I'm glad you enjoyed it! And thank you for the feedback, my list of notes is getting long at this point haha which is good! I completely understand your frustration with the initial drop into the hole, I should've at least made it bigger and transition more smoothly to avoid issues right at the start, I guess I always tested it going into it slowly at first. And with my rushed level design, yeah the transition fron pipes to loops is not the greatest
I am actually continuing now creating much simpler tracks to begin with, like a simple circle track, a figure 8, with flat, pipes, and cylinders for the track shape, I think doing it this way gives a much better experience for the player to understand how it controls and slowly ramp up the complexity.
Thanks again!