the quit button or navigating the menu. 

- The game is meant to be fast paced and retro-y so I didn't add a pause functionality. 

- I don't usually add volume changers to my game because I figure most people have key-binds for it.

-  It does display the lives of pac-man on the right of the screen. 

-  I am planning to make a video about how I made this game, and I did get the music from somewhere else. I had considered making my own music, but I wanted to spend my time working on other aspects of the game, and I had already found that cool soundtrack. 

For the problem of the lives counter -- Did you fullscreen the game? That may have been the reason you couldn't see the lives counter. This could be a big problem for players and me since I spent a long time implementing it :P 

Edit - When I play the game, I can see the life counter in the top right


Oh and one more thing: -... --- - - --- -- / .-.. . ..-. - / -.-. --- .-. -. . .-. / -- . -. ..-


Oh, and one more more thing: I want to play your game, but I only have a mac! If you upload a webgl build in the future also more people will get to play it. Although I don't know what game engine your using so I'm not sure if that's an option. Anyway, the description makes it look fun!

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I love it! Every detail that's been added in I like.  The music starts a little bit ominously, but then gets better I think.  

You could add in more oppurtunity for strategy by having two seperate health counters, one for paddle durability, and one for ball count. I would try to find some way to expand on this idea without taking away from either of the original games. Potentially, you could mix in a third game. Anything to keep the players engaged. Of course, it's a game jam, so naturally we're all short on time and sleep.

Adding a couple more sounds for winning and losing might also make the game more fun. 

Other than the simplicity great game! My favorite take on the theme so far (besides my own)! ;)

If I could add one thing, I would add an option for selling parts.

The jam hasn't ended yet, you can still work on it

I win!

Hmmm... I thought I fixed that.

OK I figured out that if I hold right click I can aim and launch the grey meteor, but nothing else is happening and I can't beat any levels.

Oh yeah, I did that, but I don't know how to launch the planets. 

So.... I accidently just destroyed Bor, murdering 10k people.

How do you play?

I hate normals. Maybe it's because I don't understand them. Do you like the concept?

If you do decide to amp up the visuals, I think a red outline of where the attack will go and how much damage it will do would help a lot as well.

So I can't leave the world?

Congrats on making it to the third boss! Some tips for it are to keep your machine gun filled with ammo, keep the boss in the middle, and shoot him only while he does the laser.

It's really buggy, I was unable to cook food because a giants hand was covering my fire. The fire upgrades just get stuck in your shop? I love the boss design though, and the character animations.

The enemies can't kill you?

At first I was confused that you could just go pass the bosses, but I guess that makes it realistic, you just climb past them and if one hits you you get thrown down the mountain. With a lot more bosses that could have worked. 

Also, I think you might need to fix your camera script, it seems to not be moving smoothly. 

Also, the screen is a little zoomed in, maybe more room for the player would be fun. 

I don't quite understand the diamonds? If it were all in just one mountain and you had to climb up past them that would be fun.

I also think there should be more sound effects, but I get that there isn't always time for all that in a jam.