I don't think this is your game...
ZacDevDude
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Thank you for playing!
The current solution I'm leaning towards that was suggested by someone else is not letting clones touching each other lead to a failure. Since you're avoid them anyway when you record, it shouldn't prevent things from getting hectic too much, but I'll need to test different ideas!
I think you focused on the right things! It felt really good to drive (though I wouldn't complain about an even higher speed cap!) and it's only a jam entry anyway! Maybe more loops in the existing track too? There's a counter for the loops at the top, but both loops are near the start, so after that it feels a bit like you've achieved your goal and are just waiting for the end so you can go again?
Though, again, it feels good to play and I think that's really important.
This was my first time playing a racer with mouse steering, but it meant I got to strafe, which turned out to be really helpful with turns! The controls felt really smooth, it was awesome! There were some segments that were very interesting like the weird squiggly pipes, I wish there was more of that! Very fun.
I hope you enjoy my entry too!
The only thing I'd wish from this game is faster movement, but being able to shoot the projectiles is a cool substitute! The concept is simple and very easy to grasp, but it gets challenging very quickly. There's lots going on for player communication, SFX are great, the player changing colour as you take damage is awesome, particle effects are neat... I discovered that the map loops by complete accident, but it was pretty cool! A great way to get out of a tight spot.
Very cool game! I hope you try out and rate my entry too!
I loved this! Couldn't make it past the black holes part, but I was surprised to see it change theming at all! I wonder how many parts of the journey through space I missed?
It made me think of scooping fuel in Elite: Dangerous, mixed with Flappy Bird mechanics. The setup made it feel very different from Flappy Bird though!
Also, visuals are CRISP!
I hope you try out and rate my entry too!
It was a little tough to navigate without some sort of indicator of where I was on the map (at least, I didn't see one), and I clipped through the floor at one point and landed somewhere else on the map???
Fever dream. But the taxi feels good to control and picking up speed and drifting around corners without hitting stuff is very satisfying! I like it!
It's definitely something for me to work on! The clones copy the player's inputs, but if the level has changed since then, such as with moving platforms, then they might end up somewhere else as well. That's intentional.
That isn't to say the game doesn't have bugs though, and dying because of something off-screen was probably a poor design decision too.
Thank you so much for playing!
Thank you so much for playing!
I am indeed planning on working on it after the jam, I have a list of design and programming fixes to make!
For your first point, I hadn't really thought about that... there is a bug that causes copies to behave incorrectly under specific conditions, which gives you less control over what can kill you I suppose... but I guess it is kind of unfair anyway if something happens to make you die off-screen, isn't it?
For the second point, I actually planned to fill in the in-level sections instead with a nice non-distracting background. I'm not an artist though and didn't have time to do that before the deadline!
Very cool! I'm not sure why, but I like the system of putting hints at the ends of longer paths. Like I explore down that route to see what it says, it reveals something about the game and I go "ah, that's how I deal with that thing over there!" Kinda like a Metroidvania, I guess? Me likey!
I hope you try out and rate my entry too!
Something about an AI that's literally just a PC with a smily face on its monitor really speaks to me... I love the AI character and the little robots! I wish the time between dying and starting the next loop wasn't quite so long, but the game concept is really solid!
And that one little detail of the new robots always hitting that ledge and rolling down a bit just to give some more life through the physics system... a very sneaky and effective way of making the game feel alive. Bravo!
I hope you'll try out and rate my entry too!
So satisfying! Some words are a bit disappointing, like "mr", but I imagine it's unrealistic to curate the entire English language. It feels so good to control. I wonder if it could be made to support the trackpad on a PS4 or PS5 controller, if it doesn't already?
I hope you'll try and rate my entry too!
I love Asteroids, and I'm starting to discover that I love roguelikes! The idea of adding powerups to Asteroids is cool, but then some of the ideas for powerup go above and beyond, like the penetration one! I'm a bit miffed that there's always a trade-off, but it does let you choose what you want to focus on. Also the overall retro feel with the art and sound effects is awesome!
I hope you'll try out and rate my entry too!