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(+1)

Aww my feedback got deleted. I'll retype it word for word!

This is a very clean game, as others have said, so my feedback is gonna be picky picky :)

Main Mechanic Strategy
I love block breaker games for their potential with strategy, and so I thought this was a good use of the block breaking bullet mechanics, despite limited features in power ups or block types. However, the randomness of the bullets means that I feel like each level is just gambling until I get lucky enough to win. If the bullets were more predictable and you could shoot at more precise angles, I would have felt more in control. 

Levels
The levels were pleasant, but the progression felt random, with levels exhibiting random mixes of open or tunneled terrain. Levels exploring fun twists on the mechanics, such as requiring bullet spamming, requiring dodging bullets, having a TON of blocks, having specific puzzle angles to shoot the bullets at, could have been truly engaging. Also, I beat the Thank you level too hehe. 

Theme
Great use of the combination of themes for tri-jam and ham-jam! 

Particles
Breaking boxes somehow felt anticlimactic, maybe more opaque particles and glass shattering sounds could have been nice. But the missiles look pretty good!

Good job, have a good day too!