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Loisky

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A member registered Aug 01, 2022 · View creator page →

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I feel like I'm high while playing this (and I don't even do drugs D:)

But for real - incredibly polished, satisfying to play (though gravity changing mid-air is reaaaaly nice and when it's gone you're sad :C), the only I could possibly want is some sort of pernament upgrade that makes temporary upgrades last longer. 

AMAZING TITLE!!!

I'd say that the only think I dislike is the fact that dialogue advances automatically instead of requiring manual input (but tbh it's probably because I streamed it and I don't  pay that much attention to the dialogue before manually clicking and advancing it further)

Other than that? YOU GUYS COOKED 🔥🔥🔥

Investment is BUSTED and if enough Stop Signs you can click one and the same section can be scored multiple times. It's really fun though to break balatro-like games like that :D

Can't wait to see more!

Woah, at the beggining I had no idea that I'm playing a strategy game!

Few suggestions/ideas that could possibly improve the gameplay:

  • ability to switch different characters, as currently you have to play Chelsea first and Mykel second. If you could possibly change the order players could create more interesting combos and strategies
  • some sort of indication for max distance while moving? Though after some time it is pretty intuitive
  • maybe ability to move the camera around? Though it's also not as big of an issue, because after the first round we see every single enemy on the map anyway

But yeah, overall, very cool and interesting (and yeah, a little bit surreal, I agree xD) experience!

I LOVE THEEE ART!!! 

And the rest of the game as well! Suprisingly charming, though we never know what happened to our father (who is gone D;) but even without really cute story with great and funny dialogue :D

Gameplay wise... solid as well! Though somehow I've managed to one-hit the emo kid (pretty sure he fell on me? Or maybe I fell on him? No idea) but other than that, nice game!

Incredibly juicy, great looking and just a lot of fun! I'd say sometimes there's simply too many grandmas to dodge and some criminals are impossible to hit without causing additional harm to the elderly xD

Other than that - amazing title, though I'm a noob for having less than 30 combo ;<

Other than the fact that I failed at recognizing what a door is (XD), I had a blast :D

Cool scope, cool enemies, cool look of the game (i'm a sucker for restricted color palette and low res pixel art) and overall the whole vibe is amazing :D

Greatly balanced and designed game! My only problem is the fact that sometimes I couldn't really catch and move around the slowing field, so I lost a lot of time (and a lot of health) because of that.

Other than that, pretty good game! I could see this being expanded upon in Into The Breach style, with different turrets we could buy and swap from our arsenal.

Overall, I had a good (tho wouldn't say relaxing :D) time with it :>

Woah, a fully complete and polished game with a great amounts of skill involved to get better at it? And a HUGE skill ceiling as well?

Absolutedy enjoyed my time with it and definitely hope to see more!

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GAMBLING IS COOOOOL

In the end, I've kindof just bought every single thing and managed to get to almost 3k bilion :D

Even though I somehow won, I still have no idea how rounds work and when they change, but other than that - pretty intuitve, gambling inducing game. It was great!

EDIT: Small issue though, the bet amount is capped at 2147483647 (max int value), which makes end game and endless mode pretty hard to scale :C

Combination of 2D and 3D was not something I excepted, especially since it looked really good (though 3D didn't receive that much love like 2D did) and the music aspect was amazing, I loved the character designs and I can't wait to see more!

Only nitpick is overall empty background and a lack of menu music. Other than that - sweet, cute and short!

I feel like sometimes the physics are a little bit junky? Especially on a first big jump, sometimes it'd work, sometimes it wouldn't and I would fall down, even though the wheel strenght and my general location before the jump were almost exactly the same. 

Inconsistent behaviour in a rage game is probably more rage inducing than the gameplay itself, I'm afraid ;<

However, after a little bit more polish (and for example sfx) it could be really cool to play (and to stream xD)

This amount of stuff, functionality, content and depth in ONE WEEK? Made by ONE PERSON? 

ARE YOU CRAZY???

The only issue I had was that my character sometimes fell into the ground, started moving on it's own and then flew back to the surface? Not sure what that was about, but it was pretty funny XD

Holy moly, if there'd be more content (like new cave types, new upgrades, items etc) they I'd definitely buy this on Steam, since I love incremental games like this one DDDD:

The only smaaall nitpick I have is the inconsistency in pixel sizes for the background art on the surface. 

But other than that? Amazing work!!!

Okay, I got really dizzy while playing this and I only managed to get 1st and 5th ending ;<

I'd say the game feels little bit frustrating? Especially the guests exploding, even though they're "satisfy" bar is full. After certain speeds, clicking is really tedious and maybe a button for collecting all the income'd be better? Dunno, but I cannot cound the amount of money I lost cuz I clicked the visitor at the last possible moment or I failed at clicking them at all. Also, while I had 5+ visitors on the ride at the same time, I found myself randomly clicking everyone just to see who will give me money - maybe a little outline could appear after visitor's satisfaction is full?

Also, I can only guess what "hitbox" upgrade is doing, it felt like I was wasting money most of the time.

Also also, after restarting the run UI for current top speed and money mult is not set to default/starter value.

