The best Pong humans have ever designed since Pong
Anthony L. Wolf
Creator of
Recent community posts
I will be very surprised if this game doesn’t win this jam, or at least end up in the top 3. It’s a beautiful little experience, full of meaning and love, with plenty of features, and just beautifully balanced throughout. It has some real potential and I’d love to see it become a full game too. Congrats on finishing the jam, making a little gem, and hope you’ll want to try out my game too (which is nowhere near as good as yours)!
Really enjoyed the corridor with the lights turning on in sequence, that felt really polished! I think in general the story was a little obscure and the gameplay wasn’t too exciting, but I did like the little light/dark mechanic to show and hide parts of the house. Congrats on finishing the jam and thanks for trying my game!
Congrats on finishing the jam! I got through part of the game, until I got stuck on the grappling hook level (probably because of wonky collisions). I’m sure you put effort into this, which is positive, but I noticed in the game’s description you say that you used AI to help even with something as simple as the box logic on level 2. I use AI myself as a learning tool, but I would recommend that you really try to crack some of these logic problems yourself in your next game. It’s much better if you try to break things first, and then MAYBE rely on an LLM for some guidance, rather than get assistance at the first hurdle. You will learn much faster that way.
All in all, well done for completing the jam, I understand it is learning ground to actually do your own games one day. Hopefully next time you’ll have learned tons from this week! (And with less AI)
I don’t know how else to say this, so I will do it in the most straightforward way possible: I would absolutely play a FULL VERSION of this game. The story really got me hooked, the atmosphere was well designed, and the environmental art was just beautiful. It also reminded of a short story I wrote once, so maybe that’s why it resonated with me so much. Thank you for trying out my game!
This was really enjoyable! Definitely fits the theme and it was quite a bit of fun seeing the different scenarios. The first person controller itself felt a bit too wobbly, but nothing that could take enjoyment away from the experience too much. Also super fun to shoot around! Well done and thanks for trying out my game!
I absolutely LOVED the concept behind this. I appreciated especially that the typewriter mechanic is not the only one you have to handle to get through the game, but there’s a bit of thinking in looking around the room as well. Also, as someone who’s used an actual typewriter, pretty darn accurate! THANK YOU for trying out my game and congrats on your own!
That first room with the dark hedges must have given trouble to a lot of people! It’s definitely the least readable in the game and that’s definitely on me, I assumed the language of “dark hedge wall / clear green path” was much clearer :( but THANK YOU for your kind words and for even adding screenshots! That garden just before you enter the castle was really fun to build, I’m kinda proud of that little room :P but it’s obviously all thanks to our artist’s beautiful pixel art, couldn’t have done this without her!
You may not realise it but your comment is so useful! I was hoping the branching off and the hidden breakable walls would be interesting to find, but then I realised that I often made them confusing. I’m so glad you liked those things though, to some extent I must have done something right! I will check out your game too, thank you so much! :)
Wow, thank you so much for the in-depth comment! This is SO useful, I think if we expand this game I will definitely look into these concepts and study level design a lot more. It’s a fascinating concept to me but for some reason I can never find resources that break down some principles as clearly as you did. Many YouTube videos focus on environmental design (which I think is something else entirely) rather than map layout and that’s been a frustrating discovery haha.
I know there’s a website called the Level Design Book or something like that. Next step for me is to read into that!
Thank you for trying the game, friend! teary eyes
Agree, a few people brought up the paths which is a shame, there was a voice in the back of my head that told me they weren’t quite right! I should listen to it more next time haha. And yeah great idea about the environment, I started playing around with that concept with the breakable/paintable walls but didn’t expand it too much! Definitely something for a new release if we ever get to it. Thanks so much!
I had some genuine fun playing this game, definitely one of my favourites from this jam and it gave me a lot of ideas for a potential future game I could play around with! I agree the mouse swipe was a bit too strong after a while, but also it’s the BEST mechanic ever so I think with some slower movement it will be a huge part of the fun! I just couldn’t stop swinging my sword around. Also very clever to multiply your damage based on how fast you’re going, otherwise I could have just pointed the sword at an enemy and broken the game that way. Lovely submission, and thanks for checking out my game too!







