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I really enjoyed this entry for most of it. The mouse work well for steering and offer a lot of control, even at speed, and moving through the tunnels was very satisfying. There are some camera issues at certain points, mainly at the beginning, entering the tunnels, where the camera would jerk around. I also thought the parts where you move out of tunnels and ride on the surface of those thinner pipes was a less satisfying and more frustrating than the tunnel sections, because I had to go very slowly, and the camera wouldn't let me see over the curve of the pipes to see where I was going. Besides this, it was a gratifying and intuitive racing experience, and I felt compelled enough to play through it a couple times to bring my score down.

I'm glad you enjoyed it! And thank you for the feedback, my list of notes is getting long at this point haha which is good! I completely understand your frustration with the initial drop into the hole, I should've at least made it bigger and transition more smoothly to avoid issues right at the start, I guess I always tested it going into it slowly at first. And with my rushed level design, yeah the transition fron pipes to loops is not the greatest 

I am actually continuing now creating much simpler tracks to begin with, like a simple circle track, a figure 8, with flat, pipes, and cylinders for the track shape, I think doing it this way gives a much better experience for the player to understand how it controls and slowly ramp up the complexity.


Thanks again!