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Anthony L. Wolf

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A member registered Aug 31, 2019 · View creator page →

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The best Pong humans have ever designed since Pong

I will be very surprised if this game doesn’t win this jam, or at least end up in the top 3. It’s a beautiful little experience, full of meaning and love, with plenty of features, and just beautifully balanced throughout. It has some real potential and I’d love to see it become a full game too. Congrats on finishing the jam, making a little gem, and hope you’ll want to try out my game too (which is nowhere near as good as yours)!

There’s some real genius behind this game. So fun, enjoyable, and unique in its own way. I would absolutely want to see a full version, especially if it implements a full combo system with the lollipop. Amazing work team!

This was an interesting trip! Loved the concept as someone who’s absolutely mad about games like The Stanley Parable and similar. Really cool puzzle ideas, really cool concepts, really fun game overall. Congrats on finishing the jam and for this incredible game!

This gives me serious Killer7 vibes mixed with some Papers, Please. I think it has some potential to be an actual full release somewhere. Serious well done on completing the jam!

Really really well polished entry! Well done friend and congrats for finishing the jam!

This game is absolutely stunning. One of the top contenders in this jam for sure! WELL DONE!

What a delightful little game! Absolutely loved this and how adorable all of the puzzles are. It also gave me some serious Gorogoa vibes. Incredibly well done!

Awwww thank you friend! Really appreciate the kind words. Your game’s atmosphere was cool too! Happy you enjoyed what we did here - the team I worked with was really amazing!

Thanks so much friend, really nice to hear it! I love what the rest of the team did here!

Really enjoyed the corridor with the lights turning on in sequence, that felt really polished! I think in general the story was a little obscure and the gameplay wasn’t too exciting, but I did like the little light/dark mechanic to show and hide parts of the house. Congrats on finishing the jam and thanks for trying my game!

I feel like this game could have had some potential with a bit more polish. Overall the theme relevance also felt off. Definitely needs balancing as the enemy units overpower you almost instantly. Congrats on finishing the jam and thanks for trying out my game!

Congrats on finishing the jam! I got through part of the game, until I got stuck on the grappling hook level (probably because of wonky collisions). I’m sure you put effort into this, which is positive, but I noticed in the game’s description you say that you used AI to help even with something as simple as the box logic on level 2. I use AI myself as a learning tool, but I would recommend that you really try to crack some of these logic problems yourself in your next game. It’s much better if you try to break things first, and then MAYBE rely on an LLM for some guidance, rather than get assistance at the first hurdle. You will learn much faster that way.

All in all, well done for completing the jam, I understand it is learning ground to actually do your own games one day. Hopefully next time you’ll have learned tons from this week! (And with less AI)

I don’t know how else to say this, so I will do it in the most straightforward way possible: I would absolutely play a FULL VERSION of this game. The story really got me hooked, the atmosphere was well designed, and the environmental art was just beautiful. It also reminded of a short story I wrote once, so maybe that’s why it resonated with me so much. Thank you for trying out my game!

This was really enjoyable! Definitely fits the theme and it was quite a bit of fun seeing the different scenarios. The first person controller itself felt a bit too wobbly, but nothing that could take enjoyment away from the experience too much. Also super fun to shoot around! Well done and thanks for trying out my game!

I absolutely LOVED the concept behind this. I appreciated especially that the typewriter mechanic is not the only one you have to handle to get through the game, but there’s a bit of thinking in looking around the room as well. Also, as someone who’s used an actual typewriter, pretty darn accurate! THANK YOU for trying out my game and congrats on your own!

Really nailed the atmosphere here! And I love a good digging game. I would definitely want to check out a complete version. Thanks for trying out my game too!

Love the idea and concept! I’m shocked no one here mentioned Gravity Rush, I think that was a pretty clear inspiration! I can really see this being fleshed out a little more to expand on the core mechanic. Thanks for trying out my game!

Aw thank you Amy! I’ll make sure the whole team knows, this is so sweet!

One of my friends got stuck at level 2 as well, I think I know where you might be - probably in a room outside the castle! Thanks for trying my game and your lovely words, I’ll definitely try out yours if I haven’t already!

