Hey everyone, sorry I couldn't finish the game in time for the jam , but if it looks like it could be fun you should try out the improved (albeit still incomplete) version of the game here.
or here:
Hey everyone, sorry I couldn't finish the game in time for the jam , but if it looks like it could be fun you should try out the improved (albeit still incomplete) version of the game here.
or here:
Thank you so much everyone for enjoying my game! I know it's full of flaws and far from flawless, but you all find such a fun-filled way to point them out and give constructive feedback! Thank you all! BTW, I just posted the video on how I made this game on my youtube channel, so you can check it out and maybe my other videos here:
Thank you for your feedback!
As for missing out on extras and not being able to clear the screen - one strategy is to lure the ghosts to one side of the maze and then go through the edge to appear on the other side. If you've already tried that, my only other advice is to avoid the ghosts, and wait for them at the expense of time.
As for easter eggs...
nnuɯǝɥʇɟoɹouɹǝɔʇǝɟlɯoʇoʇqǝɥʇʞlᴉɔɔ
I think the only problem with this game is that you can walk right by events. Apparently I dropped my wallet, but since I took an extra step I don't get to pick it up. It's not an action game, but it's good for what it is.
Although I kind of played it like an action game. Left Right Left Right!
Your legs are hurting badly
Left Right Left Right!
I thought there wouldn't be much more to it than a simple platformer game, but something about it seems really cool. I like the pixel-perfect parallax sky especially (even though it seems a little buggy), and the interesting jumping. If I could give one suggestion, I would appreciate if there were three different buttons for jumping, so a player could play in whatever style is comfortable to them. W, space, and up arrow. Especially since there aren't any in-game instructions, it could save the player from a little bit of frustration. Although maybe you use those keys later on for a different mechanic? I wish I could play the next level! Oh and also I'm not quite sure what those spike boxes are. Are they spike boxes? Anyway, good game!
Do you mean that the ghosts seem to just be hanging around the remaining orbs? I'm glad to hear that you are experiencing weird movement! At least for me, that's one of the things that I love about physics-based games. Thank you for the feedback!
By the way, I thought your game was scary. I'm guessing that was the goal? :) so good job
I would like to answer the questions you had in your comment, so here I go. I do think that you made some interesting points though, some things I should probably try to add in future games if I have time:
- The cursor is for clicking the buttons, like the quit button or navigating the menu.
- The game is meant to be fast paced and retro-y so I didn't add a pause functionality.
- I don't usually add volume changers to my game because I figure most people have key-binds for it.
- It does display the lives of pac-man on the right of the screen.
- I am planning to make a video about how I made this game, and I did get the music from somewhere else. I had considered making my own music, but I wanted to spend my time working on other aspects of the game, and I had already found that cool soundtrack.
For the problem of the lives counter -- Did you fullscreen the game? That may have been the reason you couldn't see the lives counter. This could be a big problem for players and me since I spent a long time implementing it :P
Edit - When I play the game, I can see the life counter in the top right
Oh and one more thing: -... --- - - --- -- / .-.. . ..-. - / -.-. --- .-. -. . .-. / -- . -. ..-
Oh, and one more more thing: I want to play your game, but I only have a mac! If you upload a webgl build in the future also more people will get to play it. Although I don't know what game engine your using so I'm not sure if that's an option. Anyway, the description makes it look fun!
I love it! Every detail that's been added in I like. The music starts a little bit ominously, but then gets better I think.
You could add in more oppurtunity for strategy by having two seperate health counters, one for paddle durability, and one for ball count. I would try to find some way to expand on this idea without taking away from either of the original games. Potentially, you could mix in a third game. Anything to keep the players engaged. Of course, it's a game jam, so naturally we're all short on time and sleep.
Adding a couple more sounds for winning and losing might also make the game more fun.
Other than the simplicity great game! My favorite take on the theme so far (besides my own)! ;)
At first I was confused that you could just go pass the bosses, but I guess that makes it realistic, you just climb past them and if one hits you you get thrown down the mountain. With a lot more bosses that could have worked.
Also, I think you might need to fix your camera script, it seems to not be moving smoothly.
Also, the screen is a little zoomed in, maybe more room for the player would be fun.
I don't quite understand the diamonds? If it were all in just one mountain and you had to climb up past them that would be fun.
I also think there should be more sound effects, but I get that there isn't always time for all that in a jam.