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Simple game, easy to wrap around, but not so much to master. Took me a wopping 5 mins on the fourth/fifth level. I would say at some point the shooting n moving stuff is a bit wonky, but after a while I got used to it, and the last few maps are really satisfying to nail. Artwork and sfx are good, and I like the way the settings is integrated as part of the game. 

Great job, and congrats on the submission!

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Thanks for the detailed feedback !!

I'm really impressed that you continued playing the game even after getting stuck on a level , thats mean a lot to me and I'm really happy you liked  it !!

Yeah, I loved the idea of making the main menu and settings out of the ordinary, so that's what I did.

Do you have any suggestions that could improve the gameplay experience?

Hmm, if there is one key takeaway that I can give, then it must be remembering to always have iterative playtesting for precise platformer/puzzle-solving game like this piece. I have had similar problems in the past, where my platformer games are just almost unplayable for some people, because I underestimated how familiar the game is to the dev themself. "Is this level too easy or something?" was something I usually assume in the developing time, and I guess a lot of devs also fell into this rabbit hole, where we completely forgot that players don't read the codes :)) Next time, you should try to have a bunch of people, different people, to play the game, iteratively, as part of the development time (you might have less time to develop the game you have in your head, but this is 100% worth it). 

That's my take on this, keep up the good work bud!

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thanks for the advice !

I will make sure to keep that in mind in my next jam