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Hikamiii

108
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5
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6
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A member registered Sep 17, 2024 · View creator page →

Creator of

Recent community posts

Hmm, I see. Great feedback, thanks

Lol I guess this game is based on real-life interactions with animals or something. I could hear the voice, but can't quite find em. So close yet so far...

Appreciate it!

Thanks for the feedback, we'll definitely take that into account.

Very appreciate the feedback, and will definitely look into the level design post-jam. Thanks!

Input playback was something that took me longer than it should before I realize it doesn't work well with physics-based puzzle games that require high accuracy like mine ;)) Thanks for the feedback!

Thanks for playing!

I see. PVZ inspired roguelike shooter game. I like the cantaloupe guy, very interesting take on the theme :)) 

A few issues I had was that the peashooter gun doesn't lock-on enemy correctly sometimes - I guess it's an issue where the lock position is not aligned with the barrel. Moreover, the retry button doesn't work properly, cause when I press it it go back to the beginning scene but nothing moves afterward, only the looping ambient noise. Lastly I guess the map doesn't have an end point on any of its sides, so I just.... walk away :)))) 

Well, just some thoughts of mine. Some improvement post-jam could help a lot, cause I think it's still a really cool concept. Keep up the good work!

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Concept wise, this game is set up for a good time-consuming experience with no clear objective (nothing negative :)). Try to polish the game more, especially the snake movement. Seems like the further your mouse from the snake, the faster it becomes, which is quite hard to create a good loop, since it will drastically slow down when players try to make one, and when reach for a new apple, it quickly goes out of hand. Perhaps a constant speed for the normal movement, and gaining more speed is the job of the upgrades, could make the game feel much more satisfying.

Just some thoughts on the game. Keep up the good work!

PS: SFX could help alot!

Very satisfying gameplay you have here. The game is really polished and responsive. This gives of the terraria/minecraft -ish feeling. A bit more work on the art and more contents are all this game need. Great job!

Simple gardening, yet super cosy. I like the visuals, seems like you hand drawn all of them? Anyways, as I was progressing in the game, right at the second tree (cost 20), once I plant it, it breaks the game, and close the game immediately. Really wanted to play more actually ;)) Well, apart from that heavy bug, a web version could also help alot. Keep up the good work!

Planning on improving the movement accuracy. Thanks for the feedback!

Some playtesters never got there ;)) Thanks for playing!

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Harder than it looks actually, pretty well made level design mate. The game is polished and feel quite nice, and I like the ancient Egypt theme really much. Well, due to the amount of time players must retry, a button that reset the scene faster (for mine it's R) could help a lot, cause some cases people get stuck rather than die, so retry panel won't show up. 

Overall great submission man, keep it up!

Dizzy game you have ;)) Still, nothing negative, I love the concept and the controls, though wish it was more finished, like more place to play around and a clear goal line or objective would have sold this game better. A web version could also help a lot. Keep up the good work!

Really enjoyed the game man. Everything feels pretty neat and responsive, I love it! Took me a while to realize that shotgun pellets need to shoot from afar, single bullet is straight up arse, laser beam is oddly satisfying, dashing is in most cases hinders you, and... ok I really don't know what's the loop-looking skill is for ;)) 

A few notes I would love to share though. The tutorial has so many words, which may cause majority of players to turn away too early. Maybe a way to visually teach the player instead? Moreover, a few skills are not that balanced, like the single bullet mentioned earlier, took forever to kill a single zombie. It could be because the zombie has too much HP, and just tank most of it. Killing em easier could have made the game feel more satisfying (ADHD stuff :D)

Overall, great game you have. So little ratings for this is criminal!

Damn, the game feels so polished man, very responsive and juicy game. Oddly satisfying, and fits the theme really well. Applause! 

Really appreciate it!

Thanks for stopping by!

Glad you like it!

Thanks for the feedback!

I do see a bug at the platform that connects the purple and the blue cycles. Sometimes I step on that and it doesn't allow me to jump. Apart from that, still a fun little game. Good submission guys.

I miss these kinda stuff back in the old days man. Well, I love the sfx, and buttons feel very responsive. Pretty cosy game you guys made! 

A new notes to take is that, maybe add a mechanic to prevent players from messing up there tank with misinput in the upgrading part. I was playing around the adding more hooks and bumpers, and they just straight up ruin the tank ;)) I guess a few hitbox checkers to prevent players from placing things too close to each other is good enough. 

Still a good submission you guys had!

Thanks man, really appreciate it ;))

Good core concept. I like the banger music:)) It's just that, for these types of games, you gotta make it feel faster. It took forever to go to next level, and the shooting rate in the beginning is no better. Additionally, add some background objects to make the movement more obvious. Hope you do well on other games too!

I really like the concept. But a few things do hinder me from enjoy the game. The meteor's hitbox is just too small, and most of the time the click doesn't register. The "orbiting for point" is cool, but there's pretty much no defensive option, and I do have to quickly flick the meteors out to get some room to loop a single one :)) Maybe find a way to apply defending into the looping part too? Lastly, I guess the meteor has random damage right, which cause me to lose a pretty good run with a single meteor or two. 

Overall, seems like your first game ever on itch, keep it up!

Bruv I lost a few rounds against myself :))) Well I like the idea pretty much, just wish to have more levels, a camera at higher view point, or like a mini map. 

Good submission!

Glad you like it!

Thanks for stopping by!

Took me a while to realize that you're just a planet chilling and dodging meteors rather than something with a clear goal. I really like the parry honestly, and the flamethrower does caught me lacking sometimes for not bothering much to that :))
One thing I find this game is missing, is that orbiting in a loop is not something crucial, or like one of the core thing of this game. You could just stand still and do a few things. Maybe find a way to truly motivate players to orbit in a loop? 
Anyways, still a good submission. Well done!  

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Took me a while to understand the upgrade system. It would have been better to have some camera offset or some background objects to highlight the moving part, and to know the enemies' health bar too, like I shot a guy for a longgg time and he still standing there lol. Anyways, still an enjoyable game, keep it up!

Cute game you have man! At first thought things are gonna be easy, but damn I was wrong, replayed the third garden for like 15 times and still fail ;)) Maybe I'm just bad lol. Anyways, keep it up on other projects too!

Thanks for stopping by!

Thanks for the feedback man! We currently working on some of the bugs and the feedback of the game, and we will definitely take your recommendation into account post-jam!

I tried so hard to catch that one guy all the way over the other side of the screen, only to get humiliated by his dementia ;)) 

Solid game you have here! I really like Vampire-Survivor-lite games like this, straightforward but fun experience. Thought I wish the difficulty scaling increased more on late games, cause with just a few upgrades I can get through the final boss with ease, the overall experience  I had was good. Keep it up on other projects!

Cute game you have :> Very simple and I like it, especially the visuals. Keep it up on other projects too!

Got no player as other noted. Apart from that, I wonder why am I so, so, so fast ;)) Like is it intentional or a bug? If it's unintentional, I guess maybe because of update method based on amount of frames?

Death animation is a bit long. Other than that, good game you have!

Your game is surprisingly close to ours, totally love it to see people play around with the bee-ish palette like this ;)) I like the moving plants too, wish I implemented that into my project. Hope you can work more on the contents!