Aw thank you Amy! I’ll make sure the whole team knows, this is so sweet!
Anthony L. Wolf
Creator of
Recent community posts
That first room with the dark hedges must have given trouble to a lot of people! It’s definitely the least readable in the game and that’s definitely on me, I assumed the language of “dark hedge wall / clear green path” was much clearer :( but THANK YOU for your kind words and for even adding screenshots! That garden just before you enter the castle was really fun to build, I’m kinda proud of that little room :P but it’s obviously all thanks to our artist’s beautiful pixel art, couldn’t have done this without her!
You may not realise it but your comment is so useful! I was hoping the branching off and the hidden breakable walls would be interesting to find, but then I realised that I often made them confusing. I’m so glad you liked those things though, to some extent I must have done something right! I will check out your game too, thank you so much! :)
Wow, thank you so much for the in-depth comment! This is SO useful, I think if we expand this game I will definitely look into these concepts and study level design a lot more. It’s a fascinating concept to me but for some reason I can never find resources that break down some principles as clearly as you did. Many YouTube videos focus on environmental design (which I think is something else entirely) rather than map layout and that’s been a frustrating discovery haha.
I know there’s a website called the Level Design Book or something like that. Next step for me is to read into that!
Thank you for trying the game, friend! teary eyes
Agree, a few people brought up the paths which is a shame, there was a voice in the back of my head that told me they weren’t quite right! I should listen to it more next time haha. And yeah great idea about the environment, I started playing around with that concept with the breakable/paintable walls but didn’t expand it too much! Definitely something for a new release if we ever get to it. Thanks so much!
I had some genuine fun playing this game, definitely one of my favourites from this jam and it gave me a lot of ideas for a potential future game I could play around with! I agree the mouse swipe was a bit too strong after a while, but also it’s the BEST mechanic ever so I think with some slower movement it will be a huge part of the fun! I just couldn’t stop swinging my sword around. Also very clever to multiply your damage based on how fast you’re going, otherwise I could have just pointed the sword at an enemy and broken the game that way. Lovely submission, and thanks for checking out my game too!
Love myself a little troll game with some light rage. The moment the platform moved beneath my feet I knew exactly what was waiting ahead lol
The duck is adorable and so silly and I accidentally found the hedgehog skin too! In general a really cool little game, I can see this being expanded with even more levels very easily.
Congrats on the submission!
Hello my Godot friend! Cute little concept, I don’t get who said that the game is confusing but I also did read the game instructions page before playing - it would have been a little obscure otherwise.
I love that there’s a little bit of space physics involved here, with inertial force and such. And I can feel a bit of the Outer Wilds vibe, which I suppose may have been your inspiration! With the planet transitions and such.
Generally a lovely concept, agree with others though that exploration is nice but it would be nice to have something else to do!
Congrats on the submission friend. Check out my game if you feel like it!
I was losing hope to see a rhythm game for this jam and I’m SO glad I found this one! I’m a sucker for a good rhythm game and this really was some good fun. I’d do 10 levels of this! Also the general concept was so… well, strange. Absolutely loved this one, must be one of my faves.
Well done friend! Check out my game if you want to!
A strange little game indeed! I really liked the paper style idea, the stickman was really cool to see. Took me a while to realise that you could just hold down the left click or click repeatedly to inflict damage at the cursor position (is that right…?). Would definitely play a full game in this paper style though!
Congrats on finishing the jam! Check out my game if you like!
Really cool concept! Very big Geometry Dash / The Impossible Game / Super Meat Boy vibes with this one. I kinda wish the cycle were fixed and that it reset with every attempt, this way going through the game becomes more consistent and almost like going for the perfect attempt. I also think it would benefit from using a mouse click for the jump!
Lovely submission, congrats for finishing the jam! Check out my game if you want!
Congrats on nailing the procedural generation, a concept that is still quite obscure to myself! I loved the nature-documentarist angle, very cosy vibe in a genre that’s usually about colonising and survival. Plus it fits the theme super well!
I had some glitches with getting the mouse to work properly or stick to the game window, but it might have been me. What I would have loved to have was some sort of way to get back to the ship more easily, not by teleporting but at least some sort of signal or an arrow pointing you in the right direction. The idea is really cool and overall an impressive submission, well done!
Check out my game if you want!
Very well done! Super scary and I love how you play with perspective and inverted controls. I think it would help a lot to have a phase before the game starts during which you can explore the house to get familiarised with the rooms. Otherwise you end up wandering around quite a bit.
Generally a lovely little game, congrats on making it in time!
I have never wanted to get out of a train so bad. This game sells the atmosphere amazingly well with some serious vibes. AND on top of that it's ridiculously well written, with quirky camera shots, and the visuals are just perfect for this non-space over here. What an absolute gem in this little jam! AMAZING game.
I really liked the character design! And the idea of platforming challenges on a massive exploded cube was really interesting. The vibe comes through really well. I think at some point I got stuck and I wasn't quite sure whether the cube was still behaving as intended or not, but my understand is it changes with every active terminal. Really cool and surreal game though, I may give it another try at a later point!
I could smell the Limbo inspiration from miles away when I opened the game, and that's definitely a compliment! I would echo what other people said about it feeling a little empty and rough, but honestly, for a first ever jam game, this is already impressive. The strongest part of this game is definitely the atmosphere, you really conveyed that sense of loneliness throughout. Congrats on completing the jam and thanks for trying out my game too!
I see exactly what you mean, I should have listened to my gut feeling on those paths to make them a bit more readable! And also agree on the black and white tiles, the mushroom was a tough one for me for sure. Really great points, and love that you enjoyed the core idea of repainting the enemies! I'll try out your game too :)
Hey friends! I'm a hobbyist game designer who's done loads of game jams in the past few years, and I'm looking for an artist to join myself and my composer friend for the jam next week. I'm mostly experienced with 2D but very open to 3D as well. My engine of choice is Godot. :3
I'm teaming up with an amazing composer who's extremely enthusiastic about learning to make music for games. We're open to beginners who want to have a bit of fun while learning, which is very much the approach we're taking, but really we welcome artists at all levels.
If learning to make games while having fun in a relatively low-stress team sounds like your thing, please do DM me on Discord at mrwolf_95!
You can see all the games I've done on my profile, but I've also dropped some images from my two most recent games below.
Thanks!