That first room with the dark hedges must have given trouble to a lot of people! It’s definitely the least readable in the game and that’s definitely on me, I assumed the language of “dark hedge wall / clear green path” was much clearer :( but THANK YOU for your kind words and for even adding screenshots! That garden just before you enter the castle was really fun to build, I’m kinda proud of that little room :P but it’s obviously all thanks to our artist’s beautiful pixel art, couldn’t have done this without her!

Maybe I could add the Witch as a boss in a future release 👀 👀 👀 thanks for your comment friend! I’ll try your game too!

Thank you friend! We really wanted to go for the cosy vibe here, I’m glad it came through! I’ll check out your game later today :)

Wow this is a very detailed comment, thanks a million for taking the time to put it together! Really useful, and agree with the hedges feeling a little confusing with the way I put them. There’s definitely room to improve things a little in a potential future build!

You may not realise it but your comment is so useful! I was hoping the branching off and the hidden breakable walls would be interesting to find, but then I realised that I often made them confusing. I’m so glad you liked those things though, to some extent I must have done something right! I will check out your game too, thank you so much! :)

So kind, thank you my Pear-made-of-Jade friend! I’ll try out your game too!

Wow, thank you so much for the in-depth comment! This is SO useful, I think if we expand this game I will definitely look into these concepts and study level design a lot more. It’s a fascinating concept to me but for some reason I can never find resources that break down some principles as clearly as you did. Many YouTube videos focus on environmental design (which I think is something else entirely) rather than map layout and that’s been a frustrating discovery haha.

I know there’s a website called the Level Design Book or something like that. Next step for me is to read into that!

Really tried to go for the cosy vibes with the colouring mechanic there, I’m glad people are enjoying it! Thanks so much friend, your game was cool!

Wow, those are amazing words! Thank you SO much, and agree the composer and artist really cooked here! Yes, the first level had some interesting quirks unfortunately… I feel like Level 2 ended up a bit more robust somehow. Great feedback, and a good reason to go back to refine it a little!

Thank you so much friend! (Top propic btw) Your game was so cool too, as a big Cthulhu Mythos enjoyer I could really see the influence there!

Agree friend! I’m not a good level designer so with these games I improvise a lot :( would you recommend something specific? I’d love to get better at it!

Thank you friend! Your game was great too!

Thank you for trying the game, friend! teary eyes

Agree, a few people brought up the paths which is a shame, there was a voice in the back of my head that told me they weren’t quite right! I should listen to it more next time haha. And yeah great idea about the environment, I started playing around with that concept with the breakable/paintable walls but didn’t expand it too much! Definitely something for a new release if we ever get to it. Thanks so much!

Shame it ends so quickly! The hook was so interesting and I feel like the story has some good potential. The art is just perfect for this too, amazing setup and the realistic style really sells the creepy vibes hard. Would love to see an expanded version!

Thanks for trying out my game too!

I had some genuine fun playing this game, definitely one of my favourites from this jam and it gave me a lot of ideas for a potential future game I could play around with! I agree the mouse swipe was a bit too strong after a while, but also it’s the BEST mechanic ever so I think with some slower movement it will be a huge part of the fun! I just couldn’t stop swinging my sword around. Also very clever to multiply your damage based on how fast you’re going, otherwise I could have just pointed the sword at an enemy and broken the game that way. Lovely submission, and thanks for checking out my game too!

There is a LOT of lovecraftian energy in this game and I absolutely LOVE THAT! Great work overall, I think the general turn system is very solid and there’s definitely potential in this game. Would love to see an expanded version for sure. Thanks for checking out my game!

You describe this as a short “atmospheric” experience and what can I say, you really nailed the atmospheric vibe! Well done and thanks for trying out my game!

WOOOO go for Ari! We don’t, but the original game concept was kinda inspired by Arrietty so it kinda stuck haha. Thank you for all your lovely words my friend, I’ll definitely check out your game too!

Thank you friend! Your paper art game was very cool too!

Ohhh I did get that right then! Nice!