Nice Game, but i couldent figueout the chain part
Play game
Hover Loop!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #827 | 3.778 | 3.778 |
| Audio | #1775 | 3.278 | 3.278 |
| Artwork | #2274 | 3.500 | 3.500 |
| Creativity | #3419 | 3.389 | 3.389 |
| Narrative | #4709 | 2.167 | 2.167 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are loops in the track which you MUST complete before continuing to the finish line!
(Optional) Please credit all assets you've used
- Curve Designer - https://assetstore.unity.com/packages/tools/modeling/curve-designer-200130?srsltid=AfmBOopbyGwsfJmPwvF4kt8EVCcmkVRdQOVjkA6-uGZdwnxewvYb5Ij2
- Kenney Toy Cars - https://kenney.nl/assets/toy-car-kit
- Race Track Sountrack by FoolBoyMedia - https://freesound.org/people/FoolBoyMedia/sounds/237089/
- Magic Effects Pack by Hovl Studio - https://assetstore.unity.com/packages/vfx/particles/spells/magic-effects-free-247933
(Optional) What would you like to be called if GMTK features your game?
Sotocodes
Comments
Cool game! I share the sentiment of others here about the aesthetic and vibes. Has a nostalgic feel to it.
The mouse controls was a bit strange for me, I managed to adjust the sensitivity to something that worked for me but it still didn't feel quite right.
I wasn't very good at it but I had fun. One lap I ended up riding on the outside of the track until the end. The music, aesthetic and vibes of the game were great! Had a real retro feel to it.
Great work!
This was my first time playing a racer with mouse steering, but it meant I got to strafe, which turned out to be really helpful with turns! The controls felt really smooth, it was awesome! There were some segments that were very interesting like the weird squiggly pipes, I wish there was more of that! Very fun.
I hope you enjoy my entry too!
I think you focused on the right things! It felt really good to drive (though I wouldn't complain about an even higher speed cap!) and it's only a jam entry anyway! Maybe more loops in the existing track too? There's a counter for the loops at the top, but both loops are near the start, so after that it feels a bit like you've achieved your goal and are just waiting for the end so you can go again?
Though, again, it feels good to play and I think that's really important.
Definitely true, I am working on expanding it so that there are proper levels now, so a simple circular flat track, follow by half pipe circula track, followed by pipe circular track, before moving on to different combinations with more interesting designs so that racers can get a hang of the controls first before jumping into crazy tracks
the game is really nice! made me feel like the good old days for racing flash games x)
one thing i though would've been better is the controls. it felt weird to steeer with the mouse instead of the arrows but i got used to them pretty quick!
either way made me feel a bit nostalgic! epic gamer<3
I like how the movement was made, feels smooth. Also really enjoy the sense of speed you can get, especially at the last part of the level. Wouldn't mind just playing long stretches of curvy levels in this environment. Best time/score I got was 60,86.
Love the game for the general concept and the music. But it's too dizzy for me.
I'm not usually prone to motion sickness when playing 3D game, but this one is too much for me.
Not sure if solving this by making the camera more stable, like "Replay Rush Racer" went against the vision of the game creator or not, since I can see that this game is designed in a way to make it feel "loopy".
Thank you so much! Yes definitely there's room for improvement in terms of the camera motion, planning on adding some settings you can play around with to reduce the sense of extreme motion and prevent motion sickness, definitely will be a priority moving forward that the player has control over this
I really enjoyed this entry for most of it. The mouse work well for steering and offer a lot of control, even at speed, and moving through the tunnels was very satisfying. There are some camera issues at certain points, mainly at the beginning, entering the tunnels, where the camera would jerk around. I also thought the parts where you move out of tunnels and ride on the surface of those thinner pipes was a less satisfying and more frustrating than the tunnel sections, because I had to go very slowly, and the camera wouldn't let me see over the curve of the pipes to see where I was going. Besides this, it was a gratifying and intuitive racing experience, and I felt compelled enough to play through it a couple times to bring my score down.
I'm glad you enjoyed it! And thank you for the feedback, my list of notes is getting long at this point haha which is good! I completely understand your frustration with the initial drop into the hole, I should've at least made it bigger and transition more smoothly to avoid issues right at the start, I guess I always tested it going into it slowly at first. And with my rushed level design, yeah the transition fron pipes to loops is not the greatest
I am actually continuing now creating much simpler tracks to begin with, like a simple circle track, a figure 8, with flat, pipes, and cylinders for the track shape, I think doing it this way gives a much better experience for the player to understand how it controls and slowly ramp up the complexity.
Thanks again!
- lack of controlling fullscreen on/off kinda makes me sad
- bgm doesn’t loop, also makes me kinda sad
- I feel like naming the point system “score” incentivizes the player to get the highest score, and not the lowest time (which I think it’s the idea)
- the loops weren’t properly detected
- and the controls feel overly “buttery” “icy” to the point that it reminds me of other games’ “ice level” which is designed to be more annoying than the rest of the game, but here, I felt I was in the “Ice level” the entire playthrought
https://www.youtube.com/watch?v=pIGz_sn3FEI between around 2h21 and 2h39
Once I got a grasp on the controls it was super fun and addicting, really loved the whole vibes that you created with the art and music. Thought the ability to change my mouse sens is undervalued and was a really nice QoL touch for me!!
Fun to play, I think adding some extra visual effects to elevate sense of speed would be nice.
Dizzy game you have ;)) Still, nothing negative, I love the concept and the controls, though wish it was more finished, like more place to play around and a clear goal line or objective would have sold this game better. A web version could also help a lot. Keep up the good work!
thank you so much! And yeah I definitely procrastinated a bit by playing it and making sure I liked how it controls. Should've definitely added random paths and things to play around more. Will definitely be polishing it more and actually making it into a more playable game, this can be thought of as a quick demo pretty much :)




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