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azhangtaco

65
Posts
4
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4
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A member registered Jan 20, 2025 · View creator page →

Creator of

Recent community posts

i wont lie, clicked on the game because i was so intrigued by the title and thumbnail. game somehow was exactly what i expected, and not what i expected all in a good way. loved the creativity!

holy smokes so impressed with so many things! love the concept and puzzle vibes of figuring out the shapes, and all the art is so incredible, would honestly love a whole blown puzzle detective game just like this

game felt a little too realistic... loved the whole story and the sound design overall!

Such a simple concept but was really well executed and loved making my way through all the levels

i really liked the idea! even though you didnt get to finish i could tell the gist of what you were trying to build, and the button clicking interaction with the sound was really satisfying

I loved how simple the game was, but also just addicting to pan around and try and do a massive merge chain. 

yipeee! love space stuff in general so this felt right up my alley

Once i figured the game out a bit more I had a ton of fun - really enjoyed the theme and thought it was really fun strategizing which cards to use knowing what was left in my hand!

the intro text about playing too much league the night before felt a bit too realistic... Took me a sec to get the full mechanics only because i didnt read the description box, really liked the concept!

felt a bit slow at first but once it got going was really fun to see that number go up! 

s/o to Misha who gave me the idea to zoom in to the screen! was a bit confused but im sure it was just due to the export issue, think the idea is actually quite fun

was really satisfying to chop through them, the animations felt so crisp!

The little hopping sound effect gave me so much joy. 

I really liked the creative take on the platformer to make it in the calendar! and the stick figure with the slight red line for the binder line thing is sucha nice touch I really enjoyed

The small world building elements were so nice in the elevator - everything felt really smooth throughout the gameplay as well! loved it

thank you for playing! shoutout to our art peeps

Thank you! our team spent a lot of time making sure the vibe and aesthetic lined up well

thank you for playing! we had a lot of time designing a ton of different upgrades, with different spawn rates for the items as well

thank you for playing! we'd love to build more progression with the monsters and have it feel different, and our art team had a lot of fun making some wacky creatures.

Thank you for playing the game! hopefully the drawing tablet helped you go even faster on the lasso'ing

Our team is a big fan of pokemon, so Pokemon Rangers was definitely an inspiration point. Glad that the inspiration came through!

Really impressed that you made a level editor, and also thought the puzzle aspects were great. Big fan and excited to see where it could go!

Huge fan of the game! Feels like it scratches an itch in my head with multitasking and paying attention to everything at once. Once I was in a groove I felt like I was in a really fun flow state. Would love to see where this develops!

Really fun game, the game mechanics were easy to understand and trying to get all the different upgrades was awesome to look forward to. Really enjoyed it and would love to see where it goes!!

Movement felt really crisp and the running animation looked great.

The art style really fit perfectly with the vibe of the game and the goal, really enjoyed adjusting the size of my hug to do more damage or less damage. Really cute game!!

Loved how many little minigames you made and felt silly in a good way.

+1 to the comment on the loop detection! We tried to do something similar in our game but struggled, so we weren't able to implement accuracy with the drawing of a loop. Felt like I was in a Duolingo lesson for learning knots and really impressed!

Adding a slight attack animation would've helped a lot with knowing when I was actually in range of an attack with my weapon, at first I was just taking damage from the slimes. I like the overall idea and slight horror vibe, can see it developing further into a horror dungeon crawler mystery that I love!

Yes! was a big fan and felt like once I got locked into a good rhythm it felt really smooth

One of my favorite games this entire jam, huge fan of the idea and chaining together all the papers scratched an itch for me. Can't wait to Completionist++ this game one day

Really satisfying once I got in a groove with the controls and movement. I'm a big fan of the overall vibe of the platformer as well!

Genuinely so fun to run around, and the drunk/loopy effects to the screen felt really nice and not distracting. The hamster seems like a lad, would get a drink with him.

Really fun game that gets addicting fast just trying to get the perfect score.

Loved the puzzles and I actually thought the controls weren't too confusing. The actual shifting from platforms was really smooth, and the slight effects to the screen helped sell the effect really well. 

Loved the idea and how straightforward it is. Actual movement and the rewinding mechanic works so well that it isn't jarring at all. 

Genuinely was getting so spooked while playing it, I couldn't even make it to 6am. The narrative and storywriting is phenomenal and so immersive

This is probably one of the most creative games I've seen yet in the game jam - love the idea of forming an actual loop with the words did something, and felt like I was getting the hang of it eventually.

I definitely just started clicking around, but when I made an effort to actually find rhymes that word while clicking to the beat, it felt really fun and satisfying.

Very cute short little game that felt very cozy

The stamp was so satisfying to press that I instinctively fired myself. Fun little game where the stamp going down felt really satisfying

Really simple but loved the implementation and the controls felt really smooth. Felt like I was in Interstellar drifting around the black hole for a bit