But yeah, overall good idea, cool execution but unfortunately I couldn't finish it D;

A lot of spinning doesn't equal a lot of winning 😭😭

But on a serious note - very cool and very interesting game, it feels like it has a suprisingly high ceiling :0

The arena colliders are a little bit weird, and there were a lot of situations where the enemy was barelyyyy touching the kill-zone, barely escaped and I couldn't hook onto him, which left me unsatisfied ;<

Overall, I had a blast and I'll definetly try to get into that sweet leaderboard :D

Pretty fun idea with a very unforgiving scaling... unless you manage to get 3-4 Magnets and a lot of mouse-spawning, and then the game transforms into an idle game XD

Overall, pretty cool, but I've found myself AFKing just to wait for all mice to appear before I could shoot my cat-roomba. Maybe making the spawn rate faster would be better? Though I'm not really sure, I played an idle version of this anyway XD

Goofy voice acting definetly made my day :D

Two attacks and different hearts for the enemies were actually pretty clever for gaining gameplay variety, and a final boss wasn't that challanging, but his mechanic was interesting. I would absolutely love to see more enemies (since even though they look different, they do exactly the same thing)

Also, little bit unfortunate that you couldn't fix the audio issues in time, such a shame :C

Overall, good, quirky and goofy expierience, with a nice spin (ba-dum tss) on the theme :D

Not sure if I'm a big fan of typical streamer-rage level design, where you fall and must start (almost) from the beginning. I feel like the controls are not as responsive (especially in the air and on the jump pads) to excuse this type of level design. 

Also, I guess that player has less control when Zzzz particles are on screen? I absolutely didn't get and forgot about that mechanic, so it could be that it's just skill issue on my part D:


Overall, for something made in half a day - amazing stuff! And as others said - it has some potential for more levels, more hazards etc etc :D

Movement feels smooth as heck, though I'd say that right click ability shoot always come from the center of the cat, not mouse position - I feel like it'd be more intuitive

Also, the fact that you cannot skip the dialogue-appearing-animation AND timer's still running while we're talking is pretty meh

But overall it's a good expierience with satisfying gameplay and funny humor

I don't think sentient coconuts have small enough fingers to write a proper comment

But for real - the only thing that is janky is physics; otherwise great experience!

Banger idea, banger execution, amazing visuals and I had a blast with it :D

After adding some sorts of items which let you change the wheel, change the outcome, stun the enemy etc (basically Buckshot Roulette's items) they it would be really cool


But still, for a  first jam ever? GOOD STUFF

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Did not expect a rythm game here to be honest D: Even though I'm not a big fan of those, I still enjoyed it and the art absolutely incredible. Audio tracks are cool as well, but the squeaking one gets pretty annoying after some time. Also, I have a little problem with the UI - when we're choosing our cards (and we have a moment to actually watch our city) we cannot see our stats, which makes it difficult to make correct business decisions.

Also, there's a funny bug. While in card choosing screen you can enter pause, leave it and the game will transform itself from a rythm game to an idle game, which is pretty funny :D

EDIT: Final score after letting the game run in the background for couple of hours   getting good at it :D

Pretty cool and short game! My only issue (or a nitpick) is that there isn't so much to be done here. Maybe if the player had the ability to jump over spikes or something (or change floor levels) to avoid obstacles, this could be interesting resource/time-management game, where you need to constantly keep your speed high enough, so you don't run of time, aim and shoot, so you don't die and also change floors/levels to not run into spikes/vines/trees/anything

Particles and tweens were really good though!

HOLY MOLY, amazing puzzle design, though I'd say if it would went into a knowledge-vania (like Öoo)  it could be even better. Personally, I got stuck on level 16, though I'm curious on the amount of levels? How many did you design and how much time it took? Also, how many playtesters did you had?

Suprising definiton of relaxing D:

Though I had to only hunt red planets with high energy generation to get to 5th expansion

A nice expierience, but the difficulty curve after some time skyrockets  through the roof and you cannot really kill the horde of the enemies after some time
Also, player doesn't really feel that powerful in terms of the items

If more content (like more dishes, cooking pots, potions etc) would be added, then this could be a fun experience! Currently, a little repetitve, but funny references as customers are just cute :D
AND UI DRAWINGS ARE AMAZING!!!

Perfected gameplay loop, addictive as heck and incredibly polished; would buy if on Steam, to be honest

Great game with stunning visuals and good amount of mystery! I desperately need more lore, though D:

Simple, smooth learning experience and most importantly - a lot of potential! Bouncy walls, more enemies, puzzle-like rooms - that could really enchance the expierience :D

Big number go up = amazing game by default

Add gambling and we're chilling

5 STARS EVERYWHERE, I was distracted by banger music the whole time DDDD:

5 HOURS????!!!! IN THIS ECONOMY?

Got jumpscared by a wall of text acting as a tutorial (tho bettter some tutorial than none), gameplay, moving effects and the whole vibe is absolutely bonkers, tho sometimes I'm getting hit by something and I'm not really sure by what (probably enemies behind me, but it's hard to know)

Overall, fun game and fun premise.

Also, Singularity IS AMAZING AND OP

Pretty goofy, and incredibly hard as well. Draggin' and dropping was quite distracting, but otherwise pretty cool :D

As others said, cannot play the game :C

Really nice idea and great execution! Managed to get all 8 things to get rid of the intruder's stamina - some of them were really creative! Had an issue with controls, tho - they do fill laggy and unresponsive sometimes. Also, had a visual bug with a bathtub, which reverted to barely-filled state after I already thrown toaster there. Luckily tho, it was only visual :>
Very cool entry nonetheless!